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Mailing List Logs for ShadowRN

From: "... ..." <Brother-1@*****.NET>
Subject: Re: [SR3] Karma and Attributes
Date: Tue, 8 Jul 1997 17:33:07 -1000
> 1 multiplier for stats...
we upgrade the multiplier for each improvement.
Example: Bob has a Strength of 3, and wants to upgrade to 4. Nil sweat,
just toss 4 karma in there. Later he wants to upgrade to 5, a little
tougher (mult: x2), but not too painful at 10. Finally he wants to max
out at 6, that'll cost him 18 karma at multiplier of 3.
This has kept most of our weenie characters weenies, and doesn't let our
deckers really compete with the street sams. Which has happened in games
o' mine before. (Yikes!)

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