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From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: [SR3] Karma and Attributes
Date: Thu, 10 Jul 1997 16:24:55 GMT
MC23 writes

> Mark Steedman once dared to write,
>
I have an automatic Carp launcher :)

> Which is why clarity is important. That is also why we generally
> threw out FASA's system for Karma awards and used what we're used to,
> knowing it didn't unbalance the game.
Fine though i have found the system in SR2 interpreted as 'karma per
runner' works fine. (unlike the award systems in some games)

> Without flipping through the book, I'm damn sure that it is the
> unmodified (or should I say Pre-modified) skill stops at six. A modified
> skill, or spell (or attribute for meta-humans) can then break the limit
> of 6.
>
For attributes sure, i don't think it says for skills.

Mark

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