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In a message dated 97-07-13 05:18:35 EDT, NAGELBH@******.ACS.MUOHIO.EDU
(Bruce H. Nagel) writes:

> Personally I think anyone who uses the spell carelessly should someday look

> up
> to find a shotgun in their face... "Pretty funny, eh?" ;) ...boom...
> It's the sort of revenge one of my characters would have done. Give them
a
> little return on their investment of time and effort, you know? Then
again,
> I
> once had a PC blow away another PC in Call of Cthulhu just because he'd
> decided
> he wanted to become a cultist of Nyarlathotep, not because his SAN was
that
> low, but because he wanted personal power. :) Man, that was a fun group
to
> game with.
>
> losthalo
>
>
Don't take this the wrong way Halo, but I think I finally figured out your
"nickname" of "losthalo". Fallen Angel indeed. ;]
-Keith
=========================================================================
Date: Sun, 13 Jul 1997 12:20:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Spell types (was Re: Centering vs Penalties)

In a message dated 97-07-13 06:33:29 EDT, gurth@******.NL (Gurth) writes:

>
> SR rulebooks don't, AFAIK, say anything about having to have a target on
> which an area-effect spell must be centered, and I allow any spell,
> including combat spells, to be aimed at a point in space.
>
> -
Then I really hope you also allow for those people caught in the area effect
of such spells to have access to their armor for resisting the damage.
"Ground" is a target 3 or 4 in the book, sidewalk is a bit
higher...etcetera. That could stage up the damage really, bloodily, fast.
-Keith
=========================================================================
Date: Sun, 13 Jul 1997 12:24:53 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Centering vs Penalties (was Re: [SR3] Spell Rituals)

In a message dated 97-07-13 07:08:56 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> I'll target that microbe.....
> :)
>
Okay, here's an image for everyone...Mage #1 walks around with a massively
expensive looking set of ray bans (super powered microscope under a physical
mask spell, never mind the power concept)...

-or-

Mage #2 walks around with a funny "Klink Monacle" in his eye (with the
Detection Spell- View Microbial Lifeforms, anchored/quickened to it).

And yeah, I've seen it done. We've got a player here who got into cybertech
as a player, went about developing spells like "Analyze DNA" and "Formulate
Blood Type" for detection spells, based off the "Analyze Object" and
"Catalog" spells.

-keith
=========================================================================
Date: Sun, 13 Jul 1997 12:27:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Mysticism [New Spells for Old,

In a message dated 97-07-13 07:20:20 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> The point is, it's a voluntary sacrifice on the part of the character.

So if a player character were to get into the "Voluntary Blood Magic" stuff,
it wouldn't be evil? That is kind of the "thread" I was looking for.

>
> Evil blood magic is the involuntary sacrifice type of magic....
> (And the type that draws the Horrors)

WRONG!!! the Great Ghost Dance wasn't truly evil (end justifying the means
and all) and was completely voluntary on the part of the dancers. It got
their attention. Of course, so did the Sears Tower Incident...
-Keith
=========================================================================
Date: Sun, 13 Jul 1997 12:32:43 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Optional Metatypes, part 3: Sasquatch

In a message dated 97-07-13 10:05:44 EDT, gurth@******.NL (Gurth) writes:

>
> That could be a possibility, but it appears strange to me that they'd
> rather learn sign language than simply mimic humans when there is a need
> to communicate between a sasquatch and a human. IMHO they'd likely also
> have a superiority complex when it comes to humans, and that in turn would
> make it unlikely sasquatches would go and be employed in the entertainment
> industry.

Unless...(see below)

> > Also, if this is the case then it reeks of Star Trek where everyone of
a
> certain race/species has the same habits and customs... There'd _have_to
> be some sasquatches who don't feel it beneath themselves to use their
> voices when talking with humans.

... there are -always- exceptions to any rule. I don't know really why
Sasquoi are non-vocal speach types, but they are. I agree, it seems kind of
stupid at times, but that stupid is what I like to analyze and find the
intelligence that once stood behind it.

-Keith
=========================================================================
Date: Sun, 13 Jul 1997 12:35:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Astral... (was Re: Centering vs Penalties (was Re: [SR3] Spell
Comments: To: mbreton@**.netcom.com

In a message dated 97-07-13 10:28:52 EDT, mbreton@**.netcom.com (Matb)
writes:

>
> Read the conclusions that I was drawing on, Spike, before dissenting.
> If synching is not a part of area-effect spells, then every valid target
> within the area gets spelled. The caster would have to see the center
> of the spell radius, yes. The spell travels to that location and
> explodes outward; anyone within its area is then within LOS... of the
> spell.

There is one argument I can find on this...an area spell "blasts inward" from
the outer perimeter of it's area, not outward from it's source. I agree with
what you are saying Matt, I just wish it were explained better.

> Off-thread: Via Masking, you can change the perception of your Aura.
> Shouldn't this, then, add to the difficulty of someone trying to
> manabolt you? (They see an Aura, but it's not your true Aura.)

IF you go into a concentrated/active Masking usage. Otherwise, the aura,
though masked, is still present to certain degrees, even if it isn't your
"real aura".

-Keith
=========================================================================
Date: Sun, 13 Jul 1997 12:38:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

In a message dated 97-07-13 11:25:42 EDT, milko@***.EDU.AU (Damion Milliken)
writes:

> > I see some problems with allowing glare to effect the Astral.
> > Everything is backlit with the glow of radiant life energy, not physical
> > lightbulbs; I don't have the source but I believe the commments made
> > where a sparse concrete cell lit by a bare bulb would appear Astrally
> > dark (the rare situation where visual modifiers do come into play). I
> > don't believe the question was ever answered, whether lasers (and,
> > following, floodlights) generate Elemental Light, which I might see
> > crossing over to Astral.
>
> I agree with you here, and as for the Elemental light, I also do not know.
>
>
Okay, this is a beeper here...on Matt's behalf...the light from a stoplight
is -NOT-, please read this, is -NOT- Elemental Light. Sure it's light, but
-NOT- elemental. It's artificial lighting. Anything made by a technological
means of lighting, regardless of the souce type, is artificial.

sorry to get nutty with the exemplifications, it is just how it is stated.
It is also part of the ruling behind the "can't read a computer screen" from
the astral."

-Keith
=========================================================================
Date: Sat, 12 Jul 1997 12:42:34 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Area of Effect Spells and Astral Targeting
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> > That would seem to raise a number of problems - the spell would have to
> > pass through other auras before grounding out into its target.

> This is true, however those auras will either be those of inanimate objects
> (dust particles for example) which are too small to be observed with the
> naked eye, and thus do not block vision, astral or otherwise, or really
> small living beings... I do not want to get into the mechanics of casting
> spells through tiny bacteria (you all know why), other than to say
> "obviously it can be done - look at the SR rules".

Eh? FAB? :) No, there's an easy out, which I overlooked: inanimate
things can be passed through easily on Astral space (otherwise, what's
the use of projecting?).

(klip)

> > Getting back to the issue at hand, it's the _spell_ that does the
> > targeting, not the mage, and (combat) spells are assumed to hit
> > unerringly (otherwise everything's reduced to a DM). The _spell_
> > certainly doesn't worry about a bit of night-fog.

> Hmmm, I'd not say that myself. The spell just goes where the caster targets
> it. Like a gun really. You "point and shoot". In terms of a spell, the
> "pointing" is the synchronising of auras between the caster and target.
> Also, combat spells do not always hit unerringly, as the caster may cast the
> spell and achieve zero successes - a miss.

...so the powerball splatters against the back wall? No, combat spells
hit unerringly, and it says as much in one of the books; spell movement
is too fast to be sidestepped unless an Astrally aware character has a
Delayed Action and is expecting one to fly his way. (The actual term
used is .intercept. the spell, since you would then go into Astral melee
with it.)

Achieving zero successes can be interpreted a number of ways, the most
easiest of which is that he fails to synchornize auras with the target;
the spell hits but does not ground through. There are other
explanations for zero successes as well.

> > To me, it would become an either/or situation: either you can make out
> > the aura distinctly, or there's so much detritus in the way that the
> > aura is indistinguishable. But 'partly' just doesn't fit. (Or do you
> > only 'partly' synchronize your aura to the targets? Oh, that opens up a
> > box frogs....)

> I don't think so, myself. To me a partial synchronisation is perfectly
> possible. Think of synchronising like plugging 100 switchbox plugs into 100
> switchbox sockets that are randomly ordered on a wall. If you have a clear
> LOS to the wall, you can easily plug in all the plugs. If there is a
> billowing cloud of smoke between you and the wall, then you'll only be able
> to see a certain number of the sockets. Then think of a spell as a power
> surge down the switchbox plug lines to affect the target (the wall). If
> only half as many plugs are plugged, then the overall affect is lesser than
> if they were all plugged. Thats how I view it, anyway.

That analogy doesn't hold up: If I can only make out the "thirty
switchboxes" making up his leg, I only zap him knee-down? The Aura is
whole and complete, like holographic memory; if you have part of it, you
have all of it.

> > > An area effect spell is indeed cast on an area, all valid targets in that
> > > area that the caster can see. The center merely tells where the sphere is
> > > centered, that's all.

> > ...Which yields two types of combat spells: the 'bolts, where the caster
> > has to synch aura, and the 'balls, where synching doesn't (?) have to
> > occur.

> Um, not that I interpret, no. An AOE spell is just the same as a singularly
> targeted spell. The caster synchronises his aura with that of the target,
> then pumps astral energy into the target. The difference being that an AOE
> spell is doing the same thing to every target within a certain area. If the
> synchronisation cannot occur, then the spell will not affect that target
> (for example, if the target is out of LOS, of sufficiently obscured that the
> caster rolls no successes). Obviously, the area of effect limits the
> targets that can be affected by the spell - those outside it are not
> affected.

To give an cry I've let out often lately, how does the caster
synchronize auras with several different people at the same time? Maybe
it's just me, but under the current explanation of Auras, it can't
really happen.

> > > A tiny example on Quickening spells in Grim1 (that I think carried over
> > > to Grim2) which mentions Rikki Ratboy Quickening a spell on a bar patron
> > > to Quicken it to the site; a Stink spell, it was). This may be in the
> > > example not because of something about area spells but rather a
> > > requirement for Quickening.

> > p. 45 of the New Grimoire. The spell is Quickened to the Armadillo Bar,
> > *not* a particular patron. Stink is an Illusion; it does not need an
> > aura to latch onto as a combat spell does.

> The "New Grimythingy"? I've got "The Grimoire: The Manual of
Practical
> Thaumaturgy 15th Edition, 2053", which is the Grimythingy for 2nd Ed SR, and
> mines the 1st printing. It includes, on page 45, an example of Rikki Ratboy
> casting a stink spell into the Armadillo. In the example, Rikki centres the
> spell on a guy in the bar who happens to have a Willpower of 6. This target
> number is used to determine the success or failure of Rikki's spell. I
> believe that the example is incorrect in its execution of the game
> mechanics, however, in that the spell does not need to be centered, and the
> resolution of the spell is made individually for each person within its AOE
> (using the single dice roll the caster made).

Hmm. My take on it was that Rikki wanted to get a patron so he centered
it over a patron. (Centered, not targeted. Big difference.)

> > This has a dangerous conclusion: The mage does .not. have to synch
> > auras in 'ball spells, he just points and shoots. He should, then, be
> > able to 'ball people in range of the spell but not visible to him
> > visually or Astrally; the equivalent of tossing a grenade. Obviously,
> > he has to intuit that a person is there....

> I don't think so - look at my synchronising arguments above.

I'll cede the point, but out of disgust at the repetition than
conviction.

> > > <Snip accurate description of the astral plane mirroring the
physical>

Gotta love the subliminal stuff.

> > On the other hand, the color traffic lights emit, the screen on computer
> > monitors, and neon lighting are all munged, since information can't be
> > read off of them. So (to be argumentative) they emit light into Astral
> > normally, but it isn't perceived correctly?

> Hmmm, interesting point. I was under the impression that light on the
> astral plane is not as we know it on the physical plane. Just that the
> emmisions from auras of living beings, the interactions of these emmisions
> and inanimate objects, and the perception of these emmisions by those with
> astral perception are analogous to light and vision in the physical plane.
> I always thought that objects that emmitted light on the physical plane did
> not do anything special on the astral plane, but living beings emmitted the
> astral equivalent of "light". Thus traffic lights appear the same no
matter
> what colour they are, and computer screens are impossible to read at all.

"Anything special" is an extremely ambiguous term, used here. Care to
elucidate?

> > Off-thread: Via Masking, you can change the perception of your Aura.
> > Shouldn't this, then, add to the difficulty of someone trying to
> > manabolt you? (They see an Aura, but it's not your true Aura.)

> But it is intrinsically and inexorably linked to your true aura, so if they
> affect the "fake" aura, it'll pass right along to you.

Look at it this way: I have myself and a bot. I see fine, but the bot
sees black and white. I tell it to zap anything green.

A magician synchs to the perceived Aura, which is *not* the actual
Aura. The spell flies off in search of it and, since the perceived Aura
is not present, misses. Unless you assume that spells are Initiates and
able to penetrate the mask.

This makes Masking a bit too much like Shielding, so I can understand
why, for game balance, it was removed.

> Bruce H. Nagel writes:

> > And the fact that you must see the target *with*mundane*senses* on the
> > physical plane, if the target is not astral, in order to cast a spell at
> > them. Period. Seeing them by assensing, even though there's always light
> > to see by in Astral, doesn't count. Your physical eyes must see the target
> > to form the momentary bridge from astral to physical (completing the
> > circuit, as it were).

> Yes, this makes sense. Upon reading the description of astral perception,
> we see that it states "When perceiving astrally, the magician's senses are
> focused on the astral plane. Purely phsyical things are visible only by
> their astral echo, making interaction with the physical world very
> difficult." To me this indicates that an astrally peceiving magician can
> only cast spells at astrally present targets. OTOH, a magician who is not
> astrally peceiving may cast spells are purely physical targets, but also
> must abide by the conditions on the physical plane at the time of casting.

Makes sense, but it's wrong. Assensing is a natural extension of normal
eyesight and thus counts for targeting purposes. ("A magician cannot
cast spells directly at invisible beings.. except by using enhanced
vision or *astral perception*...") 'Purely physical things' relates to
rocks and other inanimatter; humans do have astral presence - it's why
they emit light, the argument you used above. The physical realm is the
least important portion of casting a spell; the spell energy jumps from
caster aura to target aura and takes place completely on Astral. If the
caster can perceive the aura - which he should almost always be able to
do on Astral - he can synch with it.
=========================================================================
Date: Sun, 13 Jul 1997 12:47:01 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Living material links
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At the risk of being called an evil GM ... do you think it would be
feasible to use a runner's kid as a material link for ritual sorcery?

Going on the DNA theory, the child has at least PART of the father's DNA
right? So there should be a flicker of a weak link there, and then of
course there's the fact that the father/son emotional bond could act as a
link.

Anyone have any problem with there being a similarity (Is that the term?)
link/connection between father and son?

Any suggestions for combining this with blood magic for a truly hideous
ritual?

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Uh-oh! Chongo!"
=========================================================================
Date: Sun, 13 Jul 1997 15:32:49 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Area of Effect Spells and Astral Targeting
Comments: To: mbreton@**.netcom.com

In a message dated 97-07-13 12:42:39 EDT, mbreton@**.netcom.com (Matb)
writes:

>
> Makes sense, but it's wrong. Assensing is a natural extension of normal
> eyesight and thus counts for targeting purposes. ("A magician cannot
> cast spells directly at invisible beings.. except by using enhanced
> vision or *astral perception*...") 'Purely physical things' relates to
> rocks and other inanimatter; humans do have astral presence - it's why
> they emit light, the argument you used above. The physical realm is the
> least important portion of casting a spell; the spell energy jumps from
> caster aura to target aura and takes place completely on Astral. If the
> caster can perceive the aura - which he should almost always be able to
> do on Astral - he can synch with it.
>
>
Actually, at this point you're off track ... not wrong ... just off target.
Assensing is "partly" visual. the problem is that as "humans", we
are
visuall oriented, and our minds translate it as such. Ghouls for example are
blind (second gen for sure), and they can assense. There are sideways
remarks in the paranormals guides about "spiritual scent" in reference to the
toxic spirits.

Quit being so Xenocentric, it's time to realize the whole picture, including
the texture of the paper, the smell of the ink when it fresh, the sound of
the breeze captured in it's memory...

-Keith
=========================================================================
Date: Sun, 13 Jul 1997 15:34:35 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Living material links

In a message dated 97-07-13 12:55:42 EDT, bluewizard@*****.COM (Steven A.
Tinner) writes:

>
> At the risk of being called an evil GM ... do you think it would be
> feasible to use a runner's kid as a material link for ritual sorcery?
>
> Going on the DNA theory, the child has at least PART of the father's DNA
> right? So there should be a flicker of a weak link there, and then of
> course there's the fact that the father/son emotional bond could act as a
> link.

Actually, it's the second strongest link in the game mechanics. The first is
the Mother's Connectivity (she carried him longer, more "aura brushoff" as it
were.

>
> Anyone have any problem with there being a similarity (Is that the term?)
> link/connection between father and son?

None what so ever...

>
> Any suggestions for combining this with blood magic for a truly hideous
> ritual?
>
Actually, there are tons of them ... but I'm not going to help "spread the
disease of wicked gmness..." ;)

-K
=========================================================================
Date: Sun, 13 Jul 1997 20:53:44 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Mysticism [New Spells for Old,or Bring out
In-Reply-To: <970713121740_-526858305@*******.mail.aol.com> from "J. Keith
Henry" at Jul 13, 97 12:17:41 pm
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|Don't take this the wrong way Halo, but I think I finally figured out your
|"nickname" of "losthalo". Fallen Angel indeed. ;]

Duhhhhhhhhhhhhh...........
I've been reading it as los(th)alo....
Duh....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Sun, 13 Jul 1997 20:57:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Spell types (was Re: Centering vs Penalties)
In-Reply-To: <970713122044_-558624050@*******.mail.aol.com> from "J. Keith
Henry" at Jul 13, 97 12:20:45 pm
MIME-Version: 1.0
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|> SR rulebooks don't, AFAIK, say anything about having to have a target on
|> which an area-effect spell must be centered, and I allow any spell,
|> including combat spells, to be aimed at a point in space.

|Then I really hope you also allow for those people caught in the area effect
|of such spells to have access to their armor for resisting the damage.

Why? If the effect spreads out in astral space and then grounds through all
the auras visible in the area???

| "Ground" is a target 3 or 4 in the book, sidewalk is a bit
|higher...etcetera. That could stage up the damage really, bloodily, fast.

"Ground" is a very vague concept.
If the FLOOR is made of artificial material, the T# for it is in the double
figures. If it's something like Tarmacaddam, the t# would still be high, as
would concrete.

Only if the ground is made of rock or earth with the t# be low....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Sun, 13 Jul 1997 21:02:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Mysticism [New Spells for Old,
In-Reply-To: <970713122705_1790628179@*******.mail.aol.com> from "J. Keith
Henry" at Jul 13, 97 12:27:06 pm
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|
|In a message dated 97-07-13 07:20:20 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
|writes:
|
|>
|> The point is, it's a voluntary sacrifice on the part of the character.
|
|So if a player character were to get into the "Voluntary Blood Magic" stuff,
|it wouldn't be evil? That is kind of the "thread" I was looking for.

