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From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: [SR3] Spell Rituals
Date: Thu, 10 Jul 1997 19:04:41 -0400
In a message dated 97-07-10 02:18:10 EDT, westln@***.EDU (Lorden) writes:

>
> One of the things I did to reduce the power of magic in my game
> was to change fetishes so they added dice not Force to a spell.
> This had the effect of lowering the target number the target had
> to resist, but gave the mages more dice to role. Ingeneral most
> people still fail to stay awake from a force 6 stun ball, but
> there are a few that have to be dealt with afterwords.
>
> -
Actually Lorden, this topic was a massive argument on rec.games.frp.cyber
about 1-2 months ago concerning the wording of the rule concerning "Net
Force" for fetishes and the like. I have always interpreted it in such a way
that a fetish didn't actually change the force of a given spell, unless it
was designed that way specifically. Other people have taken it for the
direct wording in the text (BBB), which makes fetishes and the like really
overbalancing IMO.
-K

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