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From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: [SR3] Karma and Attributes
Date: Wed, 9 Jul 1997 11:27:34 GMT
David Buehrer writes
> [snip: x2 vs x1 for cost to increase Attributes]
> |
> | Still somewhat abuseable that way as well. My house rule (and
> | somebody else's on the list as well so it's got to be good B>]# ) is that
> | every increase in attributes after CharGen costs new attribute level
> | times the number of increase it is. Therefor the first increase is the
> | standard 1 times, the second is 2 times, the third is 3 times, etc. This
> | greatly discourages starting with lower stats and working your way up to
> | straight 6's. This was a problem in our games here until we added that
> | rule. Something like this would be great in SR3.
>
> Doh! I forgot about that one (suprise :) Question: do you apply the
> x2 multiplier when increasing stats beyond racial maximum in addition
> to the multiplier per increase? I.e., if a character started at 6,
> increased to 7, and now wants to increase to 8 does it cost (8 x2 x2)
> 32 karma?
>
I have been using this, including FASA's *2 for beyond racial
maximum, so a Humans quickness starting at 6 is 14 (7*2) to get to 7
(as per the book) and 32 (8*2(FASA)*2(house rule)) for 8, and folks
still do it.
It does make having high attributes at startup worthwhile (by SR2 low
attributes is best if you can live through a couple of runs to buy
them up) and it gives the mundanes a serious advantage as the cost is
sufficiently prohibitive to really make the magicians think.

Mark

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