It's not concidered evil for characters to voluntarily sacrifice large bits
of themselves to technology, is it? (Essence vs Cyber)

It's not evil for characters to voluntarily sacrifice Karma to free spirits,
is it?

Why should GOOD blood magic be different?

|>
|> Evil blood magic is the involuntary sacrifice type of magic....
|> (And the type that draws the Horrors)
|
|WRONG!!! the Great Ghost Dance wasn't truly evil (end justifying the means
|and all) and was completely voluntary on the part of the dancers. It got
|their attention. Of course, so did the Sears Tower Incident...

Will you stop saying "WRONG!!!" as if you're jumping up and down with glee!
And again, no, I'm not wrong.
The Ghost dance drew the horrors because of the sheer magnitude of it all.
EVIL BLOOD magic can draw horrors in much smaller doses.....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Sun, 13 Jul 1997 21:27:13 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Living material linkst
In-Reply-To: <199707131641.MAA21522@***.ncweb.com> from "Steven A.
Tinner" at
Jul 13, 97 12:47:01 pm
MIME-Version: 1.0
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|
|At the risk of being called an evil GM ... do you think it would be
|feasible to use a runner's kid as a material link for ritual sorcery?
|
|Going on the DNA theory, the child has at least PART of the father's DNA
|right? So there should be a flicker of a weak link there, and then of
|course there's the fact that the father/son emotional bond could act as a
|link.

Well... You can use things with strong emotional ties, or objects that have
been in close proximity to the character for a long time, like a wristwatch.
(That contains an aural echo).

|Anyone have any problem with there being a similarity (Is that the term?)
|link/connection between father and son?

Family/Emotional/Locational ties? I'd rule yes, unless he never met his son
before that day....

|Any suggestions for combining this with blood magic for a truly hideous
|ritual?

Oooooohohohooo.... You are being an evil GM....
Not one of Bulls kids though.... Pretty please?
:)

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Sun, 13 Jul 1997 21:28:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Area of Effect Spells and Astral Targeting
In-Reply-To: <970713153248_-759905636@*******.mail.aol.com> from "J. Keith
Henry" at Jul 13, 97 03:32:49 pm
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|Quit being so Xenocentric, it's time to realize the whole picture, including
|the texture of the paper, the smell of the ink when it fresh, the sound of
|the breeze captured in it's memory...

That's a nice way of putting it....

Poetic, aren't we???
:)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Sun, 13 Jul 1997 18:34:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
In-Reply-To: "Your message dated Sun, 13 Jul 1997 12:21:09 +0100"
<10688.199707131121@******.teach.cs.keele.ac.uk>
MIME-version: 1.0
Content-type: text/plain; charset=US-ASCII

You wrote:
> The point is, 20 years ago, words like SOD and BUGGER were unacceptable.
> Who's to say that 'Fuck' won't have lost all power to offend by then?
> (And what's the use of a good swear word if it doesn't have some power
> behind it?)
Actually, it's really lost its power to offend anyone but the really sensitive
even today. It's bland now, overused, and can't really get to you.

losthalo
=========================================================================
Date: Sun, 13 Jul 1997 18:44:39 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Heavy pistol damage
In-Reply-To: "Your message dated Sun, 13 Jul 1997 13:38:39 +0100"
<MmSBEXAPxMyzEwH9@********.demon.co.uk>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> I'm not asking for set-in-stone mechanics (though I did once tinker with
> a simple Power - versus - Strength TN table), just more clarification in
> the rules that some of these things _hurt_. I wasn't GMing that game:
> the GM didn't know much about guns: and the response was "but if there
> was a problem it would say so somewhere..."
This is a point where players shouldn't argue too hard with their GM, imo.
If he says it's not reasonable, it's not. Even in the Dirty Harry movies,
Eastwood can feeel the recoil from that .44, you can watch the barrel kick when
he fires it. Et cetera.

> Again, the problem is it requires the GM to know something about
> firearms, preferably to have shot a little. If he knows all he knows
> from movies, then you can rapid-fire a Desert Eagle in each hand without
> apparent discomfort :)
Yeah, some movies are too careless about things like this. Hell, most movies
are too careless about this.

> Common sense needs a certain minimum of experience to base it on, and
> not all players and GMs - especially outside the US - have that
> experience.
True. How about a paragraph describing recoil, in the section on Ranged
combat and firearms? Describing that light pistols are controllable, etc.

losthalo
=========================================================================
Date: Sun, 13 Jul 1997 18:59:34 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Area of Effect Spells and Astral Targeting
In-Reply-To: "Your message dated Mon, 14 Jul 1997 01:24:19 +1000"
<199707131524.BAA17024@******.its.uow.edu.au>
MIME-version: 1.0
Content-type: text/plain; charset=US-ASCII

You wrote:
> Yes, this makes sense. Upon reading the description of astral perception,
> we see that it states "When perceiving astrally, the magician's senses are
> focused on the astral plane. Purely phsyical things are visible only by
> their astral echo, making interaction with the physical world very
> difficult." To me this indicates that an astrally peceiving magician can
> only cast spells at astrally present targets. OTOH, a magician who is not
> astrally peceiving may cast spells are purely physical targets, but also
> must abide by the conditions on the physical plane at the time of casting.

> Thus vision modifiers are applicable to spellcasting.

One neat little side-note: if you're ever blinded by darkness, and want to
shoot someone (not cast spells at them, that isn't possible without Thermo),
assense, take the +2 for acting physically while assensing, and use Gaia's glow
to see them and shoot. :) A small trick, but occasionally very useful.

losthalo
=========================================================================
Date: Sun, 13 Jul 1997 19:12:03 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Mysticism [New Spells for Old,or Bring out
yourSpells,Bringout your spells!
In-Reply-To: "Your message dated Sun, 13 Jul 1997 12:17:41 -0400"
<970713121740_-526858305@*******.mail.aol.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> > losthalo
> >
> >
> Don't take this the wrong way Halo, but I think I finally figured out your
> "nickname" of "losthalo". Fallen Angel indeed. ;]

In fact it is a heckuva lot more complicated than that, but that's one
interpretation. Like a lot of things I choose for myself, it can swing both
ways... It also talks about my realization that I'm no longer a Christian,
though I have standards and morals. And it says that maybe instead of wanting
a halo I want other things right now. It also says that maybe a halo isn't
worth having, rather there are better ways of judging things and looking at
them. Lost illusions and mistaken ideas. Look at me, waxing all philosophic
over my netname...

losthaloGoFA6)7(Im6TJt)Fe(7P!ShMoBnone=(cBKc8MBV6sM3ZGoPuTeiClbMehC6a23=n4b55H17
3g4L??96FmT1Ea4@*********************************************************"While
youarelisteningtothisrecording,yourwillingattentionismakingyoumoreandmoreintothe
personyouwanttobecome."
=========================================================================
Date: Sun, 13 Jul 1997 16:15:08 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kim Christiansen <kimc@**********.COM>
Subject: Re: cyberware and it's effects on the psyche and body
Mime-version: 1.0
Content-type: text/plain; charset="us-ascii"
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> From: "J. Keith Henry" <Ereskanti@***.COM>
>
> In a message dated 97-07-12 17:06:57 EDT, shadowrn@********.DEMON.CO.UK
(Paul
> J. Adam) writes:
>
> >
> > The leviathan resumes its patrol.
> >
> >
> And the aircraft carrier "Spudzone" moves the other way...it was in

um... I kinda liked the topic as is... could we get back to that subject so
I don't have to download 300 messages of wich half are OT,
Please and Thank You.

So, on this topic, I just finished reading Never Deal With A Dragon again,
and there was this dude named Radley in the book that was definite
Cyber-Psychosis. He was flat out wacked. How do you fit that into the game
via SR rules. I have a character in my game that unless his CyberWare wasn't
Alpha grade, he'd be a cyberzombie. He played it cool, detached, not quite
human. But would it manifest itself as a detachment from humanity or a
revenge on humanity??????????????

kim
=========================================================================
Date: Sun, 13 Jul 1997 16:22:24 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kim Christiansen <kimc@**********.COM>
Subject: Re: flood
Mime-version: 1.0
Content-type: text/plain; charset="us-ascii"
Content-transfer-encoding: 7bit

> From: "J. Keith Henry" <Ereskanti@***.COM>
>
> >
> > News from Poland... My city is almost flooded. Council is panickaly
trying
>
> > to save oldest part of city full of churches, museums etc... my only
acces
> to
> > the world is internet... i can`t make outside city phone calls...
> >
> > But i`m goin` to play tonight... i`m crazy :)
> >
> >
> Yasiu, you are right, you ARE nuts. The US just had its entire northern
> midwest go into floodland this spring, they'll tell you, get out of town
and
> be safe...

yASIu... don't mess around unless you're on HIGH ground. We get flood all
the time out in the Snohomish valley and the waters rise FAST.
Be careful, good luck to you and yours.

kim
=========================================================================
Date: Sun, 13 Jul 1997 16:34:24 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Kim Christiansen <kimc@**********.COM>
Subject: Re: Hacking
Mime-version: 1.0
Content-type: text/plain; charset="us-ascii"
Content-transfer-encoding: 7bit

> From: Drekhead <drekhead@***.NET>
>
> On 12 Jul 97 at 23:49, Adam J wrote:
>
> > I would disagree with this one. I thought that the 'Paperless'
> > office was supposed to have already happened, but I don't see it..
> > My 'office', as it is, is piled high with paper. Print outs,
> > magazines, books, everything. I realize the matrix is supposed to
> > be integrated much more than todays computer networks, but I can
> > still see stacks of paper and books on peoples desks.
>
> Absolutely. Management would not be able to function without their
> pounds and pounds of hardcopy.
>
start message reply
start task "ramble"

Well, I think that it's easier to sit around phreaking somebody like Eddie
Bauer or some other catalog store and wait for the perople who kindly give
out their credit card numbers and expiration dates. Problem then is
hsipping, but if you try hard enough, somebody will ship to you without
asking questions. Not that I have the capability to do this, but hacking is
all in how you frame the goal. Is it to steal? or is it because you can.
Usually the latter.

end task "ramble"
end message reply

kim
=========================================================================
Date: Sun, 13 Jul 1997 19:47:17 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Living material links
In-Reply-To: "Your message dated Sun, 13 Jul 1997 12:47:01 -0400"
<199707131641.MAA21522@***.ncweb.com>
MIME-version: 1.0
Content-type: text/plain; charset=ISO-8859-1

You wrote:
> At the risk of being called an evil GM ... do you think it would be
> feasible to use a runner's kid as a material link for ritual sorcery?
No, no, no. It is not still just one parent's DNA, or even both parents' DNA
equally mixed. Some random chance goes into it as well, which is why two kids
from the same parents do not necessarily have the same characteristics.

> Going on the DNA theory, the child has at least PART of the father's DNA
> right? So there should be a flicker of a weak link there, and then of
> course there's the fact that the father/son emotional bond could act as a
> link.
Too weak, it is not a *part* of his structure, and any likeness is
overwhelmed by the kid's own aura anyway, he/she has an aura of their own.

losthalo (geez, get some fingernail clippings or something...)
=========================================================================
Date: Sun, 13 Jul 1997 19:52:42 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Mysticism [New Spells for Old,or Bring out
In-Reply-To: "Your message dated Sun, 13 Jul 1997 20:53:44 +0100"
<11744.199707131953@******.teach.cs.keele.ac.uk>
MIME-version: 1.0
Content-type: text/plain; charset=US-ASCII

You wrote:
> |Don't take this the wrong way Halo, but I think I finally figured out your
> |"nickname" of "losthalo". Fallen Angel indeed. ;]

> Duhhhhhhhhhhhhh...........
> I've been reading it as los(th)alo....
> Duh....
As in Thalo Blue or somesuch? ;) And I thought it was so simple and
straightforward and boring...

little-lost-halo
=========================================================================
Date: Sun, 13 Jul 1997 17:57:30 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: SR I question
In-Reply-To: <199707131527.BAA17137@******.its.uow.edu.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:27 7/14/97 +1000, you wrote:
>> Steve Kenson asked for ideas on the list, which naturally got totally out
>> of hand...
>
>I hope he's got a lot of time to collate all of the suggestions he'll get.
>I've got some 30 points to bring up... Do people think it would be better
>to:
>
>a) Send such suggestions directly to Steve?
>b) Post suggestions collated in one big message so that those who couldn't
>care less can nuke them easily?
>c) Post suggestions individually so that they can be discussed by the list?

I sent mine right to Steve, because they were definite suggestions, not
ideas that needed discussion. If you want to get other opinions on them
too, then post them to the list, but then you're less likely to get Steve's
opinion, I think. And if you do post them, may as well post them as one
huge message.. better than 12 little ones :)

-Adam
-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
-----BEGIN GEEK CODE BLOCK-----
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=========================================================================
Date: Sun, 13 Jul 1997 19:54:29 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Mysticism [New Spells for Old,
In-Reply-To: "Your message dated Sun, 13 Jul 1997 21:02:36 +0100"
<11758.199707132002@******.teach.cs.keele.ac.uk>
MIME-version: 1.0
Content-type: text/plain; charset=US-ASCII

You wrote:
> |WRONG!!! the Great Ghost Dance wasn't truly evil (end justifying the means
> |and all) and was completely voluntary on the part of the dancers. It got
> |their attention. Of course, so did the Sears Tower Incident...

> Will you stop saying "WRONG!!!" as if you're jumping up and down with glee!
> And again, no, I'm not wrong.
> The Ghost dance drew the horrors because of the sheer magnitude of it all.
> EVIL BLOOD magic can draw horrors in much smaller doses.....
I agree. the 'wrong' thing is annoying, especially when you're talking about
something which can be seen many different ways (the case with most
moral/ethical situations). The Ghost Dance was used to give the Amerinds power
over those who had oppressed them, and used the means of endangering the lives
of many, many UCAS citizens. That is not only means-to-an-end, that is the
epitome of means-to-an-end: terrorism. I threaten to do X if you don't do Y.
Those citizens had nothing to do with the power struggle, and yet were being
threatened with magical might and ordered to give up their homes. Say that
wasn't at least a little evil, go ahead. Maybe justified to Americans who'd
been shoved off their land and lost much to caucasians, but does that justify
holding millions hostage? I'm wandering, this has nothing to do with the Blood
Magic thread I'm afraid, but... don't go shouting WRONG! in my ear when I have
some idea of what I'm talking about. Don't do it to others, either, they'll
make you look bad.

losthalo
"This is your Uncle Larr here, I'm just trynna help you people"
--some stand-up comic
=========================================================================
Date: Sun, 13 Jul 1997 20:01:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: cyberware and it's effects on the psyche and body
In-Reply-To: "Your message dated Sun, 13 Jul 1997 16:15:08 +0100"
<19970713231958.AAA10495@****.cyberspace.com>
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii

You wrote:
> So, on this topic, I just finished reading Never Deal With A Dragon again,
> and there was this dude named Radley in the book that was definite
> Cyber-Psychosis. He was flat out wacked. How do you fit that into the game
> via SR rules. I have a character in my game that unless his CyberWare wasn't
> Alpha grade, he'd be a cyberzombie. He played it cool, detached, not quite
> human. But would it manifest itself as a detachment from humanity or a
> revenge on humanity??????????????
"Luke, you will find that many of the truths we cling to depend on our point of
view."

losthalo
=========================================================================
Date: Sun, 13 Jul 1997 20:08:16 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: Optional Metatypes, part 3: Sasquatch

On Thu, 10 Jul 1997 13:36:27 -0800 Max Rible <slothman@*********.ORG>
writes:
>At 17:24 7/10/97 -0400, Bull wrote:
>>Actually, as far as I can tell, Sasquatch CAN understand the spoken
>>languange. they just can't speak a language.
>>
>>That's just always been my impression, at least...;]
>
>My impression is that they are unable to assimilate spoken language; the
>idea just doesn't work for them.

Well, medically that same condition can arise in humans... that is a
person can hear and understand spoken speach perfectly fine, but are
almost completely unable to speak coherently. themselves. It had to do
with the connections between the parts of the brain for speech and
comprehension/cognitive activity (or something... the "Mind, Brain, and
Behavior" class that I took was two quarters ago.)

~Tim
=========================================================================
Date: Sun, 13 Jul 1997 19:08:07 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Music for Shadowrun
In-Reply-To: <33C72EDE.DC5BBF15@********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Don't forget about Operation Mindcrime by Queensryche
--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sun, 13 Jul 1997 19:34:06 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Mailing list Digest ?
In-Reply-To: <10674.199707131112@******.teach.cs.keele.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:12 PM 7/13/97 +0100, you wrote:
#|
#|On 12 Jul 97 at 23:47, Spike wrote:
#|
#|> And it forces them to use the ol' grey matter a little....
#|
#|Problem is, Spikey, his asinine spew showed that he had no grey
#|matter.
#
#Possibly a little....
#It's our job to help him exercise what little he might have, in order for it
#to grow....

You guys are harsh!

;)
--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sun, 13 Jul 1997 20:48:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

On Sun, 13 Jul 1997 18:59:34 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:
<snipping>

<<One neat little side-note: if you're ever blinded by darkness, and want
to shoot someone (not cast spells at them, that isn't possible without
Thermo), assense, take the +2 for acting physically while assensing, and
use Gaia's glow to see them and shoot. :) A small trick, but
occasionally very useful.>>


Question: Game balance aside, why couldn't you do the same for spell
casting? In fact, you'd probably be able to ignore the +2, since the
action of spellcasting is not wholly physical. After all, you're still
physically active so that you can actually cast a spell at a target on
the mundane world...


--
-Canthros (not that the dual-natured need worry about it, anyway:)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Sun, 13 Jul 1997 20:48:10 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Living material links

On Sun, 13 Jul 1997 12:47:01 -0400 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
<<At the risk of being called an evil GM>>


I thought we had already established that fact:)


<<... do you think it would be feasible to use a runner's kid as a
material link for ritual sorcery?>>


Hmmm...You're not gonna do even more stuff to Bull are you? Seems like
nearly every time you come up with this stuff, a certain ork decker gets
himself socked...maybe not this time, though. No "Bull-Stay Out" in the
subject line:)


<<Going on the DNA theory, the child has at least PART of the father's
DNA right? So there should be a flicker of a weak link there, and then of
course there's the fact that the father/son emotional bond could act as a
link.>>


The problem, however, is that the child's aura is separate and distinct
from the parents' respective auras. There would be similarities, just as
there are similarities genetically, but the aura of the individual child
is unique and separate from that of his parents, even more so than his
genetic fingerprint.


