From: | Angel Ramos y David Fayes <hansa@****.NET> |
---|---|
Subject: | Re: [SR3] force vs. Force/2 |
Date: | Wed, 9 Jul 1997 11:02:26 -0400 |
>Plus, this should give Steve a good idea of what more of us want
>based on the responses to this.
I'd like to contribute a little bit giving Steve the Venezuelan POW about
SRIII
>I'm voting to keep Force/2. Reasoning:
We also vote for F/2 because our GM found a way to keep my Mage PC in
control and take drain w/combat spells meanwhile giving me chance to be
more creative and helpful w/other spells.
>So I recommend keeping f/2, but revamping the Drain system to prevent
>a mage casting an area effect spell that bypasses armor and targets a
>lower attribute, taking out an entire squad of security, and NOT even
>WORRYING about drain. (I don't want to get into the "SMG vs.
>Manaball" argument...I think the power of mages lie in the
>versitility and they SHOULD be weaker in extended combat than
>Sammies.
I agree with bret. Sammies should have and edge over magician but not over
Phys ads.
Saludos
The elven mage