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Mailing List Logs for ShadowRN

From: Brett Borger <bxb121@***.EDU>
Subject: Re: [SR3] Spell Rituals
Date: Thu, 10 Jul 1997 10:26:57 EST
> Now that idea I can actually agree with Steve...it helps in some
> ways.
> Another option that is used here, is if a caster actually has the
> time to
> "build up" for the casting of a spell instead of the heat of combat,
> the drain target is reduced by 1 per complex action of time that
> goes by, similar to the "aiming" modifier used in firearms. The
> maximum it can be reduced is usually half the Intelligence OR the
> Sorcery Skill of the caster, whichever is LESS.

I like it. I made a similar House rule: A force modifier for
initiates....When they learned the spell, they could make it take
longer (up to turns equal to grade, number decided when spell is
learned) and subtract that number from the target number for the
drain. IT seemed pretty balanced, and definitelly adds to the
mysticism....it just seems to make sense that when your body gets
fragged by pitching this kind of power around, it's a little easier
on your to take your time.

-=SwiftOne=-

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