<<Anyone have any problem with there being a similarity (Is that the
term?) link/connection between father and son?>>


You mean a sympathetic link? <getting Awakenings and Grimmy> also brought
the BBB:) I could see either sympathetic or symbolic links, but not a
material link in the sens that is required in the BBB. It's quite
possible (especially if the child spends little time around the parent in
question) that they could not function adequately as a sypathetic link,
mainly because I figure on any 'aural fingerprints' that might have been
left by the parent being integrated into the living, dynamic aura of the
child (or any living animal, for that matter). A symbolic link might be
iffy, mostly because the child is not a representation of what the parent
is like now, and may not even be a representation of the parent is
his/her youth. And, of course, the child contains only half of the
parent's DNA, not enough to function as a material link, IMO.


<<Any suggestions for combining this with blood magic for a truly hideous
ritual?>>


Oh, like you really need help on the evil GM trip:)

Ever read any of C.S. Friedman's books in the Dark Sun Trilogy? In there,
you could make a sacrifice (not necessarily a blood sacrifice, btw) to
make magic more powerful, the extra power this granted you depended a
great deal on the personal meaning the sacrificed item(s) held, for you
or for the person involved. I'd say that a child would mean some
seriously nasty magic if you used it that way <shudder>


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Sun, 13 Jul 1997 20:54:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: how to

On Fri, 11 Jul 1997 15:05:14 -0600 Mike Loseke writes:
>Quoth Raven:
>>
>> yASIu asked:
>>
>> > How to convert damage codes from 1st edition to second???
>>
>> Add the numbers together, so 4M2 becomes 6M and so on. Grenades are

Not too good of an example, 'cause you could argue that 4M2 would stay
the same.... as all damage codes in SRII use a staging of 2.

> Cool, is this the listed formula, or does it just work out that way?
>I've never seen a formula for the conversion, but this sounds dead on
right.

Not really a listed formula, but I think something to that effect is
listed in the back of the BBB... and it's fairly workable.

~Tim
=========================================================================
Date: Sun, 13 Jul 1997 19:53:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
In-Reply-To: <01IL74ZBKNEA9I56XP@******.acs.muohio.edu>
Mime-Version: 1.0
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At 06:34 PM 7/13/97 -0500, you wrote:
#You wrote:
#> The point is, 20 years ago, words like SOD and BUGGER were unacceptable.
#> Who's to say that 'Fuck' won't have lost all power to offend by then?
#> (And what's the use of a good swear word if it doesn't have some power
#> behind it?)
#Actually, it's really lost its power to offend anyone but the really
sensitive
#even today. It's bland now, overused, and can't really get to you.
I dunno, what would happen if you happened to say it to you boss??
--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Sun, 13 Jul 1997 22:24:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Area of Effect Spells and Astral Targeting
In-Reply-To: "Your message dated Sun, 13 Jul 1997 20:48:10 -0400 (EDT)"
<19970713.204643.20479.1.lobo1@****.com>
MIME-version: 1.0
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You wrote:
> Question: Game balance aside, why couldn't you do the same for spell
> casting? In fact, you'd probably be able to ignore the +2, since the
> action of spellcasting is not wholly physical. After all, you're still
> physically active so that you can actually cast a spell at a target on
> the mundane world...
It has nothing to do with game balance, it's the way the mechanics are
explained. You have to physically see the target to tell the spell how to
ground into it from the astral. Casting a spell on a target in the physical
world is partially a matter of synchronizing auras, and partly a matter of
physical (visual) targeting. The two are both necessary, either part left out
makes it impossible to cast.

Though if you are casting a spell while assensing, you don't suffer the +2, as
it's for non-magical activities.

losthalo, who's never figured these rules were hard to understand...
=========================================================================
Date: Sun, 13 Jul 1997 22:23:57 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Aaron Jones <aaronj@******.COM>
Subject: Physical Adept Powers
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

With the recent posts about physical adepts (and me playing my
first), I was wondering what (if any) new powers other people had come up
with. Any takers?
=========================================================================
Date: Sun, 13 Jul 1997 22:31:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
In-Reply-To: "Your message dated Sun, 13 Jul 1997 19:53:30 -0500"
<3.0.1.32.19970713195330.007d59d0@***.iquest.net>
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii

You wrote:
> #Actually, it's really lost its power to offend anyone but the really
> sensitive
> #even today. It's bland now, overused, and can't really get to you.
> I dunno, what would happen if you happened to say it to you boss??
I don't talk to my boss the way I do to other people in general anyway. That's
just another example. But it's been a long time since a curse word really
actually shocked me. Fourth grade or so, maybe.

losthalo, who got his foul-word education early
=========================================================================
Date: Sat, 12 Jul 1997 22:41:36 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Area of Effect Spells and Astral Targeting
MIME-Version: 1.0
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> > Question: Game balance aside, why couldn't you do the same for spell
> > casting? In fact, you'd probably be able to ignore the +2, since the
> > action of spellcasting is not wholly physical. After all, you're still
> > physically active so that you can actually cast a spell at a target on
> > the mundane world...

> It has nothing to do with game balance, it's the way the mechanics are
> explained. You have to physically see the target to tell the spell how to
> ground into it from the astral. Casting a spell on a target in the physical
> world is partially a matter of synchronizing auras, and partly a matter of
> physical (visual) targeting. The two are both necessary, either part left out
> makes it impossible to cast.

Therein lies the dispute.
=========================================================================
Date: Sun, 13 Jul 1997 22:21:33 -0400
Reply-To: shergold@***********.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Shergold <shergold@***********.NET>
Subject: Blood Magic ( Re: Mysticism [New Spells for Old,)
MIME-Version: 1.0
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> |
> |In a message dated 97-07-13 07:20:20 EDT, u5a77@*****.CS.KEELE.AC.UK
(Spike)
> |writes:
> |
> |>
> |> The point is, it's a voluntary sacrifice on the part of the
character.
> |
> |So if a player character were to get into the "Voluntary Blood Magic"
stuff,
> |it wouldn't be evil? That is kind of the "thread" I was looking for.
>
> It's not concidered evil for characters to voluntarily sacrifice large
bits
> of themselves to technology, is it? (Essence vs Cyber)
>
The way I see Blood Magic is that it's power like any other, it's in the
use that makes it evil. I could see it being somewhat evil if you use
someone else's blood and that person was TOTALLY comitted (as in mind,
body, heart, and soul comitment).

> It's not evil for characters to voluntarily sacrifice Karma to free
spirits,
> is it?
>
> Why should GOOD blood magic be different?
>
> |>
> |> Evil blood magic is the involuntary sacrifice type of magic....
> |> (And the type that draws the Horrors)
> |
> |WRONG!!! the Great Ghost Dance wasn't truly evil (end justifying the
means
> |and all) and was completely voluntary on the part of the dancers. It
got
> |their attention. Of course, so did the Sears Tower Incident...
>
> Will you stop saying "WRONG!!!" as if you're jumping up and down with
glee!
> And again, no, I'm not wrong.
> The Ghost dance drew the horrors because of the sheer magnitude of it
all.
> EVIL BLOOD magic can draw horrors in much smaller doses.....

I could see how the Great Ghost Dance would contain some evil. What if
those who were involved didn't realize that what made it so powerful would
be their lives? I know that if I wasn't told that the Great Work I would be
involved in would cost me my life, I might have reservations on the subject
as I was dying and that might put a taint on would otherwise be honerable
intentions.

SilverFire

"I merely chewed in self-defense."

-Draco the Dragon
"Dragonheart"
=========================================================================
Date: Sun, 13 Jul 1997 22:51:23 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "David J. Browne Jr" <Ronin55444@***.COM>
Subject: Re: NPC/Location Database Ideas

Is the NPC Database going to be like the SRCG by Paolo (sp?)? If so, is
could you put an override system into it to allow CG of NPC / Opponents with
higher then standard abilities...... I have a group who has been playing with
me for about 7 yrs, and comming up with individual Opponents which equal
their abilities can be a pain and time consuming (This is more for when they
pull their original group out of moth balls....I would like to come up with a
fistfull of opposition for them with little time.... something I have very
little of since I joined this list with its high traffic ;)

Thanks


Dave
=========================================================================
Date: Sun, 13 Jul 1997 22:55:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Bull's kids are dead (Was - Re: Living material links)
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> Oooooohohohooo.... You are being an evil GM....
> Not one of Bulls kids though.... Pretty please?

Man what's with everybody and Bulls stinky foul Ork babies?
Here I thought I had done the world a favor by letting the Juggernaut eat
them ...





Just kidding!
Bull's kids a re mostly OK, and no, the ritual sacrifice idea was NOT for
him!
I used the concept with a voudoun in our campaign named Sangre.
He's a follower of Ghede, and has had a looonng rivalry with another Petro
voudoun named Ramirez.

Ramirez discovered that Sangre had fathered an illegitimate child (in the
PC's background) and captured the kid for use in a really nasty ritual.
I combined some elements of traditional voodoo, mixed in a little Cthulu,
swirled in a generous helping of Chariots of the Gods (ala Dream Park -
California Voodoo Game) and voila! We had a heck of a good game tonight!

The Sleestaks I mentioned the other day became Cthuloid Deep Ones.
Rmirez made a deal with a Horror, Cthulu and our old friend Mr. Darke to
have revenge on Sangre.

Oh yeah, I also mixed in a neutron bomb that was stolen from the wreckage
of an Ares space station. ;-)
Good old Bull with his 300+ total karma, and hideous karma pool took a
serious beating, and was challenged in combat for the first time in AGES!
I managed to whittle the four man team down from a combined total karma
pool, including team karma of over 130 to just 11 left in the team karma
pool!
Good fun was had by all, and at the end of the run, the players felt like
they had earned every karma point the received!

I'm dern happy about that!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Uh-oh! Chongo!"
=========================================================================
Date: Sat, 12 Jul 1997 18:49:59 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Area of Effect Spells and Astral Targeting
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> |To give an cry I've let out often lately, how does the caster
> |synchronize auras with several different people at the same time? Maybe
> |it's just me, but under the current explanation of Auras, it can't
> |really happen.

> How about him not just synchronising auras, but cycling through?
> That way, all the auras are targetted and affected, but at VERY small
> differences in time... Think of those Mandelbrot screensavers that cycle
> through all the colours......

Didn't someone on the list propose something like this once - I believe
the actual scenario he suggested was that a mage was halfway cycling
through opponents when he was killed, or something like that.

And no, it can't be cycling through. Otherwise you end up with the mage
deciding not to blast his buddies; area effect spells effect everyone
within the area. And the actual spell-threading behind it gets foogy -
what, the spell gets released with the first aura imprint, unleashes,
comes back to get refreshed?

What's it mean, this 'aura synching', anyway?

> |> > p. 45 of the New Grimoire. The spell is Quickened to the Armadillo Bar,
> |> > *not* a particular patron. Stink is an Illusion; it does not need an
> |> > aura to latch onto as a combat spell does.

> |> The "New Grimythingy"?

> I think by "new" he means "not the first edition one".

I didn't think it'd be that hard to understand!

> |A magician synchs to the perceived Aura, which is *not* the actual
> |Aura. The spell flies off in search of it and, since the perceived Aura
> |is not present, misses. Unless you assume that spells are Initiates and
> |able to penetrate the mask.

> Nope. The spell goes out seeking the PERCEIVED aura, heads directly for it
> and grounds through it.... It then comes across another aura hidden inside,
> but ignores it because this aura will do just fine thankyouverymuch....

> BANG!

Depends on how you define the Masking routine. Is it the mage's One
True Aura, with markups? Or is it a secondary image over the first? Or
is it just playing with the perceiving mage's mind?

Given he first, I can see spelling with no difficulty.

Given the second, I can see spelling with difficulty.

Given the third, I can't see spelling.

> |This makes Masking a bit too much like Shielding, so I can understand
> |why, for game balance, it was removed.

> Easy ways to reason it out as well....

Again, depending on how you reason Masking. The spell bumps into a fake
aura (or is given false parameters by the casting mage). Well, it looks
like it's the target, so it flows through - but to where? If it's a
falso image, it is by definition .not. the aura of the target. Ergo,
difficulties.

> |Makes sense, but it's wrong. Assensing is a natural extension of normal
> |eyesight and thus counts for targeting purposes. ("A magician cannot
> |cast spells directly at invisible beings.. except by using enhanced
> |vision or *astral perception*...")

Pardon me, but I must:

<nitpick>

> Astral perception has nothing to do with eyesight whatsoever.
> A blind mage could walk around without worry most of the time, as long as he
> was continually assensing.

</nitpick>

Replace 'eyesight' with 'senses.' Incidentally, almost all SR Astral
stuff written talks about Astral in terms of 'visible', 'viewing',
'sight' or 'vision.' Occasionally, 'assensing' or 'perception' come up,
but the former are much more prevalent.

> When you assense, you detatch your astral body VERY SLIGHTLY from the
> physical one, in order to see in astral space. Therefore, your eyesight
> matters not a jot.....

Oops. The </nitpick> should be down here.

> It's all just a matter of ruling HOW MUCH the astral body is detatched
> during assensing before it becomes fully detatched and loses control of the
> physical.....

> For example. Do you allow a mage to assense in order to see past a tight
> fitting blindfold? Possibly. A bag on the head (Magemask)? No.

... A fairly arbitrary decision, except that we want security to have
some way of stopping those mean mages.
=========================================================================
Date: Sat, 12 Jul 1997 20:59:16 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Area of Effect Spells and Astral Targeting
MIME-Version: 1.0
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> > Makes sense, but it's wrong. Assensing is a natural extension of normal
> > eyesight and thus counts for targeting purposes.

> Nope.

Read my comments to Spike, vis a vis nitpicking.

> > The physical realm is the
> > least important portion of casting a spell; the spell energy jumps from
> > caster aura to target aura and takes place completely on Astral.

> To affect a physical target, it has to ground into their body, in the physical.
> That requires physically seeing the target.

Nope. You synch to an aura, not a physical structure. The spell
targets the aura. Follow.

> "A magician cannot, however, cast spells directly at invisible beings or beings
> in astral space [except] by using enhanced vision or astral perception." Quote
it
> correctly, it makes sense. You added that 'except'.

Corrected Third Printing, Bruce. The 'except' is part of the quote.
The obvious implication is that since you *can* assense invisible
creatures, you can 'bolt them. I don't see a hideous game imbalance
stemming from that.

> "A good rule of thumb is that magicians
> must see their targets with their eyes or a natural extension of those eyes."

Ahh. The reason for the nit. Again, you're assensing (astral sight)
the target. If you want to read it that tightly, you eliminate any
possibility of Astral combat, or targeting non-manifested elementals,
among other things.

> To ground a spell into the physical, the spell needs two things: visual (with
> physical senses) confirmation of the target, and a split-second synchronization
> of auras to tell the spell where, it astral, to go. Simple? Simple.

And incorrect. True? True. A mage is most likely to decide to target
something because he's seen it, yes, but it's not a requirement;
otherwise Ye Olde Blind Mage is SOL.

Just read the section on combat spells; because the auras are synched,
the spell energy leaps between the two. It crosses the distance in
Astral space; the spell is utterly unconcerned with physical matters
until it bumps into its target.

And note, that in the 'Astral glimpse' required to synch auras, the
magician _sees_ the aura of the target.
=========================================================================
Date: Sat, 12 Jul 1997 21:02:23 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Optional Metatypes, part 3: Sasquatch
MIME-Version: 1.0
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> Well, medically that same condition can arise in humans... that is a
> person can hear and understand spoken speach perfectly fine, but are
> almost completely unable to speak coherently. themselves. It had to do
> with the connections between the parts of the brain for speech and
> comprehension/cognitive activity (or something... the "Mind, Brain, and
> Behavior" class that I took was two quarters ago.)

Aphasia (of which there are two kinds, both of which I forget the names
to. One allows you to understand speech but not produce words sensibly,
and the other is more or less vice versa.) Not exactly an evolutionary
advantage for a species to develop, is it?
=========================================================================
Date: Sat, 12 Jul 1997 23:42:20 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Area of Effect Spells and Astral Targeting
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> Spell Targeting, p.130
> "... Magicians cannot directly affect what they cannot see..."

Does assensing provide visual information? Yes. Does an assensing
mage, then, see his target? Yes. Can he target an assensed-only
target? Yes, QED. (For quotes, see the Grimoire section on Astral, p.
86ff. Nearly all of it is described in terms of 'visual.')

Incidental: A mage cannot *directly* affect what he can see. An
area-effect spell indirectly targets a 'hidden' character and therefore,
seemingly, is legitimate.

> "A magician cannot, however, cast spells directly at invisible beings or beings
> in astral space by using enhanced vision or astral perception."

Quote correctly. "A mage cannot cast spells ... except by using
enhanced vision or astral perception..." From the sentence, the
conclusion can be drawn that one can indeed target an assensed creature.

> You must see the target, and astral-only sight does not count. It is clear,
> and simple. Sight and an unobstructed astral path (i.e. no barriers or
> intercepting magicians) are both required for a spell to be cast on someone.
> This is all spelled out in more detail on pp. 149-150, if you care to trake a
> look, it's fairly specific and clear, imo.

P. 149 yields this quote: "The magician, because of the working of the
astral forces that power the spell, is able to *see* the aura of the
target. This allows him to align or synchronize his aura with that of
the target, permitting the astral energy shaped by the caster to leap
between them, through astral space..." (emphasis mine).

Further down: "What happens next is that the spell grounds out into the
target through the target's aura. This is because of the previously
stated rule that things in astral space cannot directly directly affect
non-magical things in the real world, unless there is a bridge. The
bridge, in this case, is momentarily created by the spellcaster when the
auras are involved are synchronized."

At no time in this exchange is physically seeing the owner of the aura
made a necessity. The aura-synching is all that's required to target
and cast the spell.

Now, a mage may not always be checking around astrally (Invisibility
affects normal vision, so unless an invisible creature tips off the
mage, it's not likely to be noticed) and a someone hidden from view
cannot be targeted, as the interposed objects block astral perception.

There's no rules-imbalance created by this, nor does it clash with
existing SR rules.

> So, what is the dispute?

Do you realize I've been asking the same question?
=========================================================================
Date: Sun, 13 Jul 1997 22:37:52 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: [OT] Happy Fun Ball!!
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Since nobody else mentioned it..I'll do it..

M
I
C
R
O

S
P
O
I
L
E
R

F
O
R

M
i
B





Did anyone else Notice the Happy Fum Ball [TM] in MiB?? I started
laughing in the theater as soon as I Saw it..My wife thought I was
crazy...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 00:38:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Greg Childress <greg@***.EDU>
Subject: Origins: Saturday Night Hive!
MIME-version: 1.0
Content-type: text/plain; charset="us-ascii"

Geez, I just got something like 450 messages after our server was down for
three days! Anyway, in a few days I and my intrepid band of role-playing
companions will be hitting the road (Ouch, dammit I wish they'd use softer
concrete!) for Columbus. We'll be gm'ing the Shadowrun Tournament
"Saturday Night Hive" on Thursday, Friday and Saturday and I'll probably be
around running some demos if the FASA folks want me to so if you're there
drop on by and say "Hi" Get in to the tournament if you can it should be
pretty cool.

<greg>
softer concrete!? what the hell am
I talking about?

=========================================================================
Date: Mon, 14 Jul 1997 01:00:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Physical Adept Powers

On Sun, 13 Jul 1997 22:23:57 -0400 Aaron Jones <aaronj@******.COM>
writes:
> With the recent posts about physical adepts (and me playing my
>first), I was wondering what (if any) new powers other people had come
>up
>with. Any takers?


