From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: (Skill+Att)/2 |
Date: | Sat, 12 Jul 1997 11:38:43 +0100 |
> | You mean for example a character who has Quickness 6 getting an extra
> | die for Unarmed Combat skill tests? This could be done, I guess, and it
> | would certainly be better than adding and Attribute to a skill and
> | dividing by 2.
>
> Now you've done it. You've gone and resurrected a "new rule" idea of
> mine. You could have let it die, but nooooooo. ;)
Now I'm even thinking on the same wavelength as David. I must be getting
senile... :)
> Hmm. And if you don't have a related skill all you would get would
> be the bonus dice, if any (instead of tracing through the skill
> web) with, say, a +1 modifier to the TN.
The only problem here is how do you attempt tasks for which you don't have
the skill _and_ the related Attribute isn't high enough to give bonus
dice? Unless of course you want to keep the skill web, but it looks to me
like the whole point of trying to incorporate Attributes into skill tests
is to do away with that.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Forget about the ones who "have it all."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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