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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: (Skill+Att)/2
Date: Fri, 11 Jul 1997 10:42:32 +0100
Mark Steedman said on 13:32/10 Jul 97...

> The BIG problem with systems like this is that it is often FAR FAR
> cheaper to just buy every skill in dight at 1 and then buy your
> attributes to silly levels than it is to buy the skills up because of
> the knock on affect it has.

For this reason I like the way Millennium's End handles attributes: they
get incorporated into skills, but only for about 10% of their value.
Unlike for example the WW games where the attribute is 100% present, and
thus where someone with Dexterity 5 and Firearms 0 is as good a shot as
someone with Dexterity 1 and Firearms 4.

However, this wouldn't work in SR because ME uses a percentile system,
whereas in SR the steps are much bigger. The partial defaulting rules from
the Companion appear to me to be a much better solution than adding
attributes and skills straight together.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Two words: therapy.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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