From: | "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU> |
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Subject: | Re: Heavy pistol damage |
Date: | Sat, 12 Jul 1997 19:47:17 -0500 |
> So, yeah, those who don't shoot need a little guidance on these matters.
I think a book or two on guns might give this sort of feel for things, as
might, say an issue or two of Guns & Ammo (Dad used to subscribe, my knowledge
is eclectic, lots of different places including some shooting).
> >And where do you fall in the SR strength scale?
> Call it a 4.
Yeah, and say a .50 is prolly 5 for comfortably shooting. You might even
introduce specially gunsmithed pistols that fire really overpowered cartridges
for Orks and Trolls, since they can handle more firepower. :)
> Remember the original Smith and Wesson .357 Magnum was marketed as only
> suitable for the shooter of larger than average stature...
Which many SR char's *are*, and do need the firepower due to the prevalence of
armor among corp- and underworld types.
> I know what you mean.
> I like the feel of the SR system, because it works for how we like to
> play our games: heavy pistols are dangerous even to armoured opponents,
> SMGs and assault rifles are deadly but not _too_ deadly, and so on.
> It's not realistic, but it's playable and it's readily adapted to the
> cinematic, John Woo-style firefights we like (wish fulfilment and
> fantasy, rather than gritty reality). I can see, though, why if you
> wanted a down-and-dirty game you'd prefer something more realistic.
Yep, exactly.
losthalo, who likes it when players realize how deadly the lives their
characters lead really are