From: | "J. Keith Henry" <Ereskanti@***.COM> |
---|---|
Subject: | Re: Changing the System (Was [SR3] Magical Magic) |
Date: | Sat, 12 Jul 1997 20:03:31 -0400 |
> Spell: ManaMunch
> Base Damange: D
> Base Drain: D
> Range: LOS (no drain mod)
> Type: Mana (no drain mod)
> Damage Staging: 3 (-1 Drain Category)
> Drain Staging: 2 (no drain mod)
> Final Drain: (F/2)S2
> Damage Code: (F)D3
>
> Using the standard SR II rules, if the caster gets 1 success and the
target
> gets 2, there is no effect (and I have no problem with this). The caster
> still
> must resist drain.
>
>
I am suddenly uncertain if I put forth the original idea correctly. 1
Success by the magician indicates base damage, oh I get it...that screw up in
the game staging loopholes now...okay, let's go for the gusto of it....I
think I could bend the rules a bit so that the caster had to get more
successes...oh hold on...
I get the point...it wasn't the effect I was trying to get though, I keep
forgetting a thing I use in my own house rules as well.
-K