I would, if I had any to give you. However, you'll probably want to hit
the Physad's Handybook (available in Paolo's Archive
<http://www.interware.it/shadowrun>; somewhere)


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 01:00:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

Umm...okay, I thought I'd give you guys what I've go ton the matter here,
on affecting persons out of LOS with an Area-effect spell. First, you
cannot affect someone you cannot see (ie, out of your LOS/field of
vision) with an area-effect Combat spell. You have to be able to synch
auras with your target in that case, and you have to be able to the
target (and, by extension, his/her aura) to synch auras. And we all know
that manipulations are a different matter. Because they don't really
require you to synch auras with the target/victim:), you _can_ hit
somebody you can't see, but only with an area-effect _manipulation_. And
this is supported by passages in both the BBB and the Grimmy. So there;)


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 01:00:41 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

On Sun, 13 Jul 1997 22:24:13 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:

<<It has nothing to do with game balance, it's the way the mechanics are
explained. You have to physically see the target to tell the spell how
to ground into it from the astral. Casting a spell on a target in the
physical world is partially a matter of synchronizing auras, and partly a
matter of physical (visual) targeting. The two are both necessary,
either part left out makes it impossible to cast.>>


Could you point out a passage where this is stated? As I recall, you're
never required to see the target, just his/her/its aura, to synch with
it. And yes, I did just check 'Spell Targetting' in the BBB. It stated
that a 'good rule of thumb' was that the magician should be able to see
the target with his eyes or 'a natural extension of those eyes', which
would appear to include binoculars (optical only, electronics don't count
because it's got to be the 'original image' of the target), cybereyes
(because the mage paid Essence for them) and (by my interpretation,
anyway) astral perception. Remote vision (like from a drone or a spell
like Clairvoyance) doesn't work. Apparently, however, vision enhanced
with a spell is fine, so long as it doesn't do things like allowing the
magician's vision to follow a curved line (like around a corner or over a
hill) (reference: see X-Ray Vision in Awakenings, pg.135)


<<Though if you are casting a spell while assensing, you don't suffer the
+2, as it's for non-magical activities.>>


My reasoning on that point, exactly.


<<losthalo, who's never figured these rules were hard to understand...>>


Are you kidding? The magic rules are probably the most ambiguous and
indistinct set of rules in the entire game, hence all the discussion on
them:)


--
-Canthros (WOW! I think this is going to be the most posts I've sent out
in a couple of days:)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 01:00:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Living material links)

On Sun, 13 Jul 1997 22:55:11 -0400 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
<<Man what's with everybody and Bulls stinky foul Ork babies?>>


I think it has to do with them seeming to be your favorite targets:)


<<Here I thought I had done the world a favor by letting the Juggernaut
eat them ...>>

<<Just kidding!>>


You're a sick, sick, sick person, do you know that? Sadist, sick, sick,
sadistic person:)


<<Bull's kids a re mostly OK, and no, the ritual sacrifice idea was NOT
for him!
I used the concept with a voudoun in our campaign named Sangre. He's a
follower of Ghede, and has had a looonng rivalry with another Petro
voudoun named Ramirez.>>


Ah, one of Bull's friends.


<<Ramirez discovered that Sangre had fathered an illegitimate child (in
the PC's background) and captured the kid for use in a really nasty
ritual.
I combined some elements of traditional voodoo, mixed in a little Cthulu,
swirled in a generous helping of Chariots of the Gods (ala Dream Park -
California Voodoo Game) and voila! We had a heck of a good game
tonight!>>


I sense serious masochism here...


<<The Sleestaks I mentioned the other day became Cthuloid Deep Ones.
Rmirez made a deal with a Horror, Cthulu and our old friend Mr. Darke to
have revenge on Sangre.>>


Oh, boy <eye-rolling>.


<<Oh yeah, I also mixed in a neutron bomb that was stolen from the
wreckage of an Ares space station. ;-) Good old Bull with his 300+ total
karma, and hideous karma pool took a serious beating, and was challenged
in combat for the first time in AGES!>>


Ummm...I *think* that's a good thing (a neutron bomb?!)


<<I managed to whittle the four man team down from a combined total karma
pool, including team karma of over 130 to just 11 left in the team karma
pool!
Good fun was had by all, and at the end of the run, the players felt like
they had earned every karma point the received!>>


Well, as long as they enjoyed it, I guess:)


<<I'm dern happy about that!>>


At least he's a man who loves his work:)


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 01:00:42 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Mysticism [New Spells for Old,)

On Sun, 13 Jul 1997 22:31:46 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:


<<I don't talk to my boss the way I do to other people in general anyway.
That's just another example. But it's been a long time since a curse
word really actually shocked me. Fourth grade or so, maybe.>>


'Shock' is not the same as 'offend'. I can be quite offended without
being shocked (for example, telling me to f*ck off will offend me
greatly, but it won't necessarily shock me, depending on the person). I'm
just more likely to be more offended if I'm shocked by it at the same
time.


<<losthalo, who got his foul-word education early>>


Didn't we all?


--
-Canthros, who learned most of those really neat words by 5th grade at
the latest (and picked up his worst cases of foul-mouth while with the
BSA:)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 00:59:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Greg Childress <greg@***.EDU>
Subject: Re: Optional Metatypes, part 3: Sasquatch <OT>
In-Reply-To: <33C8534F.6E00@**.netcom.com>
MIME-version: 1.0
Content-type: text/plain; charset="us-ascii"

At 12:02 AM 7/13/97 -0400, you wrote:
>> Well, medically that same condition can arise in humans... that is a
>> person can hear and understand spoken speach perfectly fine, but are
>> almost completely unable to speak coherently. themselves. It had to do
>> with the connections between the parts of the brain for speech and
>> comprehension/cognitive activity (or something... the "Mind, Brain, and
>> Behavior" class that I took was two quarters ago.)
>
>Aphasia (of which there are two kinds, both of which I forget the names
>to. One allows you to understand speech but not produce words sensibly,
>and the other is more or less vice versa.) Not exactly an evolutionary
>advantage for a species to develop, is it?
>
>
Broca's and Wernicke's Aphasia's named after the people who documented the
cases. Not easy to imagine as an evolutionary advantage but then again
neither is the appendix for humans (at least now). Could be vestigial and
improper functioning of a facility that is not used (Prehistoric Awakened
Talking White Shamanic Gorillas next week on Geraldo!)

<greg>
walking the god and worshiping Dog
Shamanic Worldview
or
the dyslexic Delimiter.
--------------------------------------------------------------------
Love is not something you can | Greg Childress 0 O
put chains on and throw into | greg@***.edu >
a lake. That's called Houdini | pcstud3@***.edu ----
Love is liking someone a lot. | http://jhunix.hcf.jhu.edu/~child_gp
--------------------------------------------------------------------
When you've seen one non-sequitur, the price of tea in China.
=========================================================================
Date: Mon, 14 Jul 1997 01:19:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Charles R Joseph <arcaneacuity@****.COM>
Subject: Net Books

I've been out of the loop for quite some time, and was wondering
if there were currently any shadowrun netbooks in developement. Also,
has there ever been a respectable quality netbook dedicated to Shadowrun
Magic?

Winter Wolfe Arcane
arcaneacuity@****.com

"When our hatred is violent, it sinks us even beneath those we hate."
-Francois de la Rochefoucauld
=========================================================================
Date: Mon, 14 Jul 1997 01:40:41 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Bull's Kids, our latest run,
and more Tinner EVIL! (was Re: Living material linkst)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:27 PM 7/13/97 +0100, Spike wrote these timeless words:

>|Any suggestions for combining this with blood magic for a truly hideous
>|ritual?
>
>Oooooohohohooo.... You are being an evil GM....
>Not one of Bulls kids though.... Pretty please?
>:)
>
Thanks Spike... Glad to see someone who DOESN'T want to see me get fragged
over yet again (Or at least my kids...:)). :]

Anyways, we got to play our once a monbth Shadowrun Campign again this
weekend. It was a continuation of the Space Run we did against the Horror
Artificer last month or so.

I get a call from Mr. Ares himself, Damion Knight, again. I really dread
getting those type of calls, because how do you tell him no, especially
when he pays so well??

Anyways, one of Tinner's possible "Chicago Solutions" was the Neutron Bomb
thta Ares had developed. No property damage, but would frag everything
living. the only problem with that is it would only get the Fleshforms,
not the spirits, so the idea was scrapped, and apparenty the bomb was
stored on Ares' Space Station. Well, unfortunately, while we were playing
Tag with Artificer and Mr. Darke, we managed to crash the space station.

Well, most of it came down around Australia, but not all of it. A large
chunk came down in the caribean area... the Bermuda Triangle to be
precise. Lovely. And that where we came in. Apparently the portion that
fell there had the bomb in it...

So we have to go underwater now...

This run really went into some semi-real Voodoo mythos, since one of our
players, Sangre, is a Voodoun following Ghede (sp?). And Tinner lifted a
lot of his ideas for this from the Dream park Book "California Voodoo
Games" (Good book, btw:)).

Anyways, Sangre has been seeing all these visoins involving a giant squid
or octopus or something, and the destruction of the world, and somehow it's
linked to the Voodoo Loa's, and the Neutron Bomb that Ares built.

So we get hired for this mission, and get shipped down to the caribbean
aboard a small Aircraft Carrier, where we're sipposed to be going aboard a
Sub...

We head out and start searching fr the wreckage in the sub with just our
team and the sub capation (I cant even remember his name now...:)). We
find nothing except for a crapload of scared Merrow, who are leaving the
area because of something called the Namo. We get back to the aircraft
carrier, and that's when the drek hits the fan...

The entire crew of the carrier (except for the Sub pilot... Boomer! that's
his name!:)) ends up being Namo (They're apparently these fish-men that can
imitate other people) and a bunch of them turn into duplicates of us,
including stats and skills! Ack!. Frtunately we didn;t take on our own
duplicates...;]

Anyways, between Johnny using magic fingers to pitch a stack of depth
charges across the deck, and Boomer ripping into things with a Firelance
Laser, we manage to escape (and blow up an Ares Big Boat!:)), so we run to
a hidden harbor in Jamaica run by a gun-runner named Reilly (And Eddie
Torres... But I'll let you ask Tinner about him. He was silly...:))

We re-equip, and get a better fix on the location of the wreckage from
Reilly, and head back out. Mr. White goes down in a Deep Sea suit, and we
find the wreckage. Unfortuantely, he gets attacked by yet another Namo
(Who we nicknamed Sea-Stacks, after the recent LotL thread...:)) and almost
gets his Suit ruptured...:] He manages to harppon the thing, and we find
an address scratched into the wall of the wreckage, and the Bomb is gone.
The Address is recognized by Sangre, who is from the area, as an Address in
Kingston, jamaica.

So we head back, and get a boat from Reilly, as well as a contact who'll
get us into Jamaica. As soon as we hit Jamaica, Sangre freaks out.
Apparently, he's got a s[plit personality, and this is the first time it's
come out around Bull and Johnny, so we were clueless. Sangre's other
personality is a completely mundane norm who was really freaked. We had to
knock him out to keep him from running off.

While Mr. White takes care of Sangre's other personality, I go shopping for
some supplies, and to pick up a vehice to get around jamaica in. I go to
the rental place,and they demand sixteen forms of ID (The best ID I had on
me was the one giving to me by Reilly's contact, which read "Neil t.O.B."
(figure that one out, kids,....:)) plus a Credit Card #, just ion case
"something" happens to the car. So I say fuck it, and tell them I want to
*BUY* something. they say what, and I say I need a van of some kind. Next
thing i know, I'm shelling out 100K for a Hover Van painted up like the
Mystery Mahine! :] Well worth 100K, if you ask me... In fact, I paid to
have the thing shipped back to cleveland after the run...;]

Anyways, I get back, and Ghede has possesed Sangre and is DETERMINED to go
to the church. In fact, he demands it, so we go.

We get there, and there is a note on the alter of the church (which was
Sangre's Alter Ego's home church) for Sangre, which says Kneel and pray.
Sangre goes up to read it, and the floor drops out from under him. he
falls, and we, of course, jump in after him...:]

Anyways, we land in a room that is sealed off by a Ward, and Bullet Proof
glass. On the other side, we see someone who is SUPPOSED to be dead, a guy
named Ramirez. Sangre had killed him earlier, and had turned him into a
worker Loa (Or whatever the Voodoo dudes do. Those rules are more than a
little fuzzy for me...:)). When we went into space, Sangre lost his link
to Ramirez, and now he was just turning up. He is also holding someone who
turns out to be Sangre's Son. At some point earlier in his life, Sangre
had been married. A nd while married, had slept with his Wife's Best friend
(Or was it his best friend's wife? Either way...) and gotten her pregnant,
though he never new about that. Ramirez was working up some Blood Magic to
burn one big ass spell into Sangre, and was using his Son to do it (Thus
Tinner's original thread).

Ramirez then proceeds to, in typical villain fashion, reveal his plans to
us. He was planning to summon one of the "Elder Gods" (A Horror) back to
the world, namely Cthulhu! (Thus the Squid/tentacles in Sangre's Visions)
To do this, he was preparing one big ass Blood Magic Ritual, involving
killing every living being in Kingston with the Neutron bomb!!!! Ack!

So he takes his leave, and statrts venting Clorine gas into this glass
chamber that we're stuck in, so Johnny and Sangre get to work on the
Ward?Barrier and me and Mr. White abuse the Bullet Proof glass (THICK
bullet proof glass).

We manage to get out and defeat a dozen or so more of these Namo, and then
beat Ramirez, who turns out to be working with/for Mr. Darke now. His eyes
(Which Sangre had cut out at some point) popped out and became a couple
dozen Watcher Spirits designed to pop every Spell Lock, Focus, and
Quickening in the room. So several of our quickenings need fixed...:(

Anyways, the Bomb ends up being buried a few feet below us, so Johnny
soummons up a big Earth Spirit to dig it up for us, and Me and Whitey go to
work trying to disarm it. the first thing to deal with is when we pop the
access hatch on it, there is a jury rigged (But not an Adam Jury Rigged:))
BIG RED BUTTON hooked up to let someone anually detonate the bomb just by
pushing the button. Also, there is a Watcher that was told to push the
button if the hatch was opened waiting inside the hatch.

So Johnny BARELY manages to pop the spirit before it pushes the button, and
we barel;y manage to disarm the thing before it goes off... And once
again, we save the world...:]

Ya know, I really HATE saving the world...

However, we were offered an Island for this run, plus w each got 100K
Nuyen, so all in all it wasnp;t too bad. However, we did get the living
Drek kicked out of us... I used up all 24 of my karma pool, as well as 8 of
our team pool keeping my ass alive, and I know everyone else was in similar
shape. hell, at one point, I got hit with 10D stun stuff, staged up 12
FRAGGING TIMES!!! (Tinner would have to pick a time like that to role all
successes... <grin>)

Fun run, but I'm REALLY ready to retire now...:] Argh...:]

I just need Cyberpirates, Rigger 2.0, an Eyepatch, and a Parrot, and I'm
set... Argh matey!!! :]

Bull-the-I-hope-you-enjoyed-story-time-Ork-Decker
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
=========================================================================
Date: Mon, 14 Jul 1997 01:55:11 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Origins: Saturday Night Hive!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:38 AM 7/14/97 -0400, Greg Childress wrote these timeless words:
>Geez, I just got something like 450 messages after our server was down for
>three days! Anyway, in a few days I and my intrepid band of role-playing
>companions will be hitting the road (Ouch, dammit I wish they'd use softer
>concrete!) for Columbus. We'll be gm'ing the Shadowrun Tournament
>"Saturday Night Hive" on Thursday, Friday and Saturday and I'll probably be
>around running some demos if the FASA folks want me to so if you're there
>drop on by and say "Hi" Get in to the tournament if you can it should be
>pretty cool.
>
Hoi Greg...

I'll probably be around, though i'm not sure yet if I will make it or not
(This relies on me picking up some cash this week...:])

I'm going to try and get in Staurday Night Hive because it sounds like a
blast, and bugs are always fun... (Though don;t expect Mr. White to
agree...:)).

Anyways, who else is making it to Origins? Just curios... We've been
talking about Gen Con so much, we've neglected the other con...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
=========================================================================
Date: Mon, 14 Jul 1997 02:16:54 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Bull's Kids,
our latest run,and more Tinner EVIL! (was Re: Living material
linkst)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> I get a call from Mr. Ares himself, Damion Knight, again. I really dread
> getting those type of calls, because how do you tell him no, especially
> when he pays so well??

Currently, they have managed to hit Mr. Knight up for a yacht, (The BIG one
from RBB), and are making arrangements for a private island off the coast
of N'awlins.
The island will probably be a garbage dump similar to the Gomi island
Gibson wrote about.

> This run really went into some semi-real Voodoo mythos, since one of our
> players, Sangre, is a Voodoun following Ghede (sp?). And Tinner lifted a
> lot of his ideas for this from the Dream park Book "California Voodoo
> Games" (Good book, btw:)).

CFG in turn stole a lot of ideas from Chariots of the Gods.
Essentially saying that the ancient indian and aztech gods were actually
beings from space.
This in turn reminded me of Lovecraft's notions of Great Old Ones living in
space, and of course tied in with my good friends, the Horrors!

> We head out and start searching fr the wreckage in the sub with just our
> team and the sub capation (I cant even remember his name now...:)). We
> find nothing except for a crapload of scared Merrow, who are leaving the
> area because of something called the Namo.

Actually that's Nommo, a race of fish men that supposedly predate modern
voodoo.
They used a similar system of sympathetic magic.
Also, the whole underwater motif fit nicely with the legends of Atlantis,
as well as the Voodoo legend of Guinee, the City Beneath the Sea.
And since Cthulu is often referred to as rising from the ocean, I figured
where better than the Bermuda Triangle?

> The entire crew of the carrier (except for the Sub pilot... Boomer!
that's
> his name!:)) ends up being Namo (They're apparently these fish-men that
can
> imitate other people) and a bunch of them turn into duplicates of us,
> including stats and skills! Ack!. Frtunately we didn;t take on our own
> duplicates...;]

Actually, the crew weren't Nommo, they were replaced by Deep Ones, who had
been altered by Ramirez and Mr. Darke to enable them to mimic the PC's
exactly.
Visions of Dire Wraiths, Rom and Mucous Tick dancing through my head!

> Anyways, between Johnny using magic fingers to pitch a stack of depth
> charges across the deck, and Boomer ripping into things with a Firelance
> Laser, we manage to escape (and blow up an Ares Big Boat!:)), so we run
to
> a hidden harbor in Jamaica run by a gun-runner named Reilly (And Eddie
> Torres... But I'll let you ask Tinner about him. He was silly...:))

Anyone seen the Cheech and Chong movie "Still Smokin'"?
I just saw it the other night, and in there they do a bit about making a
movie called ET, except in their version, it stands for Eddie Torres, or
Extra Testicle.
Anywho, Cheech Marin wears this silly green ET nightshirt, and puts star
shaped deely bobbers on his head and walks around like a robot making
"beep-beep" noises and grabbing people's breasts.
I took one look and that bit and immediately decided that Eddie Torres was
a drugged out mage ... don't know why, but it made sense at the time, and
the runners needed a contact in Jamacia who knew some local history.

