From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Point-based (Cheers or jeers) |
Date: | Tue, 8 Jul 1997 13:05:14 -0700 |
>
> This is probably the biggest and best reason for the point based
> system. Background first is how I have always done my characters, how
> I encourage my players to do theirs, and even how the whole first
> chapter of the Companion suggests it should be done.
Agreed. This is how our group usually goes about character creation.
Since SR Companion came out, I've allowed players to choose whenter to
use priority table or build points. Everytime it's been the build
points and I think that's because my players approach their characters
background first, and the point system is more tailored to this.
---I believe this section if from Michael Broadwater---
> > Again, IMO, it's better to have flexibility in character
generation than
> > it is to worry about possible powergaming. An example: If you
have a
> > hundred points, you can make, IIRC, any combination on the
priority scale,
> > and not have extra points. Sounds as if their about equal, but
that the
> > point system offers more flexibility for the chargen process.
Something I
> > find to be a huge advantage.
>
> Definitely.
I'm again in agreement. Count myself and my group as Build Point
character creation advocates. :o)
===
@>--,--'--- Loki <gamemstr@********.com>
Poisoned Elves: www.primenet.com/~gamemstr/
If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
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