From: | Mark Steedman <M.J.Steedman@***.RGU.AC.UK> |
---|---|
Subject: | Re: [SR3] Karma and Attributes |
Date: | Thu, 10 Jul 1997 16:24:55 GMT |
> Mark Steedman once dared to write,
>
I have an automatic Carp launcher :)
> Which is why clarity is important. That is also why we generally
> threw out FASA's system for Karma awards and used what we're used to,
> knowing it didn't unbalance the game.
Fine though i have found the system in SR2 interpreted as 'karma per
runner' works fine. (unlike the award systems in some games)
> Without flipping through the book, I'm damn sure that it is the
> unmodified (or should I say Pre-modified) skill stops at six. A modified
> skill, or spell (or attribute for meta-humans) can then break the limit
> of 6.
>
For attributes sure, i don't think it says for skills.
Mark