Back to the main page

Mailing List Logs for ShadowRN

From: MC23 <mc23@**********.COM>
Subject: Re: [SR3] Karma and Attributes
Date: Thu, 10 Jul 1997 10:51:31 -0400
Mark Steedman once dared to write,

>The ones in the actual SR2 book are fine on the assumption everyone
>gets the total karma and adventures average about 3 3-4 hour
>sessions. i.e. team = number of pints everyone gets base. There is
>some confusion in places as to whether team points are divided amongst
>the characters (in which case they are pitiful) or given to everyone.

Which is why clarity is important. That is also why we generally
threw out FASA's system for Karma awards and used what we're used to,
knowing it didn't unbalance the game.

>Some of the published adventures though disregard the guidelines so
>badly, some are worth about 20-30 a PC (often team awards of 5 or so
>per bug/toxic shaman reduced to a messy smear) while others which are
>twice as nasty award 6-12 each. A bit if GM rewriting using the SR2
>awards scale can be much in order.

Those adventures didn't help when it came to understanding the Karma
awards either. SR3 should treat this better.

>Yes. The one thing about it though that need to be clear in 3rd
>edition is is that 6 before or after concentrating and specializing?
>I say after some say before, the book nothing.

Without flipping through the book, I'm damn sure that it is the
unmodified (or should I say Pre-modified) skill stops at six. A modified
skill, or spell (or attribute for meta-humans) can then break the limit
of 6.

>Which is why i use '1st FASA, 2nd double FASA, third triple etc'
>because unless you start with Attributes A all 6's in attributes
>becomes prohibitively expensive and only the 'built like a tank'
>sammies and merc who should thanks the amount of physical stuff they
>do be hard as nails end up that way.

As I've said it works fine for me as well. Once or twice is fine and
a third increase is feasible if the stat was low to begin with. After
that It becomes too much for my friends to spend their points on.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.