> So we head back, and get a boat from Reilly, as well as a contact who'll
> get us into Jamaica. As soon as we hit Jamaica, Sangre freaks out.
> Apparently, he's got a s[plit personality, and this is the first time
it's
> come out around Bull and Johnny, so we were clueless. Sangre's other
> personality is a completely mundane norm who was really freaked. We had
to
> knock him out to keep him from running off.

Briefly, Sangre was chosen by Ghede after he discovered his family and wife
killed by Ramirez.
Sangre's was then known as Pablo somthing-or-other, and was a generally
nice guy.
His dad was a big man on the island, and wanted to keep the BTL trade off,
(leaving the native pot farmers in business ;-))
Ramirez had him geeked.
When Pablo found the bodies, Ghede answered his call for power for
vengeance, and thus Sangre was created.
After killing a LOT of BTL runners, Sangre fled to the states.
His return to Jamacia snapped him back into Pablo mode until Ghede could
reassert control.

Oh yeah, the loa wanted the runners help desperetely, as if Cthulu WAS
summoned, his appearance would destroy Guinee.

> Anyways, we land in a room that is sealed off by a Ward, and Bullet Proof
> glass. On the other side, we see someone who is SUPPOSED to be dead, a
guy
> named Ramirez. Sangre had killed him earlier, and had turned him into
a
> worker Loa (Or whatever the Voodoo dudes do. Those rules are more than a
> little fuzzy for me...:)). When we went into space, Sangre lost his link
> to Ramirez, and now he was just turning up.

Ramirez went free, joined Mr. Darke and made a deal with the devil, so to
speak.

> He is also holding someone who
> turns out to be Sangre's Son. At some point earlier in his life, Sangre
> had been married. A nd while married, had slept with his Wife's Best
friend
> (Or was it his best friend's wife? Either way...) and gotten her
pregnant,
> though he never new about that. Ramirez was working up some Blood Magic
to
> burn one big ass spell into Sangre, and was using his Son to do it (Thus
> Tinner's original thread).

It was his brother's wife.
We decided on this little tidbit when Sangre went on an astral quest.
When my wizards have to pass the dweller, I allow the Players to influence
just what juicy little tidbits the Dweller on the Threshold announces.
Sangre decided that this would work for him, and of course, I
whole-heartedly threw it into the mix!

> We manage to get out and defeat a dozen or so more of these Namo, and
then
> beat Ramirez, who turns out to be working with/for Mr. Darke now. His
eyes
> (Which Sangre had cut out at some point) popped out and became a couple
> dozen Watcher Spirits designed to pop every Spell Lock, Focus, and
> Quickening in the room. So several of our quickenings need fixed...:(

Force 6 watchers with the only instruction being to POP every lock, focus,
or quickening they can reach.
Johnny was REAL worried for a moment, cause unless memory fails me has has
a total of like 12 quickenings, and foci on him.
Yes, we use focus addiction, but he's far too strong to fall to it, and
besides AFAIK, quickeneings do NOT tally into that, right?

> However, we were offered an Island for this run, plus w each got 100K
> Nuyen, so all in all it wasnp;t too bad. However, we did get the living
> Drek kicked out of us... I used up all 24 of my karma pool, as well as 8
of
> our team pool keeping my ass alive, and I know everyone else was in
similar
> shape. hell, at one point, I got hit with 10D stun stuff, staged up 12
> FRAGGING TIMES!!! (Tinner would have to pick a time like that to role
all
> successes... <grin>)

That was a truly obscene roll.
I was rolling 20+ dice, and almost all came up successes.
Bull was being tag-teamed by a group of 4 Deep Ones.
Those "Friends in Melee" rules are rough!

> I just need Cyberpirates, Rigger 2.0, an Eyepatch, and a Parrot, and I'm
> set... Argh matey!!! :]

And a clean pair of shorts!
Oh the plans I have for Capn' Bull ...
EGMLOL!!!!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Uh-oh! Chongo!"
=========================================================================
Date: Sun, 13 Jul 1997 23:22:34 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Spaceman <spaced@*.WASHINGTON.EDU>
Subject: [OT] Re: Origins: Saturday Night Hive!
In-Reply-To: <3.0.16.19970714015538.2df7e11c@*****.com>

>>>>> Bull didst say unto the aether thusly:

# Anyways, who else is making it to Origins? Just curios... We've been
# talking about Gen Con so much, we've neglected the other con...:]

Harumph! "_the_ other con" indeed! Y'know, there're other gigs out
there, like Dragonflight up here in Seattle. ;P

Only prob with Dragonflight is a severe dearth of SR events. You'd
think in the original SR town there'd be a few events, but last year there
was only one scheduled (a couple got added the second day at _very_ short
notice.) And at this date, there's only two scheduled (and I'm running one of
those). Urgh.

So, anybody joining me at Dragonflight?

The Spaceman |Drinking decaf is like masturbating
spaced@*.washington.edu |And faking orgasm.
Check out the Bill Page! | - T-Shirt Slogan
http://weber.u.washington.edu/~spaced/bill.html
New maintainer of the Shadowrun Player Directory:
http://weber.u.washington.edu/~spaced/srdir/
=========================================================================
Date: Mon, 14 Jul 1997 02:27:10 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Whatever happend to the photos?
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Maybe Steve K, or Mike could better answer this question, but ... Does
anyone know

A - Who took those cool photos that are in the Seattle and London
Sourcebooks?
B - Why (aside from price) FASA stopped using photos in their books?

I always like them, but being a photo minor in college, that's to be
expected. ;-)

Also, we're thinking of dressing up a certain Ork Decker, and need some
suggestions for how to make DURABLE, easy to weat tucksm and ear points.

The greenish skin tone comes natural to Bull, so that shouldn't be a
problem ... ;-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Uh-oh! Chongo!"
=========================================================================
Date: Mon, 14 Jul 1997 09:08:16 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Simon T. Sailer" <Simon.Sailer@*IBK.AC.AT>
Organization: University of Innsbruck, Austria
Subject: Re: [SR3] Combat Spells -- Level 6?
In-Reply-To: <2A30324B41@**.opp.psu.edu>

> Heck, in the book, Dirk himself admits that he's just a lurker at the
> edges...he's pretty overwhelmed by Argent and the other "real"
> shadowrunners.

Some people on the list seem to have this certain point of view...
Shadowrunners are just street-junk, unable to get a normal job for
whatever reasons... And I wanted to say that I do not share this
view. On the contrary, I see runners much more like special forces
troopers...
Somebody mentioned that dirk were his favorite runner... And my point
was to express that dirk is NO runner.

> P.S. 2XS one of my favorite...probably second favorite after
> changling.

Mine too... the book is very good...

ss
=========================================================================
Date: Mon, 14 Jul 1997 09:16:14 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Simon T. Sailer" <Simon.Sailer@*IBK.AC.AT>
Organization: University of Innsbruck, Austria
Subject: Re: 2XS/Dirk Montgomery (Was Combat Spells -- Level 6?)
In-Reply-To: <3.0.2.32.19970710145352.006fdf00@****.lis.ab.ca>

> Dirk is probably my favourite SR character to appear in FASA published
> stuff. Merely because he's not some shit-hot runner with tons of cybermods
> or magical skills. He's somewhere between 'ordinary guy' and
> 'shadowrunner', and to me, it represents the majority of the shadowrunning
> community. The non-elite.
> -Aj

Strange thought, if you ask me... What is wrong with tons of
cybermods and magical skills? That's what shadowrun is
all about...(aside from the roleplaying itself)
Runners have to own very special talents, eather cyber or magic (or
rigging, or decking.....). It's their job.
They are no ordinary guys. They are the elite.

And before another one calls me munch... having a powerful
character is certailnly not munchkinism... my characters have always
been extremely powerful, but nevertheless I'm a roleplayer, no
powergamer.

ss
=========================================================================
Date: Mon, 14 Jul 1997 09:27:25 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Simon T. Sailer" <Simon.Sailer@*IBK.AC.AT>
Organization: University of Innsbruck, Austria
Subject: Re: Back to spoiler spaces, but don;t even *THINK*
In-Reply-To: <3.0.16.19970711155635.2e47d9c2@*****.com>

> Ok Sliver, before this goes any further, and Spike goes off on you,
> remember that Spolier *SPACES* are in the FAQ. If you haven't read it, ask
> Fro for it and memorize it.

FAQ, FAQ... Me for example, I have never recieved the FAQ... could
have happened to this guy, too.

> Spikes Mailer is like mine. It automatically opens the next message in teh
> queue, so when you put a spoiler on the top line of your post, well... He
> sees it. period. Doesn;t matter if he doesn'tr want to read it or not.
> it's there. Putting "(Possible spoilers)" in the subject line does drek
> for us, cause we don;t see the subject line till we've seen the post.
>Bull

Just a thought... Have you ever thought about stopping reading as
soon as you realize there are spoilers in the mail?
You shouldn't see more than one or two lines then...
And they can't spoil too much, can they?

ss (who dares writing this, knowing that bull is one of the
civilized listmembers who will answer in a polite
language, won't he?)
=========================================================================
Date: Mon, 14 Jul 1997 09:38:58 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Simon T. Sailer" <Simon.Sailer@*IBK.AC.AT>
Organization: University of Innsbruck, Austria
Subject: Re: Surgery costs
In-Reply-To: <3.0.2.32.19970710194339.00706464@******.com>

> I think that hardware is less expesive than surgery. Just look on Pathfinder project.
Pathfinder
> cost 150.000.000USD but launching of it, landing etc. was far more
> expensive. Same thing with cyberwar>
> yASIu...

Well, Ok, thats your opinion... But comparing surgery with a flight
to mars....
And another thing... could you do something about your mails? eg. set
the column widt to 70? Would make them easier to read...

ss
=========================================================================
Date: Mon, 14 Jul 1997 01:07:50 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: Optional Metatypes, part 3: Sasquatch
MIME-Version: 1.0
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People wrote:

> >My impression is that they are unable to assimilate spoken language;
> the
> >idea just doesn't work for them.
>
> Well, medically that same condition can arise in humans... that is a
> person can hear and understand spoken speach perfectly fine, but are
> almost completely unable to speak coherently. themselves. It had to
> do
> with the connections between the parts of the brain for speech and
> comprehension/cognitive activity (or something... the "Mind, Brain,
> and
> Behavior" class that I took was two quarters ago.)

Aphasia. The neurolinguistical term used to refer to any acquired (as
opposed to developmental) language disorder that follows a focal
(localised) brain lesion caused by a stroke, tumour, gunshot wound, or
an infection. (The main ones are: Broca's, Wernicke's, and a combination
of the two, Global Aphasia.) (And yep, I snuck it from one of my old
texts. The dust on it was something to be feared.)

Going on with that in mind, an Aphasia born to Sasquatch? Possible. This
would mean that there was some malformation in the Sasquatch's brain
that affected their ability to produce language. (And this means (in the
case of Sasquatch born Sasquatch) that the problem is no longer a case
of Aphasia.)

For all we know, Sasquatch speak the language from the Tower of Babel,
and therefore can understand us, but since we lost the ability to speak
it... (Snowcrash, anyone?) (Hey, wouldn't the old geezer's (Dragons,
IE...) be able to understand Sasquatches then? )

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
First High Priest of the Church of the Squooshy Ball.
Vodka corrupts. Abolut Vodka corrupts absolutely.
=========================================================================
Date: Mon, 14 Jul 1997 03:42:39 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: 2XS/Dirk Montgomery (Was Combat Spells -- Level 6?)
In-Reply-To: <189DE9B7D58@********.uibk.ac.at>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:16 7/14/97 +0100, you wrote:
>
>Strange thought, if you ask me... What is wrong with tons of
>cybermods and magical skills?

Nothing.

>That's what shadowrun is all about...(aside from the roleplaying itself)

Uh, no.

>Runners have to own very special talents, eather cyber or magic (or
>rigging, or decking.....). It's their job.
>They are no ordinary guys. They are the elite.

And how many of these 'Runners' are there in the world? 1 in 100,000,
Maybe. I don't see Shadowrun as a world just for these elite badass
runners. Its a world for everyone, and everyone has to find a place.
Everyone starts somewhere, nobody starts out as 'elite'. There is a huge
giant gap between what I would call a 'shadowrunner' and what I would call
a 'character I play in Shadowrun'.

-Adam
-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
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Date: Mon, 14 Jul 1997 03:44:44 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: [SR3] Combat Spells -- Level 6?
In-Reply-To: <189BCD724F8@********.uibk.ac.at>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:08 7/14/97 +0100, you wrote:
>Somebody mentioned that dirk were his favorite runner... And my point
>was to express that dirk is NO runner.

Nobody said he was. Nobody said Shadowrun had to be just about
shadowrunners, either.

-Adam

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
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Date: Mon, 14 Jul 1997 12:30:07 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: cyberware and it's effects on the psyche and body
In-Reply-To: <19970713231958.AAA10495@****.cyberspace.com>
MIME-Version: 1.0
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Kim Christiansen said on 16:15/13 Jul 97...

> So, on this topic, I just finished reading Never Deal With A Dragon again,
> and there was this dude named Radley in the book that was definite
> Cyber-Psychosis. He was flat out wacked. How do you fit that into the game
> via SR rules.

AFAIK, you don't.

> I have a character in my game that unless his CyberWare wasn't
> Alpha grade, he'd be a cyberzombie. He played it cool, detached, not quite
> human. But would it manifest itself as a detachment from humanity or a
> revenge on humanity??????????????

If you ask me, no. I don't believe that cyberpsychosis as CP2020
introduced it would happen to someone getting lots of cyberware. I'd
venture that the person you're referring to has either gone crazy through
"conventional" means, or was already a lunatic before he got the cyberware
installed (and what sane person would have major body parts removed to be
replaced by cyberware anyway?).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 14 Jul 1997 12:30:07 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Spell types (was Re: Centering vs Penalties)
In-Reply-To: <970713122044_-558624050@*******.mail.aol.com>
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J. Keith Henry said on 12:20/13 Jul 97...

> > SR rulebooks don't, AFAIK, say anything about having to have a target on
> > which an area-effect spell must be centered, and I allow any spell,
> > including combat spells, to be aimed at a point in space.
> >
> Then I really hope you also allow for those people caught in the area effect
> of such spells to have access to their armor for resisting the damage.

Why should area-effect combat spells be resisted by armor if they can be
aimed at a point in space? DMs sure, they attack from the outside, but
combat spells attack from inside out. I'd like to see body armor that
protects against that...

Furthermore, I don't see what the big fuss is about -- there is no
difference to the resistance if an area-effect combat spell is aimed at a
person or a meter beside him/her.

> "Ground" is a target 3 or 4 in the book, sidewalk is a bit
> higher...etcetera. That could stage up the damage really, bloodily, fast.

Would you mind running that by me again? I have no clue what you're
talking about...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 14 Jul 1997 12:30:07 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: Living material links
In-Reply-To: <970713153434_848179873@*******.mail.aol.com>
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J. Keith Henry said on 15:34/13 Jul 97...

> Actually, it's the second strongest link in the game mechanics. The first is
> the Mother's Connectivity (she carried him longer, more "aura brushoff" as
it
> were.

But that's not going to help if a bunch of magicians want to get to the
kid's _father_...

> > Any suggestions for combining this with blood magic for a truly hideous
> > ritual?
> >
> Actually, there are tons of them ... but I'm not going to help "spread the
> disease of wicked gmness..." ;)

Tinner is beyond rescue already :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 14 Jul 1997 12:30:07 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: SR I question
In-Reply-To: <199707131527.BAA17137@******.its.uow.edu.au>
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Damion Milliken said on 1:27/14 Jul 97...

> Unfortunately, no - I decided that lurking was boring (I was reading all
> these cool threads that I wanted to post comments about, but couldn't since
> they were from October last year... :-)).

I know what you mean, when I read through saved posts of a year or so ago
I sometimes have the same urge :)

> I hope he's got a lot of time to collate all of the suggestions he'll get.
> I've got some 30 points to bring up... Do people think it would be better
> to:
>
> a) Send such suggestions directly to Steve?

That way none of us will get to comment on them...

> b) Post suggestions collated in one big message so that those who couldn't
> care less can nuke them easily?
> c) Post suggestions individually so that they can be discussed by the list?

How about a combination of b and c? Put 5 or 10 suggestions in one
message, so it doesn't get too big, but there aren't 30 post either?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 14 Jul 1997 12:49:23 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
In-Reply-To: <01IL74ZBKNEA9I56XP@******.acs.muohio.edu> from "Bruce H.
Nagel"
at Jul 13, 97 06:34:11 pm
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|
|You wrote:
|> The point is, 20 years ago, words like SOD and BUGGER were unacceptable.
|> Who's to say that 'Fuck' won't have lost all power to offend by then?
|> (And what's the use of a good swear word if it doesn't have some power
|> behind it?)

|Actually, it's really lost its power to offend anyone but the really sensitive
|even today. It's bland now, overused, and can't really get to you.

My point exactly....
I imagine "FRAG" and "DREK" have much more insulting/disturbing/filthy
connotations than "FUCK", in the rwal Shadowrun world....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 12:50:33 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Area of Effect Spells and Astral Targeting
In-Reply-To: <01IL75XDG6LA9I56XP@******.acs.muohio.edu> from "Bruce H.
Nagel"
at Jul 13, 97 06:59:34 pm
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|One neat little side-note: if you're ever blinded by darkness, and want to
|shoot someone (not cast spells at them, that isn't possible without Thermo),
|assense, take the +2 for acting physically while assensing, and use Gaia's glow
|to see them and shoot. :) A small trick, but occasionally very useful.

I've used that very technique against invisible Mages before now....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 13:00:27 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Area of Effect Spells and Astral Targeting
In-Reply-To: <01IL7D3OJ8O29I555E@******.acs.muohio.edu> from "Bruce H.
Nagel"
at Jul 13, 97 10:24:13 pm
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|It has nothing to do with game balance, it's the way the mechanics are
|explained. You have to physically see the target to tell the spell how to
|ground into it from the astral. Casting a spell on a target in the physical
|world is partially a matter of synchronizing auras, and partly a matter of
|physical (visual) targeting. The two are both necessary, either part left out
|makes it impossible to cast.

Not IMpossible, just more difficult.
YOu'd need a link to ground through, like a spell lock if you cast while
assensing.....

|Though if you are casting a spell while assensing, you don't suffer the +2, as
|it's for non-magical activities.

Twoo.... Vewy twoo....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 15:25:40 +0300
Reply-To: Technomancer <arvanit@***.uch.gr>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Technomancer <arvanit@***.UCH.GR>
Subject: Deckers raiding party...
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

I am thinking of running my decker through a massive attack on a VERY hot
host. He will just be one of the many deckers hired there, but there is
just a slight 8) problem...

Nowhere in the SR or the VR 2.0 is an explicit rule about deckers running
together in the same host. There is just a statement of a decker going
into a system alerted, having the same security tally with the system.

