From: | William Monroe Ashe <wma6617@****.TAMU.EDU> |
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Subject: | Re: [SRIII] Munchkin Proofing |
Date: | Wed, 9 Jul 1997 15:11:34 -0500 |
to come up with a system that is so regimented so that even the most
clever munchkin can't abuse it. I thnik that it is the GM's (and the
other players) responsibility to set the parameters on their game. If
they want to make a group of killing machines and run around arcologies
blowing away "bad guys" then more power to them. I'll never play with
that group, because I would find that horribly boring after the first 20
minutes. I like balanced "runs" that have a mixture of problem solving,
role, and roll playing, and a little violence. When I GM I try to do the
same thing.
So in summary, let FASA have a little breathing space.