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Mailing List Logs for ShadowRN

From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Barrier Rating Rules part 1
Date: Wed, 9 Jul 1997 08:40:39 -0600
mike.paff@*****.COM wrote:
|
| > > Shouldn't there be two categories of Blasts, direct and indirect?
| > > When I say direct I'm thinking of the demolitions expert placing a
| > > shaped charge on the barrier itself, or a direct hit by a missile.
| > > For indirect I'm refering to grenades and such going off in the
| > > vicinity.
| >
| > Probably yes, but the trouble is that SR doesn't differentiate between
| > those. We made a slight adjustment for AP ammo against barriers, but not
| > for blasts like this. SR simply gives x2/x1 multipliers for any kind of
| > explosive blast.
| >
| The difference between a direct and an indirect explosion is already
| included (at least partially) in the rules. For a direct (placed)
| explosion, the Demolitions skill is used to increase the effective
| rating of the explosive, improving its effect against barriers.

<sound of hand slapping forehead> Right you are Mike.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
Observe your co-worker's interaction with the computer mouse. If he
is using it to manipulate the cursor, he's human. If he's using it
as a foot pedal, he's your boss.

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