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Mailing List Logs for ShadowRN

From: Caric <caric@********.COM>
Subject: Re: [SR3] Magical Magic
Date: Wed, 9 Jul 1997 09:54:58 -0700
Brett said:

| > I think that part of the reason "set staging" was introduced was to
| > make things simpler for younger (aka, lower teens or younger) could
| > grasp more readily. It's part of the marketing argument on
| > attention span probably. -K
|
| I thought it was more of a general correction...I started First
| edition in 7th grade, and I could handle the USE of staging....what
| I had troubles with was deciding if a 6M3, 8M2, 8M3, or 6M2 weapon
| was better.
|
|
| I have no problems with the suggestion people offered about Staging 2
| to push it up, and variable to push it down, but going back to
| variable staging introduces this problem again.

I have a problem with that, if you are going to use variable staging it
needs to be on both ends of the weapon. Typically the shooter will have
lower target numbers then the target already so they would have the
advantage. ie: Guy shooting pistol with damage code of 6M3 gun is smart
and he is at short range shooter needs 2's and the target needs 6's. If
shooter only needs 4 successes to hit for D and the target needs 3 to get
it back down then it could be slightly overbalanced IMHO.

-Caric

"If a man talks in the forest, and there isn't a woman around to hear him,
is he still wrong?"

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