From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: (Skill+Att)/2 |
Date: | Fri, 11 Jul 1997 10:42:32 +0100 |
> The BIG problem with systems like this is that it is often FAR FAR
> cheaper to just buy every skill in dight at 1 and then buy your
> attributes to silly levels than it is to buy the skills up because of
> the knock on affect it has.
For this reason I like the way Millennium's End handles attributes: they
get incorporated into skills, but only for about 10% of their value.
Unlike for example the WW games where the attribute is 100% present, and
thus where someone with Dexterity 5 and Firearms 0 is as good a shot as
someone with Dexterity 1 and Firearms 4.
However, this wouldn't work in SR because ME uses a percentile system,
whereas in SR the steps are much bigger. The partial defaulting rules from
the Companion appear to me to be a much better solution than adding
attributes and skills straight together.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Two words: therapy.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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