From this, and a discussion with my decker player, I have come upon the
following rules:

Deckers co-existance (version 1.0b)
o It is every man for himself, as long as the system doesn't notice.
If the system is not in an alerted mode (passive or active), the security
tally for each decker is personal.

o When the drek hits the fan, all should take cover.
When the system becomes alerted (from nothing to passive, from passive to
active alert) the security talies of all the illegal icons in the system
are set to the minimum required to set off this alert, except of the
triggering decker's, which is as normal.

o It is a brave new world...
If a decker's security tally raises due to a state change caused by
another, no events from the previous states are triggered, but what was
active remains so. The only trigger that activates is the one in this new
security tally, those jumped over remains inert.


What do you think? Is this close to how you solved the problem?
Also, related:
If a decker fights an IC, can others help him?
And whom will the IC attack then?

*********************************************************************
* Technomancer * Modesty is one of my countless virtues *
* arvanit@***.uch.gr *
* http://www.csd.uch.gr/~arvanit/ *
*********************************************************************
=========================================================================
Date: Mon, 14 Jul 1997 13:32:50 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Back to spoiler spaces, but don;t even *THINK*
In-Reply-To: <18A0E781D68@********.uibk.ac.at> from "Simon T. Sailer" at
Jul
14, 97 09:27:25 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|Just a thought... Have you ever thought about stopping reading as
|soon as you realize there are spoilers in the mail?
|You shouldn't see more than one or two lines then...
|And they can't spoil too much, can they?

The spoiling post in question was only 2 lines long.
I didn't want to know ANYTHING about B5.
I didn't want any hint on what happened to Mr Garibaldi, and I certainly
didn't want to know he got amnesia and later got his memory back!

| ss (who dares writing this, knowing that bull is one of the
| civilized listmembers who will answer in a polite
| language, won't he?)

Even Bull's been known to fly off the handle occasionally.

Anyway, from this point on, ANYONE writing ANYTHING that might contain ANY
spoilers, whatsoever, LEAVE 30 BLANK LINES! (With the top line saying
"SPOILER FOR <WHATEVER>"
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 09:07:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

On Mon, 14 Jul 1997 13:00:27 +0100 Spike <u5a77@*****.CS.KEELE.AC.UK>
writes:


>Not IMpossible, just more difficult.
>YOu'd need a link to ground through, like a spell lock if you cast while
>assensing.....


Why would you need a link to ground through if you're only perceiving?
You'd need one if you're projecting, but if you're perceiving you're
already on the physical plane, you don't need to do anything really major
(like grounding through an active focus) to cast a spell at a purely
physical target.


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 09:07:58 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Net Books

On Mon, 14 Jul 1997 01:19:45 -0400 Charles R Joseph
<arcaneacuity@****.COM> writes:
> I've been out of the loop for quite some time, and was
>wondering if there were currently any shadowrun netbooks in
>developement. Also, has there ever been a respectable quality netbook
>dedicated to Shadowrun Magic?

Well, the NERPS list has got the Neo-Anarchist's Guide to the World in
the works right now, Gurth or one of NERPS people (which does not include
me) can probably fill you in there. There's also some work going on with
a Newbie's Guide to Shadowrun, which Bull can probably best tell you
about:) As for a net.magic sourcebook, I don't know of any .net
sourcebook even really about magic, specifically.


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 08:45:53 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: William Monroe Ashe <wma6617@*NIX.TAMU.EDU>
Subject: Re: Physical Adept Powers
In-Reply-To: <199707140223.WAA13139@******.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Sun, 13 Jul 1997, Aaron Jones wrote:

> With the recent posts about physical adepts (and me playing my
> first), I was wondering what (if any) new powers other people had come up
> with. Any takers?
>
The "Morph", "Body Morph", "Chameleon" power that was
discussed a while
ago here was really fun. I have had a ball playing that character. I
need to search through my old stuff I think that I may have accidentally
deleted it. There should be something in the archives though.
=========================================================================
Date: Mon, 14 Jul 1997 07:52:36 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: [OT] Happy Fun Ball!!
In-Reply-To: <199707140442.WAA20673@******> from "GRANITE" at Jul 13,
97 10:37:52 pm
Content-Type: text

GRANITE wrote:
|
| Since nobody else mentioned it..I'll do it..
|
| M
| I
| C
| R
| O
|
| S
| P
| O
| I
| L
| E
| R
|
| F
| O
| R
|
| M
| i
| B
|
|
|
|
|
| Did anyone else Notice the Happy Fum Ball [TM] in MiB?? I started
| laughing in the theater as soon as I Saw it..My wife thought I was
| crazy...

Are you talking about that ball that went bouncing all over the
place? Or was it somewhere else? (If so, please let me know so I
can look for it when I see the movie again.) BTW, that movie Ruled!

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 07:57:42 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Living material links
In-Reply-To: <199707131645.KAA27160@******> from "Steven A. Tinner" at
Jul 13,
97 12:47:01 pm
Content-Type: text

Steven A. Tinner wrote:
|
[snip: using a runner's kid against him]
|
| Any suggestions for combining this with blood magic for a truly hideous
| ritual?

None whatsoever. However, I'd love to know what you figure out
(being an EGM and having a PC that has a child).

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 07:58:31 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Hacking
In-Reply-To: <199707131618.KAA26951@******> from "Drekhead" at Jul 14,
97 12:14:34 pm
Content-Type: text

Drekhead wrote:
|
| On 12 Jul 97 at 23:49, Adam J wrote:
|
| > I would disagree with this one. I thought that the 'Paperless'
| > office was supposed to have already happened, but I don't see it..
| > My 'office', as it is, is piled high with paper. Print outs,
| > magazines, books, everything. I realize the matrix is supposed to
| > be integrated much more than todays computer networks, but I can
| > still see stacks of paper and books on peoples desks.
|
| Absolutely. Management would not be able to function without their
| pounds and pounds of hardcopy.

An then along comes Human Resources which increases the ammount of
paper by a factor of x10.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 08:04:54 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Dwarven Opera Singer (Was - Re: SLARP v1.2)
In-Reply-To: <199707121505.JAA17261@******> from "Caric" at Jul 12,
97 07:21:17 am
Content-Type: text

Caric wrote:
|
| | > I let my players create their own contacts (with approval from me).
| |
| | If only they all had that much motivation. ;) I create the actual
| | contacts, but they create their history with them. Thus, they decide how
| | they met, etc.
|
| Dangerous, very dangerous. Make 'em hang themselves eh? ;)

Oh yes <BEGMG>. The better the contact, the more baggage he's got.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 08:04:39 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: [OT] Happy Fun Ball!!
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> |
> | Since nobody else mentioned it..I'll do it..
> |
> | M
> | I
> | C
> | R
> | O
> |
> | S
> | P
> | O
> | I
> | L
> | E
> | R
> |
> | F
> | O
> | R
> |
> | M
> | i
> | B
> |
> |
> |
> |
> |
> | Did anyone else Notice the Happy Fum Ball [TM] in MiB?? I started
> | laughing in the theater as soon as I Saw it..My wife thought I was
> | crazy...
>
> Are you talking about that ball that went bouncing all over the
> place? Or was it somewhere else?

None other...It contains all of the properties..Although I never
realised the Happy Fun Balls come from outer space..

>.....BTW, that movie Ruled!

Yes..it did..I went twice.. :)
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 08:18:19 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: [OT] Little Wooden Boy
In-Reply-To: <199707121528.JAA17404@******> from "Caric" at Jul 12,
97 07:59:21 am
Content-Type: text

Caric wrote:
|
| | > Basically every one that's been mentioned so far. Plus, the original
| | > Scooby Doo, Captain Caveman, Bullwinkle... And then the Smurfs came
| | > along and it went downhill from their. Only recently have cartoons
| | > made a comeback with Reboot, Alladin, Superman, Batman, Darkwing
| | > Duck, and others.
| |
| | David, please, how can you forget THE TICK?
| |
| | For god's sake man....
| |
| |
| | SPOON!
|
| I am anxiously awaiting the arrival of the "Little Wooden Boy" action
| figure. :)

Five pieces of wood, some old chain from a playground swing, and a
sodering gun, and you've got your own little wooden boy :)

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 09:14:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: mike bernico <mbernico@****.K12.IL.US>
Subject: Re: [OT] Little Wooden Boy
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

David Buehrer wrote:

> Caric wrote:
> |
> | | > Basically every one that's been mentioned so far. Plus, the
> original
> | | > Scooby Doo, Captain Caveman, Bullwinkle... And then the Smurfs
> came
> | | > along and it went downhill from their. Only recently have
> cartoons
> | | > made a comeback with Reboot, Alladin, Superman, Batman, Darkwing
>
> | | > Duck, and others.
> | |
> | | David, please, how can you forget THE TICK?
> | |
> | | For god's sake man....
> | |
> | |
> | | SPOON!
> |
> | I am anxiously awaiting the arrival of the "Little Wooden Boy"
> action
> | figure. :)
>
> Five pieces of wood, some old chain from a playground swing, and a
> sodering gun, and you've got your own little wooden boy :)
>
> -David
> http://www.geocities.com/TimesSquare/1068/homepage.htm
> --
> "Creativity is allowing yourself to make mistakes. Art is knowing
> which ones to keep."

No, your wrong, little wooden boy is REAL!!!
=========================================================================
Date: Mon, 14 Jul 1997 08:29:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707120946.DAA14761@******> from "Gurth" at Jul 12,
97 11:38:43 am
Content-Type: text

Gurth wrote:
|
| David Buehrer said on 13:50/11 Jul 97...
|
| Now I'm even thinking on the same wavelength as David. I must be getting
| senile... :)

Nope. If you're on the same wavelength as Spike, you're getting senile.
If you're on the same wavelength as me you've crossed the fine line between
creativity and... uh, something :)

| > Hmm. And if you don't have a related skill all you would get would
| > be the bonus dice, if any (instead of tracing through the skill
| > web) with, say, a +1 modifier to the TN.
|
| The only problem here is how do you attempt tasks for which you don't have
| the skill _and_ the related Attribute isn't high enough to give bonus
| dice? Unless of course you want to keep the skill web, but it looks to me
| like the whole point of trying to incorporate Attributes into skill tests
| is to do away with that.

Well, I'd like to see a system that doesn't necessarily allow a character
to default to every skill. When I first started playing we misinterpreted
the rules and subtracted 2 dice per dot. A character with low attributes
couldn't default to everything. However, Fubar the Troll didn't need to
take any combat skills because his physical attributes were so high (after
being modified by cyber- and bodyware).

If you take FoF's recoil table (or a version of it) and modify it to
equal the number of default dice per attribute and subtract one die
per dot passed through on the skill web, I *think* it would work.
And yes, a low attribute would mean that a character wouldn't be able
to default with that attribute, which IMHO is realistic.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 15:36:38 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707141429.IAA02734@******> from "David Buehrer" at Jul
14,
97 08:29:53 am
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|Nope. If you're on the same wavelength as Spike, you're getting senile.
|If you're on the same wavelength as me you've crossed the fine line between
|creativity and... uh, something :)

I think I'll pretend I didn't see that......


--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 09:48:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Target: UCAS and Bug Stuff
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:39 AM 7/12/97 -0400, Bull wrote:
>and plan to use some of United Brotherhood

_Universal_ Brotherhood, Bull.



Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 10:49:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Dwarven Opera Singer (Was - Re: SLARP v1.2)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: David Buehrer <dbuehrer@****.ORG>
> Date: Monday, July 14, 1997 10:04 AM

> Caric wrote:

> Justin wrote:

> | | If only they all had that much motivation. ;) I create the actual
> | | contacts, but they create their history with them. Thus, they decide
how
> | | they met, etc.

> | Dangerous, very dangerous. Make 'em hang themselves eh? ;)

> Oh yes <BEGMG>. The better the contact, the more baggage he's got.

That is SOOOOOO true! I have one pseudo-munchkiny player who is a physical
mage and wanted his girlfriend to be a physical adept and his father to be
a mage (and an impressive one, at that). Thus, I gave him what he
wanted....and then some. His father's a wage mage for Aztechnology (grin),
and his girlfriend has LOTS of interesting things about her. First of all,
she's Japanese and won't talk about her family....hmmmm....I wonder what
that could mean.... ;) Second, she's taking medication daily, and has
given him a reason for it, but he doesn't buy her excuse and feels she is
taking it for something serious....who knows? ;)
Also, she despises shadowrunning for whatever reason and continually nags
at him to turn himself into Lone Star and get a SIN and a real job *bats
eyelashes*. ;)

Hey, you want that kind of contact, you get that kind of baggage. :)

> -David

Justin :)
=========================================================================
Date: Mon, 14 Jul 1997 10:52:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Living material links
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: David Buehrer <dbuehrer@****.ORG>
> Date: Monday, July 14, 1997 9:57 AM

> Steven A. Tinner wrote:

> [snip: using a runner's kid against him]

> | Any suggestions for combining this with blood magic for a truly hideous
> | ritual?

> None whatsoever. However, I'd love to know what you figure out
> (being an EGM and having a PC that has a child).

I am of the mind to think that because the child is a living being with his
own aura, that he cannot be used as a material link to anyone. Otherwise,
by shaking someone's hand, that person can be used as a sympathetic link to
you...ick. I believe that the TNs for sympathetic link are pretty high,
and should stay that way...and I don't think it should be made any easier
than necessary to get a link to someone with ritual sorcery.

I can't comment on the whole blood magic thing, because I don't have any
sourcebooks that cover it. :(

> -David

Justin :)
=========================================================================
Date: Mon, 14 Jul 1997 10:04:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: [OT] Happy Fun Ball!!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:04 AM 7/14/97 -0700, GRANITE wrote:
>> |
>> | Since nobody else mentioned it..I'll do it..
>> |
>> | M
>> | I
>> | C
>> | R
>> | O
>> |
>> | S
>> | P
>> | O
>> | I
>> | L
>> | E
>> | R
>> |
>> | F
>> | O
>> | R
>> |
>> | M
>> | i
>> | B
>> |
>> |
>> |
>> |
>> |
>> | Did anyone else Notice the Happy Fum Ball [TM] in MiB?? I started
>> | laughing in the theater as soon as I Saw it..My wife thought I was
>> | crazy...
>>
>> Are you talking about that ball that went bouncing all over the
>> place? Or was it somewhere else?
>
>None other...It contains all of the properties..Although I never
>realised the Happy Fun Balls come from outer space..
>
First of all, you are crazy, Granite.

And don't you remember? "Happy fun ball contains a liquid core which was
discovered when it fell to earth (presumably from space)" :)

BTW: "Move when it comes at you!"


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 11:07:15 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@***01.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: cyberware and it's effects on the psyche and body
In-Reply-To: <19970713231958.AAA10495@****.cyberspace.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 Jul 97 at 16:15, Kim Christiansen wrote:

> So, on this topic, I just finished reading Never Deal With A Dragon again,
> and there was this dude named Radley in the book that was definite
> Cyber-Psychosis. He was flat out wacked. How do you fit that into the game
> via SR rules.

How do I fit it in? The guy is flat out whacked. It is a mental
condition and has nothing to do with cyberware. Are you saying that
only people with cyberware can lose their sanity? Of course not,
because it simply isn't true.

>I have a character in my game that unless his CyberWare wasn't
> Alpha grade, he'd be a cyberzombie. He played it cool, detached, not quite
> human. But would it manifest itself as a detachment from humanity or a
> revenge on humanity??????????????

Whatever way he, or any character, wants to play it.

--

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---
=================================================================
=================================================================
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
=================================================================
=========================================================================
Date: Mon, 14 Jul 1997 10:09:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Alternate Etiquette rules
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:47 AM 7/13/97 -0600, Adam J whispered:
>Well, I finally got these done up.. there's nothing earth shaking, and I
>haven't written the rules for the Etiquette skill web, or the skill web
>itself, but here goes. Comments and critisisms welcome and encouraged.
>

>Basic Etiquette Skills
>----------------
>
>Gang, Matrix, Corporate, Tribal, Street, Goverment, Tribal, Culture
>
>Etiquette (Matrix): You can operate in the matrix without making an ass of
>yourself. You can name important online places, personalities, and know
>how to behave in those places.
>Concentrations: Per location or 'other'
>Examples:
>Etiquette (Matrix) (Mailing lists), Etiquette (Matrix) (Neuro Blade)
>Etiquette (Matrix) (Crime)

Also under Matrix, you should note that several of the non-Matrix etiquette
skills now offered in various sourcebooks (Music Biz comes to mind) also
have Matrix equivalents.



-Thomas Deeny
Your Guide to Shadowrun -- http://shadowrun.miningco.com -- updated every
Wednesday!
Thomas's World is http://telltale.hart.org -- come visit!

"First I'm going to bother every one I meet, and then I'll go home and get
drunk."
-Tippy Turtle
=========================================================================
Date: Mon, 14 Jul 1997 11:16:19 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@***01.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
In-Reply-To: <3.0.1.32.19970713195330.007d59d0@***.iquest.net>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 13 Jul 97 at 19:53, Jaymz wrote:

> #even today. It's bland now, overused, and can't really get to you.
> I dunno, what would happen if you happened to say it to you boss??

Nothing. He says it to me all the time! :)

--

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---
=================================================================
=================================================================
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
=================================================================
=========================================================================
Date: Mon, 14 Jul 1997 10:25:34 -0400
Reply-To: shergold@***********.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: SilverFire <shergold@***********.NET>
Subject: Re: 2XS/Dirk Montgomery (Was Combat Spells -- Level 6?)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Adam wrote:
>
>
> >Runners have to own very special talents, eather cyber or magic (or
> >rigging, or decking.....). It's their job.
> >They are no ordinary guys. They are the elite.
>
> And how many of these 'Runners' are there in the world? 1 in 100,000,
> Maybe. I don't see Shadowrun as a world just for these elite badass
> runners. Its a world for everyone, and everyone has to find a place.
> Everyone starts somewhere, nobody starts out as 'elite'. There is a huge
> giant gap between what I would call a 'shadowrunner' and what I would
call
> a 'character I play in Shadowrun'.

I have to agree with Adam, one of my Street Sams is just a jumped up
ganger, she has a small degree of professionalism (when she has it
together, the chemicals used to adapt her body to the cyber caused an
imbalance so she's a screwed in the head. It is NOT cyberpsychosis, though
many might think it is.), but she anything but elite.
Actually most of my characters fall in that range, they have a degree of
professionalism, but are hardly amongst the elite. The same held true for
most of the characters in group I was in, it may have changed, but except
for some of the people who's characters had there for awhile and they were
professionals.

SilverFire
"I merely chewed in self-defense."

-Draco the Dragon
"Dragonheart"

=========================================================================
Date: Mon, 14 Jul 1997 17:11:16 MEZ-1MESZ
Reply-To: sandman@****.uni-oldenburg.de
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: HAUPT ULRICH FB08 <sandman@****.UNI-OLDENBURG.DE>
Organization: University Of Oldenburg Comp.Center
Subject: I'd like to know ...

Hello !

I have thought about some questions which I would like
to have answered. Maybe some of them are considerable
to the third edition SR3!

