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Mailing List Logs for ShadowRN

From: Caric <caric@********.COM>
Subject: Re: [SR3] Karma and Attributes
Date: Tue, 8 Jul 1997 09:38:48 -0700
| I just remembered a gripe of mine. The x1 multiplier for increasing
| attributes with karma. I'd like to see a x2 multiplier for
| increasing attributes. With a x1 it doesn't take long before all the
| characters start to look the same (stat-wise).

This reminded me of a new house rule that our group came up with...i'd be
interested to get some feedback on it actually. It may be a little
convoluted so if it isn't slear just yell at me and i'll try to explain.

Basically this ruling came about after several other alternatives fell by
the way side, and we still wanted to offer some advantage for the guy who
spent all those points on attributes at character creation.

Note: We do allow characters to raise attributes to 1.5 times the racial
maximum for double karma.

Okay we have it set up now that a character can only raise his attributes
to 1.5 times what they started at. ie: Caric the street mage :) starts his
career with a strength attribute of 2...the highest he could ever go is now
3 (2x1.5=3) in the case of odd numbers we round up. (we know this is very
anti-FASAish, but forgive us please) Now if you start with an att or 1 the
highest it will ever go is 2. This makes the attribute spells and the
muscle replacement/augmentation a little bit more in line for us and more
useful. Now a character starting with an attribute at 6 can go as high as
9, but when they go above the racial maximum it does cost twice as much
karma. So Nightlife our intrepid friend starts his career with a strength
of 5...he can go as high as 8. The change from 5 to 6 costs him 6
karma...from 6 to 7 costs 14. Racial and personal maximums are modified
for the other races as well.

Well I hope that was clear as mud for ya. :)

-Caric

"These pretzels are MAKING ME THIRSTY!!!!!"

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