From: | "Jackson, Hank" <Hank.Jackson@*********.COM> |
---|---|
Subject: | Re: (SR3)Variable staging |
Date: | Thu, 10 Jul 1997 12:49:36 -0400 |
>> To throw my idea on the table, Why not vary the staging based on the
>> damage to be resisted.
>
On 10 July, 1997, losthalo wrote:
>>Why would you like to see it that way, pray tell?
It was originally just an idea, but, I intend to implement a system
where staging for Light and Mod wounds require 3 successes. I will be
middle of August because my group has disbanded until then. My
reasoning for this comes from some contact swordfighting I have done.
When I began, I would recieve a mortal wound easily. As I advanced, my
wounds would be lessened, but, I would always get some kind of wound no
matter how slight. The very skilled would recieve no wounds of a few
slight ones before completely walking over me. The system will ensure
that almost every conflict will result in some wound, unless the
character is particularly skilled or lucky(i.e. rolls well) Higher
skills lessen the number of such small wounds attained. This will also
make any weapon in the hands of Joe Squatter a threat. I feel that is
closer to reality.
On 9 July, 1997, David Bueher asked:
>And why would a Light be harder to resist than a Deadly wound?
It may not however I did not want my characters having a difficult time
staging down to moderate than to light because characters would did
fast. I want them to feel that they have been in a fight without
blattantly slaughtering them.
Questions, Comments, Derrogatory Statements, Mystic Chants?
>Galen
>