1) Watchers have a base time of 120 minutes to find
people, (IMO: astrally) known by the summoner. A
sorcerer travelling astrally has just the role playing
chance to find someone. And now for the question ...
Are watchers better at finding people than his master ?

2) How long does initiation take ?
I think it should take at least 1 day per grade if
no quests are wanted.

3) In my opinion the damage from falling is too harmless!
One Character jumped out of a window and missed the rope.
So he was falling 14 Meters (ca.42 ft) down on the street.
He had to resist 6T (7T-halve impact armor) and got only
medium damage. I think there should be at least some
broken bones if falling such distances! I suggest the power
should no be halve hight in Meters. Better take just the
hight itself!
What do you think ?

4) When does the bonding from a focus break ? A thief
stole two spell locks and a force 2 power focus. I
could not find a rule what exactly must happen to break
the bonding! Is it enough to seperate the focus (what
distance?) from the wizard or be there be something
magical?

5) If the bonding was not broken shouldn't it be very
simple for the sorcerer to track the astral trace back ?
How does a hermetic circle or ward disturb the astral
line ? Any ideas ?

6) And now for something completely different ;-)
Which modifiers conzern an attacker shooting out of a
driving car shooting someone running from it ?
(A Chrysler-Nissan Patrol-One driving at 25 mph through
a park hunting the _poor_ shaddow runners running away!)

7) I found in VRII that the damage codes have the following effect:
L - 1 box
M - 2 boxes
S - 3 boxes
T - 6 boxes

Is it a printing error or didn't I got the idea ? (I'm sure you
have disussed this earlier, haven't you ? )

thank you for your effords of answering me !

Sandman
=========================================================================
Date: Mon, 14 Jul 1997 09:38:52 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: I'd like to know ...
In-Reply-To: <500BEBC2BD8@****.uni-oldenburg.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 17:11 7/14/97 MEZ-1MESZ, you wrote:
>Hello !
>3) In my opinion the damage from falling is too harmless!

Alternate falling rules in one of the Plastic Warrior books (See Gurths
sig). Its in either Project3 or Paranoid Animals..
I just got access to a laser printer, weee!!! :)


>7) I found in VRII that the damage codes have the following effect:
>L - 1 box
>M - 2 boxes
>S - 3 boxes
>T - 6 boxes
>
>Is it a printing error or didn't I got the idea ? (I'm sure you
>have disussed this earlier, haven't you ? )

A typo, I'm pretty sure.. :)

-Adam
Leaving the magic questions for those who know.

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
-----BEGIN GEEK CODE BLOCK-----
GO d-- s--:-- a--- C++++ UL+ P+ L+@ E? W-- N++ o? K- w O- M- V-- PS+
PE++ Y+ PGP- t+@ 5 X R+++>$ tv- b++(+++) DI+ D---- G++ e- h! r y-
------END GEEK CODE BLOCK------
=========================================================================
Date: Mon, 14 Jul 1997 09:37:37 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: [OT] Happy Fun Ball!!
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

> >> | Since nobody else mentioned it..I'll do it..
> >> |
> >> | M
> >> | I
> >> | C
> >> | R
> >> | O
> >> |
> >> | S
> >> | P
> >> | O
> >> | I
> >> | L
> >> | E
> >> | R
> >> |
> >> | F
> >> | O
> >> | R
> >> |
> >> | M
> >> | i
> >> | B
> >> |
> >> |
> >> |
> >> |
> >> |
> First of all, you are crazy, Granite.

Well......Yea..So?

> And don't you remember? "Happy fun ball contains a liquid core which was
> discovered when it fell to earth (presumably from space)" :)

That's right..I had forgotten that...But as you now know that is just
a cover story..To protect the public sanity...

> BTW: "Move when it comes at you!"

This is good advice...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 10:45:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Whatever happend to the photos?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:27 AM 7/14/97 -0400, Steven A. Tinner wrote:
>The greenish skin tone comes natural to Bull, so that shouldn't be a
>problem ... ;-)

I know you used a smiley and all, but since I fig. you're joking about
Bull, I thought this needed mentioning: orks are green.


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 11:47:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: [SR3] Focusing Efforts
In-Reply-To: "Your message dated Fri, 11 Jul 1997 02:19:16 -0400"
<199707110619.CAA26414@*********.mindspring.com>
MIME-version: 1.0
Content-type: text/plain; charset=US-ASCII

You wrote:
> Another gripe, stop comparing anything to the 2nd edition AD&D
> changeover. All you are listening to is the people that want to vocal
> about it so they can bitch, moan, and complain. I worked at a game store
> when it came out and for several years after. I just want to know how do
> you define disappointment?
No, I've long since forgotten about AD&D except that it was my introduction to
roleplaying. I just don't want to see a 3rd ed of SR just for the sake of
collecting material. If it doesn't have any major improvements, it won't
really increase my enjoyment of the game, I'll have to buy it for a few small
changes, when bigger improvements could be made. That's why I compared it to
2nd ed AD&D, which was more organized (being in two rulebooks) but
disappointing in that few rules were changed, mostly just small things.
I'd just rather have SR3.0 than SR2.2(bug-fixed), was what I was trying to say.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 11:52:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Whatever happend to the photos?
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Rasputin said:
>I know you used a smiley and all, but since I fig. you're joking about
>Bull, I thought this needed mentioning: orks are green.
>
>Kohl replys:
> NO, NOT THE MAJORITY OF THEM!!! Maybe some of those of caucasian birth
>has a slight greenish pigmentation to their skin tone, but orks express the
>various racial idiosyncrasies and skin color variations as their parent
>ethnic groups.
>
>Kohl, part Black, part Irish, ALL ORK! [Born in Liverpool, don't you know!]
=========================================================================
Date: Mon, 14 Jul 1997 10:57:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Whatever happend to the photos?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Rasputin said:
>>I know you used a smiley and all, but since I fig. you're joking about
>>Bull, I thought this needed mentioning: orks are green.

Damn. I meant "orks aren't green". See what happens when you don't
proofread?


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 11:56:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Changing the System (Was [SR3] Magical Magic)
In-Reply-To: "Your message dated Sat, 12 Jul 1997 12:44:30 -0400"
<970712124429_-1527129422@*******.mail.aol.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> Oh no, if you had a guy who wanted to use this option, you could do the
> following...

> Mana Spike
> Base Damage : L
> Base Drain : L
> LOS : No Modifier
> Damage Staging 1 : Drain Category +1
> Drain Staging 1 : Drain Category +1
> Damage Reduction (variation on a theme) Staging 3 : Drain Category +1

> End Drain : (f/2)D

> sure, it's a little spell, but the mage gets the good end and the recipient
> gets shafted to hell and back...

Okay, then:
4 successes to reduce the Drain to nothing from Deadly.
Staging one to increse the damage.
Staging three for the target to reduce the damage.

Obviously the Drain CAtegory +1 modifiers aren't enough.
Damage Staging 1 should prolly be +2 Drain category or +1 Drain and +X Drain
Target # to resist. This makes it harder to just shrug off that Deadly Drain.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:01:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Commlink
In-Reply-To: "Your message dated Sun, 13 Jul 1997 02:33:29 -0400"
<970713023329_-491307721@*******.mail.aol.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> There is in the Cybertechnology book, the Cybercom, which is something that
> allows for direct neural control of the cyber radio. Never mind that the
> original radio was cyberware and thus a bit beyond standard hand's reach
> anyway.
Yes, SR has this habit of adding more stuff instead of simply explaining it a
little better in later rulebooks. Think of Firepower Ammo, The new grenades
from SSC, Reactive Triggers, Extended Clips... Cybertechnology did the same
thing, unfortunately. It's a bad habit the players as a whole should say
something about so that they won't do it again.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:11:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: Living material links

On Sun, 13 Jul 1997 20:48:10 EDT John E Pederson <lobo1@****.COM> writes:

>Ever read any of C.S. Friedman's books in the Dark Sun Trilogy? In
there,
>you could make a sacrifice (not necessarily a blood sacrifice, btw) to
>make magic more powerful, the extra power this granted you depended a
>great deal on the personal meaning the sacrificed item(s) held, for
>you or for the person involved. I'd say that a child would mean some
>seriously nasty magic if you used it that way <shudder>

And of course the last novel shows that it, the sacrifice, doesn't
always have to be LITERAL.

~Tim (.. that is one GOOD trilogy... "The Madness Season" gets a
pair-of-opposable-digits -vertical too.)
=========================================================================
Date: Mon, 14 Jul 1997 12:24:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Area of Effect Spells and Astral Targeting
In-Reply-To: "Your message dated Mon, 14 Jul 1997 01:00:41 -0400 (EDT)"
<19970714.005905.29391.0.lobo1@****.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> Could you point out a passage where this is stated? As I recall, you're
> never required to see the target, just his/her/its aura, to synch with
> it.
Actually, it states that you cannot target someone by seeing a bit of their
aura around a corner, for instance.

And yes, I did just check 'Spell Targetting' in the BBB. It stated
> that a 'good rule of thumb' was that the magician should be able to see
> the target with his eyes or 'a natural extension of those eyes', which
> would appear to include binoculars (optical only, electronics don't count
> because it's got to be the 'original image' of the target), cybereyes
> (because the mage paid Essence for them) and (by my interpretation,
> anyway) astral perception.
I've been informed of a change in this in a later printing of the BBB which
does allow astral sight to target without the need for physical sight.

> My reasoning on that point, exactly.

> <<losthalo, who's never figured these rules were hard to understand...>>

> Are you kidding? The magic rules are probably the most ambiguous and
> indistinct set of rules in the entire game, hence all the discussion on
> them:)
No, I'm not kidding. Even being informed that assensing can be used to target
otherwise invisible opponents can make sense to me. What is so confusing? I
think people get confused with this system when they start bringing their own
assumptions to it, or draw conclusions out too far. Certainly a few points
(grounding, though once I read the sections and understood it, I don't have a
problem making rulings on this myself) confuse people but for the most part
it's clear.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 10:29:49 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@******.VERINET.COM>
Subject: Re: Commlink
In-Reply-To: <01IL85MBPVTS9I567I@******.acs.muohio.edu> from "Bruce H.
Nagel"
at Jul 14, 97 12:01:10 pm
Content-Type: text

Quoth Bruce H. Nagel:
>
> You wrote:
> > There is in the Cybertechnology book, the Cybercom, which is something that
> > allows for direct neural control of the cyber radio. Never mind that the
> > original radio was cyberware and thus a bit beyond standard hand's reach
> > anyway.
> Yes, SR has this habit of adding more stuff instead of simply explaining it a
> little better in later rulebooks. Think of Firepower Ammo, The new grenades
> from SSC, Reactive Triggers, Extended Clips... Cybertechnology did the same
> thing, unfortunately. It's a bad habit the players as a whole should say
> something about so that they won't do it again.

Just in case you didn't know, reactive triggers was an SR1 thing. SR2
gave all SA pistols reactive triggers, or at least the same attributes
that a reactive trigger gave the weapon -- the ability to fire 2 shots
in a round.

--
|
Mike Loseke | You never know how fluffy poodles are,
mike@*******.com | until you step in one.
|
=========================================================================
Date: Mon, 14 Jul 1997 12:30:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Astral Targeting
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

My take on spell targeting prior to hearing of the correction in the 3rd
printing was this: All spells need a 'bridge' from astral to the physical to
affect the target. In grounding, an active focus provides this
astral-to-physical bridge. Otherwise, something must provide it. In the case
of my previous understanding, wherein physical sight (not assensing) could
provide this, allowing the spell to travel to the target's aura and ground from
it into their physical form (doing damage or what-have-you). Something needed
to provide this bridge. Now, if they reversed themselves in the 3rd printing
and decided that assensing *could* target a spell for a target you could not
physically see, well... Now there is a gap. What forms the 'bridge' here?
Their astral-aura-to-body connection? No, because if they are a mundane, or a
magician lacking active foci, you cannot cast spells on them from the astral,
can you? An active focus on them would allow you to, because it is a constant
bridge. When astral (assensing or projecting) you could only cast at astrally
active targets (spirits, foci, barriers, et cetera).

This is why I thought the way I did, and would like an explanation if someone
has one handy, as to how a bridge for the spell is formed without physical
senses finding the target.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:41:22 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Commlink
In-Reply-To: "Your message dated Mon, 14 Jul 1997 10:29:49 -0600"
<199707141629.KAA29643@******.verinet.com>
MIME-version: 1.0
Content-type: text/PLAIN; CHARSET=US-ASCII

You wrote:
> Just in case you didn't know, reactive triggers was an SR1 thing. SR2
> gave all SA pistols reactive triggers, or at least the same attributes
> that a reactive trigger gave the weapon -- the ability to fire 2 shots
> in a round.
Yes, and they all have Extended Clips and Firepower Ammo, too.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:52:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Astral Targeting
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Bruce H. Nagel <NAGELBH@******.ACS.MUOHIO.EDU>
> Date: Monday, July 14, 1997 1:30 PM
>

> My take on spell targeting prior to hearing of the correction in the 3rd
> printing was this: All spells need a 'bridge' from astral to the
physical to
> affect the target. In grounding, an active focus provides this
> astral-to-physical bridge. Otherwise, something must provide it. In the
case
> of my previous understanding, wherein physical sight (not assensing)
could
> provide this, allowing the spell to travel to the target's aura and
ground from
> it into their physical form (doing damage or what-have-you). Something
needed
> to provide this bridge. Now, if they reversed themselves in the 3rd
printing
> and decided that assensing *could* target a spell for a target you could
not
> physically see, well... Now there is a gap. What forms the 'bridge'
here?
> Their astral-aura-to-body connection? No, because if they are a mundane,
or a
> magician lacking active foci, you cannot cast spells on them from the
astral,
> can you? An active focus on them would allow you to, because it is a
constant
> bridge. When astral (assensing or projecting) you could only cast at
astrally
> active targets (spirits, foci, barriers, et cetera).

> This is why I thought the way I did, and would like an explanation if
someone
> has one handy, as to how a bridge for the spell is formed without
physical
> senses finding the target.

Okay, here is the deal. Nothing's really changed. You need to have 2
things in order to target someone with a spell: the target needs to be
present in both the physical and the astral (keep in mind that having a
living aura is enough presence on the astral in this case); and you need to
meet the same qualifications, plus you need to synchronize the spell
between your aura and the target's. This is always the case, except for
Damaging Manipulations.

If, however, you are astrally projecting, you no longer have the physical
portion of your requirement fulfilled, and therefore cannot target someone
with a spell unless: 1.) they exist solely on the astral; or 2.) they
provide some bridge that is strong enough to carry the spell into the
physical via their aura (for example: an active focus or they are
dual-natured).

Damaging Manipulations cannot be cast while on the astral...you need to be
physical to cast them, and cannot ground them.

Hope that clears things up. :)

> losthalo

Justin :)
=========================================================================
Date: Mon, 14 Jul 1997 13:07:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Pig-Mentation: Ork skin color (Was - Re: Whatever happend to the
photos?)
MIME-Version: 1.0
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> >>I know you used a smiley and all, but since I fig. you're joking about
> >>Bull, I thought this needed mentioning: orks are green.
>
> Damn. I meant "orks aren't green". See what happens when you don't
> proofread?

Actually, I allow a wide range of skin colors for metahumans.
I have had jet black elves, blue trolls, and all sorts of variations.
Yeah, the green Bull part was a joke, but skin color is IMO fair game,
besides, there have got to be all sorts of weird dye jobs for runners and
wannabees.
After all, in a world with Elf Posers, wouldn't there also be a market for
goofballs that want bright red skin?

Come to think of it, a lot of my SR world resembles Anime ...

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Uh-oh! Chongo!"
=========================================================================
Date: Mon, 14 Jul 1997 12:05:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Alternate Etiquette rules
In-Reply-To: "Your message dated Sun, 13 Jul 1997 01:47:14 -0600"
<3.0.2.32.19970713014714.006dfa40@****.lis.ab.ca>
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii

You wrote:
> Feel free to add or remove these as you see fit, however adding many more
> can affect game balance.
> These skills are raised in cost like any other general skill
> "Rating * 2 = Cost"

> If you are trying to raise an etiquette skill which you don't have exposure
> to at the current time, the cost is "Rating * Modifier * 1.5 = Cost"
Actually, this means that other skills should require the 'proper' environment
as well... to learn firearms you should have to train with someone, etc.
Shadowrun isn't this specific about advancement. Some groups worry about this
sort of thing, some don't, and it should stay that way. And if you have a
damned good trainer, you should get a lower multiplier, too, but that starts to
really kick game balance in the head... Watch the PCs trade their good skills
around and get powerful right quick.

> Basic Etiquette Skills
> ----------------
> Gang, Matrix, Corporate, Tribal, Street, Goverment, Tribal, Culture

> Etiquette (Gang): The character can function in a street or go-gang
> enviroment. He can name the leaders of the main gangs in the sprawl and
> knows where to find the names of the others. He knows which gang is coming
> his way when he see's purple jackets and black bikes coming his way.
> Concentrations: Per gang.
> Examples:
> Etiquette (Gang) (Red Spiders), Etiquette (Gang) Red Hot Nukes

> Etiquette (Street): You can live in the back alleys and undergrounds of
> the sprawls. You understand that the street is alive and growing, and you
> can adapt to it. You can track down someone who can get you a gun, and
> maybe find some kindered souls to help you out.
> etiquette (Street) is very close to etiquette (Gang), and etiquette
> (Criminal), so they can be somewhat intertwined.
> Concentrations: Per area or location. Its a more generic skill than the
> other etiquettequettes, so less likely to be concentrated in.
> Examples:
> Etiquette (Street) (The pit), Etiquette (Street) Puyallup.
If you're going to make this a general skill (expensive) then let
Gang, Street, and Criminal fall together into the same skill (originally seen
as Etiquette(Street). Why make it hard for people to pick up their basic
etiquette skills and still have enough points to do something?

> Etiquette (Criminal): You can find things on the black market, name some of
> the local crime bosses, and fit in with the criminal element.
> Concentrations: In criminal faction or activities.
> Etiquette (Criminal) (Yakuza), Etiquette (Criminal) (BTL Smuggling)

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 19:20:41 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <pr-MIke@************.Germany.EU.net>
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: I'd like to know ...
In-Reply-To: <500BEBC2BD8@****.uni-oldenburg.de>
MIME-Version: 1.0
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Answering a message from HAUPT ULRICH FB08:

> 1) Watchers have a base time of 120 minutes to find
> people, (IMO: astrally) known by the summoner. A
> sorcerer travelling astrally has just the role playing
> chance to find someone. And now for the question ...
> Are watchers better at finding people than his master ?

Well, if you allow magicks to find ppl this way, you can severely
harm the game. See, if a watcher encounters something irregular (like
wards or whatever) he doesn't return to his master, because he wastes
his time trying to circumvent the obstacle. If you allow the magick
to search the same way, you'd give out lots of hints. If I as a GM
don't want a player to find a person magically, the watcher simply
doesn't return - for what reasons ever (he might have run out of
time, he might have met someone who disrupted him or whatever). All
that options would simply vanish....:-)

> 2) How long does initiation take ?
> I think it should take at least 1 day per grade if
> no quests are wanted.

Actually initiation takes alot more time, i.e. the time you consume
to collect the necessary karma...

