Back to the main page

Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: cyberware and it's effects on the psyche and body
Date: Thu, 10 Jul 1997 12:58:29 +0100
Jaymz said on 16:33/ 9 Jul 97...

> so what's the best way role play a sammie with .6 essence?

The same way you normally play him. It's mostly the GM who has to keep in
mind peoples' reactions to someone who moves twice as fast as others, and
has half his visible flesh replaced by metal and plastic.

> what sorts of effects on him can realistically be expected?
>
> What long-term effects does this have on a body and psyche?

None that we know of. Cyberpsychosis doesn't exist in SR *chants to self
"Don't start that thread! Don't start that thread!"* and really the only
effect we know of is that people close to or at 0 Essence "walk the edge
of sanity" without further explanation.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Two words: therapy.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.