From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Storytelling |
Date: | Fri, 11 Jul 1997 19:21:03 +0100 |
> I just did pretty much the same thing, and it went great. I also
> learned another nice trick, (as the GM) you don't need to role dice
> to decide the outcome of a conflict between NPCs.
That's something I learned long ago, if only because it slows down combat
immensely if the PCs aren't involved in it. I still roll dice if, say, an
NPC on the players' team shoots an enemy NPC, but for fights in which the
players aren't involved I don't roll much, or even at all. Just one or two
dice throws (more if I need to make the players think I'm rolling for it
normally), or none at all.
I even did this for a fight between a PC and a mantis spirit. We'd
stopped the last session just before the fight, and went on there. In the
meantime I'd decided the PC would get killed if we handled this as a
straight BTB fight, so we turned to a more cinematic style; no initiative
rolls, mostly descriptions of actions and what was going on, plus the
occasional attack test for either side. Hey, I wanted the PC to survive
(guess that doesn't make me much of an evil GM, does it? :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Forget about the ones who "have it all."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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