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From: Adam J <fro@***.AB.CA>
Subject: Re: [SR3] Character Generation
Date: Tue, 8 Jul 1997 16:06:20 -0600
At 14:27 7/8/97 -0500, you wrote:
>At 01:06 PM 7/8/97 -0600, Adam J wrote:
>
>>Better character _sheets_, maybe. If the players are picking it to make
>>more powerful characters, then either a) it makes characters that are too
>>powerful, or b) the priority system creates more underpowered characters.
>>
>>I still don't think a _better_ character has anything to do with the _stats_
>
>So you don't think not being able to have the numbers to reflect the fact
>that you think your character should be good at something (such as all the
>skills needed to be a B/E specialist) doesn't effect your character?

Read what I said. One character is not _better_ than another because he
has a higher stealth or firearms. If a character doesn't have the skills
to survive in his given craft, then he's certainly at a disadvantage.
However, he's not worse. Just different.

>Did you ever think that maybe, just maybe, their are mages with no money,
high
>attributes, and medium force points? A combination almost impossible under
>the current system? Priority based just doesn't allow as much flexibility.

Agreed there. The priority system isn't all that flexible, mainly because
it groups Force Points and Nuyen together. I can't think of a quick off
the top of my head fix for it, but it wouldn't be impossible to just break
resources into two categories and choose them seperately, making 5
priorities, instead of 5.

>Do you choose one system or another because it allows you to pimp the
>rules or create a better character?

Hardly. Most the characters I create are lower levels, certainly not what
most people think of when someone says 'Shadowrunners'. I believe a few
posts back I was advocating taking a variety of semi-useless skills to
prevent Combat/Matrix/Magic monsters?

>You can have all the history and background you want, but if that
character >can't do half the things it should be able to, then it's just a
pretty lie.

I like pretty things.
I also like playing the slightly aged rat shaman who's fallen out of favour
of his totem. He's a liar, and a thief. And no where near as good as he
acts, but he gets the job done, for the most part. Oh, would now be a bad
time to mention that he doesn't have any stats at all, he's just a
_Character_?

-Adam


--
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
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"Can I have a cup of angst to go with my un-happy meal?" -- Hi & Lois

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