From: | Caric <caric@********.COM> |
---|---|
Subject: | Re: Storytelling |
Date: | Sat, 12 Jul 1997 07:18:34 -0700 |
| That's something I learned long ago, if only because it slows down combat
| immensely if the PCs aren't involved in it. I still roll dice if, say, an
| NPC on the players' team shoots an enemy NPC, but for fights in which the
| players aren't involved I don't roll much, or even at all. Just one or
two
| dice throws (more if I need to make the players think I'm rolling for it
| normally), or none at all.
| I even did this for a fight between a PC and a mantis spirit. We'd
| stopped the last session just before the fight, and went on there. In the
| meantime I'd decided the PC would get killed if we handled this as a
| straight BTB fight, so we turned to a more cinematic style; no initiative
| rolls, mostly descriptions of actions and what was going on, plus the
| occasional attack test for either side. Hey, I wanted the PC to survive
| (guess that doesn't make me much of an evil GM, does it? :)
I guess that depends on if you left him alive so that you could rip his arm
of with an elevator later or not.
<g>
-Caric
"If a man talks in the forest, and there isn't a woman around to hear him,
is he still wrong?"