From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Re: [SR3] Staging |
Date: | Thu, 10 Jul 1997 10:02:50 -0600 |
|
| On Jul 10, 7:34am, David Buehrer wrote:
| >
[snip: staging is allready in the system]
| >
| > ...the Power and the Damage Level combine to accurately
| > affect the ease with which a character can resist damage from an
| > Attack/Drain/Whatever.
|
| I have to agree with David that variable staging does exist in the
| system currently. However,(is there not always a however) creating
| variable staging such as 5m3 or 5m1 does have subtle effects on
| the probabilities, that many over look.
Okay :) statistics aside, each group and each GM have the right to
decide how they want to run their game. I personally don't think
variable staging would add to the game significantly. But, if
someone likes the feel of variable staging then they should go for
it.
| Well that's my 2 cents. If you want I can do the math, showing
| that uping the damage code or the power changes the curves
| differently than changing the staging number.
No thanks :) But the math/curve aspect brings something up, that
variable staging is very complex an requires some serious
statastician skills to balance (does this SMG get a 5M2 or a 4M3?)
and a very good knowledge of the system and its subtleties, IMHO.
If FASA wants to bring back variable staging, fine with me. But I
reserve the right to do it my way.
:),
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."