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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: [SR3] Spell Rituals
Date: Wed, 9 Jul 1997 00:47:18 -0400
<SNIP Typically well presented Kenson stuff on Rituals>

This is a good concept, and would likely work quite well, but I for one
would NOT want to see this in SR.

One of the things that IMO really set SR magic apart from every other RPG
I'd ever played right from the start was the fact that wizards could cast
spells on willpower alone.
No material components, Somantic Gestures, nothing.

Changing this would be IMO a slide backwards rather than an improvement in
the SR magic system.
SR mages are tough, and IMO should be.
They are using wild, fantastic powers in a world where these powers are
still very new.
It should be quite easy for these powerful beings to abuse this power.

That said, I have yet to see even the most munchkinous mage be such a
threat to game balance that I needed to alter SR2 drain codes, or tack on
any more spell modifiers than the main book suggests.

I guess I like my magic wild and wooly. Please don't slow the mages down in
SR3

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I will ride the walrus. I will poke the invisible flowers. I have always
known how."

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