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From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: [SR3] Combat Spells -- Level 6?
Date: Thu, 10 Jul 1997 10:26:48 +0100
> Unless, of course, those points would help you more somewhere else (i.e. you
> can get enough out of a force 4 fireball...). I've tended to take only one or
> two spells at a force of 6, if that. But I'm also using some force points to
> pay for a focus, so I'm a little shy on points for what I want, usually. And
> sometimes the high-force spells are the Invisibility and Physical Mask, to make
> them hard to see through... I'm not accusing you of munchkinism, though it may
> be the case, just of giving a sweeping generalization that is really untrue.
> losthalo

The force gain from 4-6 for combat spells is the most effective force
gain you will ever find. Not only inceases it the number of your
dice, but also decreases the opponents number of successes by nearly
70%. If you augment the invisibility spell instead, you'll only get
more dice to roll.

ss (as always: IMHO, no offense intended, and sorry for the
bad english... ;-)

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