From: | Mark Steedman <M.J.Steedman@***.RGU.AC.UK> |
---|---|
Subject: | Re: [SR3] Spell Rituals |
Date: | Thu, 10 Jul 1997 16:22:35 GMT |
> > Now that idea I can actually agree with Steve...it helps in some
> > "build up" for the casting of a spell instead of the heat of combat,
> > the drain target is reduced by 1 per complex action of time that
>
> I like it. I made a similar House rule: A force modifier for
> initiates....When they learned the spell, they could make it take
> longer (up to turns equal to grade, number decided when spell is
> learned) and subtract that number from the target number for the
> drain. IT seemed pretty balanced, and definitelly adds to the
> mysticism....it just seems to make sense that when your body gets
> fragged by pitching this kind of power around, it's a little easier
> on your to take your time.
>
On this how many people have seen the 'gathering magic rules'?
Shadowlore 1 i think if memory serves which give something like this
though the method of achieving it is quite different.
Mark