From: | David Buehrer <dbuehrer@****.ORG> |
---|---|
Subject: | Re: (Skill+Att)/2 |
Date: | Fri, 11 Jul 1997 13:50:55 -0600 |
|
| Mike Hartmann said on 13:54/11 Jul 97...
|
| > What about giving out bonus-dice for high attributes or
| > targetnumber-reductions (like with healing or recoil-comp)?
|
| You mean for example a character who has Quickness 6 getting an extra
| die for Unarmed Combat skill tests? This could be done, I guess, and it
| would certainly be better than adding and Attribute to a skill and
| dividing by 2.
Now you've done it. You've gone and resurrected a "new rule" idea of
mine. You could have let it die, but nooooooo. ;)
Hmm. And if you don't have a related skill all you would get would
be the bonus dice, if any (instead of tracing through the skill
web) with, say, a +1 modifier to the TN.
-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."