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From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: [SR3] Combat Spells
Date: Wed, 9 Jul 1997 20:24:21 -0400
In a message dated 97-07-09 04:25:55 EDT, gurth@******.NL (Gurth) writes:

> > 1) The drain would now be F instead of F/2 which means I have to roll
> > higher number to keep from knocking myself out, and if this is a spell I
> > cast often then that is very important.
>
> That's not really a good excuse :) You can cast spells at any Force up to
> and including the one you learned them at, so a Force 6 spell could be
> cast at Force 4 so the caster takes less Drain. The same argument can be
> applied to explanation 3, BTW.
>
>
Jumping to Caric's defense on this one...sometimes a GM manages to keep
his/her players limited to a give and take situation. If they want the Force
4 version, they only have to use their own personal library to design it
perhaps, while if they want a Force 6 version, then they may have to go
elsewhere. Then there is always the question of the Karma. 2 points in some
situations can mean a lot.
-K

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