From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Barrier Rating Rules part 1 |
Date: | Mon, 7 Jul 1997 21:19:00 +0100 |
> | THE ULTIMATE (?) SHADOWRUN BARRIER RULES INTERPRETATION<
> |
> | by Damion Milliken <milko@***.edu.au> and Gurth <gurth@******.nl>, with
> | some input from Vince Pellerin
>
> First, nice job!
Thanks :)
> | Blasts Barrier Rating x 2 Barrier Rating
>
> Shouldn't there be two categories of Blasts, direct and indirect?
> When I say direct I'm thinking of the demolitions expert placing a
> shaped charge on the barrier itself, or a direct hit by a missile.
> For indirect I'm refering to grenades and such going off in the
> vicinity.
Probably yes, but the trouble is that SR doesn't differentiate between
those. We made a slight adjustment for AP ammo against barriers, but not
for blasts like this. SR simply gives x2/x1 multipliers for any kind of
explosive blast. Another example of how and why the rules are far from
perfect :)
> | Gel (Stun) ammo Barrier Rating x 2 Barrier Rating
> | Rubber Bullets Barrier Rating x 2 Barrier Rating
>
> Why isn't the Penetration Rating higher for these? I'd think that
> gel and rubber rounds wouldn't have much of a chance penetrating any
> barrier.
Again, see SRII. It doesn't mention any BR multipliers for them, so that
suggests they use the same values as regular ammo: x2 and x1.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Two words: therapy.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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