From: | Tim Cooper <z-i-m@****.COM> |
---|---|
Subject: | Re: [SR3] Magical Magic |
Date: | Fri, 11 Jul 1997 00:19:16 EDT |
>.... I would really recommend that Body
>dice to reduce damage be eliminated (they're called Soak Rolls in
Storyteller
>and Ars Magica, and I think they're just a way to let characters survive
things
>that ordinary humans cannot survive). But that's just me, and I know I
won't
>see that in SR, so I'll stop blathering now.
Well, if you remove the "soak" roll, then all that talk of variable
versus fixed staging becomes somewhat of a moot point doesn't it? What
would you do instead? Do you mean remove the resistance roll completely,
or do you mean use something else?
If you mean to remove the roll completely... I'd have to whole-heartedly
DISagree. If you do that, you completely remove any sense of uncertainty
from the game.... and combat becomes unrealistically predictable.
Not to mention you remove any sort of "beyond the ordinary"-ness that is
half the fun.
~Tim
>> "If a man talks in the forest, and there isn't a woman around to hear
him,
>> is he still wrong?"
(depends on who you ask.)