From: | "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU> |
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Subject: | Re: [SR3] Staging |
Date: | Thu, 10 Jul 1997 19:47:29 -0500 |
> Depending on circumstances it can be easier to cause damage than to resist
> it (a PAC being fired at a homless person). The opposite is also true (a
> homless person (weak and without skills) going berserk and attacking a
> special forces troll in full security armor.
These examples don't really illustrate what I was thinking about, so I'll try
to be more clear. It may be easy for me to aim a shot at someone with a
firearm, but not easy to dodge it. Thus, it might require more successes to
dodge the attack than to improve the shot and increase the damage level. But
as you've been saying, that could be done through higher T#'s rather than a
higher damage staging # (SR2 vs. SR1, basically). In some cases, I see it as
being so great a difference in difficulty that a lower staging for attack would
make sense to me, as well as perhaps an easier target number (since skills
limit the number of dice you can throw at a test).
losthalo