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From: Drekhead <drekhead@***.NET>
Subject: Re: [SR3] Character Generation
Date: Tue, 8 Jul 1997 10:27:57 +0000
On 8 Jul 97 at 0:04, William Monroe Ashe wrote:

> I must agree with TC about the linking of resources and force points.
> I'm currently playing a street shaman, who started out actually living on
> the street. To get enough force points to make the atreet rat survive I
> had to take a whole lot of cash. Now I ended up spending it on on
> buddies,followers, and enough contacts for two people. I like the idea
> of spliting up the two.

The point based system is great for this, and gives a lot more
options for both force points, and resources.

> third;
> How many of us have actually bothered to generate characters using the
> new system. How many of us use Paolo's SRCG program (or something
> similar) to whip up new characters on the fly.

I use it exclusively now. I even went back and redid some old
characters to see the affect. They are not more powerful now, just
more well rounded. I think the point based system excels at this.
Under priority system, for example, you get 30 skill points. With
point based system, you can get 32, 33, 35, or even 28 if you desire
and use the other 2 for something else.

> note: this is not a slam on Paolo, his SRCG is great (I really like the
> version).

So do I, and you can still use it, and tweak it later with point
based system. Of course, it would be nice if it used to point based
system. (Please, Paolo?) :)

==

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---

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