> I think there should be at least some
> broken bones if falling such distances! I suggest the power
> should no be halve hight in Meters. Better take just the
> hight itself!
> What do you think ?

Junk...:-) that would mean someone with a body of 2 would always take
a serious wound from falling even one meter....

> 4) When does the bonding from a focus break ? A thief
> stole two spell locks and a force 2 power focus. I
> could not find a rule what exactly must happen to break
> the bonding! Is it enough to seperate the focus (what
> distance?) from the wizard or be there be something
> magical?

The bonding breaks as soon as another magician tries to bond the item
to himself. If you allow gradual bonding it is as soon as the other
magician pays the first karma.

> 5) If the bonding was not broken shouldn't it be very
> simple for the sorcerer to track the astral trace back ?
> How does a hermetic circle or ward disturb the astral
> line ? Any ideas ?

I'd allow a sorcery-skill roll vs 10-[Rating of focus]+[rating of any
wards/circles] to track back the item.


bye mike
=========================================================================
Date: Mon, 14 Jul 1997 13:36:01 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@***01.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: Target: UCAS and Bug Stuff
In-Reply-To: <3.0.32.19970714094822.00979ad0@****host>
MIME-Version: 1.0
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On 14 Jul 97 at 9:48, Michael Broadwater wrote:

> At 04:39 AM 7/12/97 -0400, Bull wrote:
> >and plan to use some of United Brotherhood
>
> _Universal_ Brotherhood, Bull.
>

Ahhh, finally somebody corrected him. I didn't have the heart, and it
was grating on my nerves...
:)

--

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---
=================================================================
=================================================================
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
=================================================================
=========================================================================
Date: Mon, 14 Jul 1997 12:34:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Pig-Mentation: Ork skin color (Was - Re: Whatever happend to
the photos?)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:07 PM 7/14/97 -0400, Steven A. Tinner whispered:
>Actually, I allow a wide range of skin colors for metahumans.
>I have had jet black elves, blue trolls, and all sorts of variations.
>Yeah, the green Bull part was a joke, but skin color is IMO fair game,
>besides, there have got to be all sorts of weird dye jobs for runners and
>wannabees.
>After all, in a world with Elf Posers, wouldn't there also be a market for
>goofballs that want bright red skin?

Yep, we've got a human character that likes to dye her skin and hair.
Started off as crimson, went to caucasian, then to blue (a six foot tall
smurf...), then to a dark hispanic skin color. My NPC/PC ork (Napalm) has
a greenish tinge to him, but I envision all orks and trolls as greenish
despite the many descriptions of ebony elves, korean trolls, caucasian
dwarves, and other diverse ethnic groups prevalent in metahumanity.



-Thomas Deeny
Your Guide to Shadowrun -- http://shadowrun.miningco.com -- updated every
Wednesday!
Thomas's World is http://telltale.hart.org -- come visit!

"First I'm going to bother every one I meet, and then I'll go home and get
drunk."
-Tippy Turtle
=========================================================================
Date: Mon, 14 Jul 1997 13:45:48 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: GIVE US YOUR TECHNOLOGY AND WE'LL GIVE YOU ALL THE COW LIPS YOU
WANT <downsa@******.EDU>
Subject: Re: origins:Saturday night hive

bull wrote:
-Anyways, who else is making it to Origins? Just curios... We've been
-talking about Gen Con so much, we've neglected the other con...:]

i'm there dude. like, al-right. gotta go clubbing with some friends thursday
night, but friday and the weekend is fun-fun-fun.


Aaron
=========================================================================
Date: Mon, 14 Jul 1997 11:43:49 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: [OT] Dragonflight
In-Reply-To: <199707140622.XAA31693@*****.u.washington.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> So, anybody joining me at Dragonflight?

I might go... if I knew anything about it. :]

When is it?

Where is it?

How much does it cost to get in? (I have very little cash...)

I'm probably going to go alone if I do go, since my SR group is
practically non-existant and all my other friends don't like
RPG's... Blah.

-Skye
=========================================================================
Date: Mon, 14 Jul 1997 13:32:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Pig-Mentation: Ork skin color
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:34 PM 7/14/97 -0500, Faux Pas (Thomas) wrote:

>Yep, we've got a human character that likes to dye her skin and hair.
>Started off as crimson, went to caucasian, then to blue (a six foot tall
>smurf...), then to a dark hispanic skin color. My NPC/PC ork (Napalm) has
>a greenish tinge to him, but I envision all orks and trolls as greenish
>despite the many descriptions of ebony elves, korean trolls, caucasian
>dwarves, and other diverse ethnic groups prevalent in metahumanity.

I totally agree that you can dye your skin color, but a natural green tint?
Come on, nowhere is it even suggested that Trolls/Orcs/etc have any
coloration like that. If you play ad&d, maybe that's how they look, but
then, those ones aren't born of human parents, are they?


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 12:06:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Spaceman <spaced@*.WASHINGTON.EDU>
Subject: Re: [OT] Dragonflight
In-Reply-To: <v03007800aff031652c4d@[206.129.19.45]>

>>>>> Skye Comstock didst say unto the aether thusly:

# When is it?
August 22-24

# Where is it?
Seattle University

# How much does it cost to get in? (I have very little cash...)
$25 for a three-day convention pass until sometime in august, I think.
<$40 at the door, but I'm not sure of an exact price

# I'm probably going to go alone if I do go, since my SR group is
# practically non-existant and all my other friends don't like
# RPG's... Blah.
Damn them anyway :]
They've got a very minimalist web page at
http://www.eskimo.com/~graham/dragonflight.html
You can also get in contact through
snail mail
Dragonflight
PO Box 417
Seattle, WA 98111-0417
voice mail
(206)781-0047
(NB: if Metro Seattle Gamers is meeting,
someone will pick up the phone.)
Hope to see you there......



The Spaceman |Send lawyers, guns, and money,
spaced@*.washington.edu |The shit has hit the fan.
Check out the Bill Page! | - Warren Zevon
http://weber.u.washington.edu/~spaced/bill.html
New maintainer of the Shadowrun Player Directory:
http://weber.u.washington.edu/~spaced/srdir/
=========================================================================
Date: Mon, 14 Jul 1997 14:42:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Hacking
In-Reply-To: <199707131617.QAA59680@****.ibm.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

#> I would disagree with this one. I thought that the 'Paperless'
#> office was supposed to have already happened, but I don't see it..
#> My 'office', as it is, is piled high with paper. Print outs,
#> magazines, books, everything. I realize the matrix is supposed to
#> be integrated much more than todays computer networks, but I can
#> still see stacks of paper and books on peoples desks.
#
#Absolutely. Management would not be able to function without their
#pounds and pounds of hardcopy.
Sure, I use print outs all the time, but I also like to read online stuff,
it's easier to search for words than a hard bound RPG rule book :), I
imagine my kids would prefer to read online more than I, and their kids
will be the managers in the 2050s
;)


--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Mon, 14 Jul 1997 14:45:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Hacking
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:03 AM 7/12/97 -0700, you wrote:
#> >To hack into a system, you are essentially writing counter programs
#> >and altering present information inside the mark system.
#
#Or, use existing programs on the inside to access/edit data, or just
#browse without altering. ("Real" hackers, whoever they are, get upset
#when you say hackers alter stuff, since that's cracking, not hacking.)
or knowing how to exploit existing services, for the real geeks on the
list, uch as sendmail, phf cgi scripts, etc.

#> >For all the time needed and required to obtain knowledge of a mark
#> >system, just to infiltrate it, isn't there an easier way of obtaining
#> >the goods you are trying to 'borrow'?
#
#It's not like people just sit around eighteen hours a day doing 'normal'
#stuff (eating, sleeping, jogging the dog) and then suddenly turn into
#Matrix berserkers. You have to live and breathe this stuff. I see most
#of a decker's time being taken up browsing through sleazy BBSes,
#attending EFF meetings (g), that sort of thing. It's why there's a
#Matrix Etiquette, y'know - completely different from Street Etiquette.
I spend very little time "hacking" but I know a few tricks to gain
SuperUser ccess on a lot of *NIX machines.

#> >And of high tech theft? With the knowledge gain through countless
#> >hours of self taught computer programming, wouldn't it be easier just
#> >to go get a job at Fujitsu and steal the info from the inside?
#
#Isn't it easier to get a job at Fujitsu and retire from the biz? :)
one problem here, you also have a reputation to keep good.
If you did get the job @ Fujitsu and then stole info from them, odds are
hey're going to find out, unless you hack the system, using the knowledge
gained hacking the system.

anyone else see the catch-22 here?

--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Mon, 14 Jul 1997 15:44:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Target: UCAS and Bug Stuff
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:48 AM 7/14/97 -0500, Michael Broadwater wrote these timeless words:
>At 04:39 AM 7/12/97 -0400, Bull wrote:
^^^^^^^^
>>and plan to use some of United Brotherhood
>
>_Universal_ Brotherhood, Bull.
>
yeah yeah yeah...

this is why I REALLY shouldn't post stuff at 4:30 AM... :]:];]

Brain goes to sleep long before that...:]:]:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
=========================================================================
Date: Mon, 14 Jul 1997 22:07:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707141429.IAA02734@******>
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David Buehrer said on 8:29/14 Jul 97...

> | Now I'm even thinking on the same wavelength as David. I must be getting
> | senile... :)
>
> Nope. If you're on the same wavelength as Spike, you're getting senile.

But out of you and Spike, you're the older one... ;)

> Well, I'd like to see a system that doesn't necessarily allow a character
> to default to every skill. When I first started playing we misinterpreted
> the rules and subtracted 2 dice per dot. A character with low attributes
> couldn't default to everything. However, Fubar the Troll didn't need to
> take any combat skills because his physical attributes were so high (after
> being modified by cyber- and bodyware).

I hold more or less the opposite point of view... IMHO it _should_ be
possible for everyone to do everything, and the skill web is a very
good attempt at allowing that without adding attributes to skills like so
many other systems do. An extra advantage is that attempting certain
skills can be much more difficult if you have to default from somewhere
else, and the relationships between skills can be brought into the
picture.

Assuming SR had a straight "attribute adds to skill" system, like for
example the World of Darkness rules use; someone using Quickness +
Firearms would be able to roll 5+4 dice, but if that same person doesn't
have Gunnery then he/she'd be limited to only the basic 5 dice, even
though the operation of a heavy machinegun is very similar to that of a
light machinegun.
With the skill web, the Firearms skill can be used, but the task is made
a bit more difficult to deal with the small differences in light and heavy
machineguns. However, trying to smash someone's face in by using Firearms
skill is possible (you know which points of the body are more vulnerable
than others), but a LOT more difficult than operating an HMG with Firearms
skill.

> If you take FoF's recoil table (or a version of it) and modify it to
> equal the number of default dice per attribute and subtract one die
> per dot passed through on the skill web, I *think* it would work.
> And yes, a low attribute would mean that a character wouldn't be able
> to default with that attribute, which IMHO is realistic.

This system suffers less from what I said above, since it's essentially a
"bonus dice" system. To make this work, though, you shouldn't remove dice
for using a skill the character has. For example Quickness + Firearms
again. When the character defaults to Firearms for using, say, Gunnery, I
think I still wouldn't subtract dice; just add the standard +2 TN
modifier per dot passed sounds much better.

Alternatively, allowing a player to pick an attribute (any attribute) and
tracing the path to the skill being used, and then subtracting one
attribute die per dot passed may work...

Example 1: A characer using Firearms chooses Quickness as the
attribute (what else?). His Quickness is 3 and his Firearms skill is 4.
The Quickness is reduced by 2 because two dots are passed, and the
character gets to roll 5 dice.

Example 2: Another character chooses Intelligence for Biotech. There are
4 dots between Intelligence and Biotech, so she'd lose 4 dice; if her
Intelligence is 4 or less, she gets no bonus dice at all.

However, this doesn't allow characters to use skills they totally don't
have. In such a case, defaulting to an attribute or other skill per the
normal rules should be allowed, adding +2 to the TN per dot passed, but
not reducing the bonus dice -- the bonus dice are traced to the skill
being defaulted to.

Example 1A: The character uses Gunnery skill, and again chooses Quickness.
He still gets 5 dice to roll (3 Quickness dice, -2 for the two dots, +4
Firearms skill), but adds a +2 TN modifier because the're one dot between
Firearms and Gunnery. If he'd defaulted to Quickness, he'd have only 3
dice and a +4 modifier.

Thoughts anyone?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
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------END GEEK CODE BLOCK------
=========================================================================
Date: Mon, 14 Jul 1997 22:07:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: I'd like to know ...
In-Reply-To: <500BEBC2BD8@****.uni-oldenburg.de>
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HAUPT ULRICH FB08 said on 17:11/14 Jul 97...

> 1) Watchers have a base time of 120 minutes to find people, (IMO:
> astrally) known by the summoner. A sorcerer travelling astrally has just
> the role playing chance to find someone. And now for the question ... Are
> watchers better at finding people than his master ?

For the chance of running into someone while you're astrally projecting,
you need to consider how big the chance is that you run into that person
by chance. Actively searching of course improves the chance, but it's
mostly a matter of being methodical in going through rooms and
streets until you find the person you're looking for. That takes time.

Watchers, the way I see them, are somehow able to do a more direct search,
sort of like a "Find the random number between 1 and 100" type methodical
approach. How they do it, I don't know ("It's magic!" :) but I feel they
should be better able to find someone than a magician, especially if the
target is far away.

> 2) How long does initiation take ?
> I think it should take at least 1 day per grade if
> no quests are wanted.

IMHO it depends entirely on the magician's _ideas_ of how long it should
take. I feel it's possible to walk down the street and suddenly be
initiated spontaneously (a rare occurance, granted), but also to spend
several weeks doing what you think you should do to gain a grade.

> 3) In my opinion the damage from falling is too harmless!
> One Character jumped out of a window and missed the rope.
> So he was falling 14 Meters (ca.42 ft) down on the street.
> He had to resist 6T (7T-halve impact armor)

Using the German translation, are we? :) In the English books it's called
Deadly, or D, damage, not T (for Totlich, for those who don't speak
German (and yes, I believe I missed an Umlaut, but that's extended ASCII
and with an e it just looks silly :))

> and got only medium damage. I think there should be at least some broken
> bones if falling such distances! I suggest the power should no be halve
> hight in Meters. Better take just the hight itself!
> What do you think ?

The falling damage from small heights is ridiculous, but from larger
heights it's pretty good, IMHO. You have to relate those rules to normal
humans with a Body of 3. Technically, falling to the ground you're
standing on would cause 2D damage, which would result in a Serious wound
for a typical human, which is why I made up some house rules that changed
that (see Project 3 that can be downloaded from my page). From greater
heights, like the 14 m you mentioned, a normal human would most likely end
up with a Deadly wound, which sounds good enough to me.

> 4) When does the bonding from a focus break ? A thief
> stole two spell locks and a force 2 power focus. I
> could not find a rule what exactly must happen to break
> the bonding! Is it enough to seperate the focus (what
> distance?) from the wizard or be there be something
> magical?

That only applies to spell locks -- if they're removed from whatever
they're attached to by someone else than the magician who bonded the
lock, the link to the aforementioned magician is broken. Other foci can be
removed without the bond being broken, AFAIK.

> 5) If the bonding was not broken shouldn't it be very
> simple for the sorcerer to track the astral trace back ?

It is very easy to track a focus back to its owner through astral space.

> How does a hermetic circle or ward disturb the astral
> line ? Any ideas ?

The line would go through the astral barrier (circle, ward, whatever) and
anyone following the link will have to defeat or get around the barrier
somehow before the link can be followed further.

> 6) And now for something completely different ;-)
> Which modifiers conzern an attacker shooting out of a
> driving car shooting someone running from it ?
> (A Chrysler-Nissan Patrol-One driving at 25 mph through
> a park hunting the _poor_ shaddow runners running away!)

Look at the Moving Target Table on page 108 of SRII, that has the
modifiers you're looking for.

> 7) I found in VRII that the damage codes have the following effect:
> L - 1 box
> M - 2 boxes
> S - 3 boxes
> T - 6 boxes
>
> Is it a printing error or didn't I got the idea ? (I'm sure you
> have disussed this earlier, haven't you ? )

Although no official errata exists for VR 2.0, when the book was first
published this list pretty much reached the conclusion that those are
writing/printing errors.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
=========================================================================
Date: Mon, 14 Jul 1997 13:24:23 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Hello
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam J wrote:
> Steve, I told you not to give out my damned number on the list!
>
> :)
>
> (Its not really my number, just a joke:)
>
> Adam-who-hopes-caric-doesn't-give-it-out

Bwahahahahahaha!!!!!

<deep scary voice ala hollywood bad guy>
You fool!!! You thought that I wanted the number for idle chit chat and
keeping in touch with new friends...muahahahahaha!!1

Fro...i'm your father Fro.

</deeps scary voice ala hollywood bad guy>

-Caric

"That'll be $3.57 at the next window...thank you drive through."
=========================================================================
Date: Mon, 14 Jul 1997 14:51:19 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707142006.OAA21656@******> from "Gurth" at Jul 14,
97 10:07:15 pm
Content-Type: text

Gurth wrote:
|
| David Buehrer said on 8:29/14 Jul 97...
|
| > | Now I'm even thinking on the same wavelength as David. I must be getting
| > | senile... :)
| >
| > Nope. If you're on the same wavelength as Spike, you're getting senile.
|
| But out of you and Spike, you're the older one... ;)

Oh yeah, I forgot :)

[snip]

| I hold more or less the opposite point of view... IMHO it _should_ be
| possible for everyone to do everything, and the skill web is a very
| good attempt at allowing that without adding attributes to skills like so
| many other systems do. An extra advantage is that attempting certain
| skills can be much more difficult if you have to default from somewhere
| else, and the relationships between skills can be brought into the
| picture.

Gah! Would you believe I completely forgot about defaulting to a skill
from a related skill? (God(s), maybe I *am* getting senile.)

| Alternatively, allowing a player to pick an attribute (any attribute) and
| tracing the path to the skill being used, and then subtracting one
| attribute die per dot passed may work...
|
| Example 1: A characer using Firearms chooses Quickness as the
| attribute (what else?). His Quickness is 3 and his Firearms skill is 4.
| The Quickness is reduced by 2 because two dots are passed, and the
| character gets to roll 5 dice.
|
| Example 2: Another character chooses Intelligence for Biotech. There are
| 4 dots between Intelligence and Biotech, so she'd lose 4 dice; if her
| Intelligence is 4 or less, she gets no bonus dice at all.

Problem: a cybered elf with Quickness 9 and Firearms 5 rolls 12 dice.

Also, Strength is already factored into unarmed combat as the power of the
attack. Adding it in again would not be a good thing, IMHO.

| Thoughts anyone?

Yeah, <sigh> I don't think the skill web can be changed. About the only
thing I would recommend would be to add more dots and change the TN modifer
to +1 per dot.

Or maybe multiple sizes of dots in different shapes and colors with
different modifiers applied to each one, and a special wild dot where
you role 1d6 to randomly determine the modifier! <sound of a
straight jacket being applied to two big guys in white coats>

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 13:45:49 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out
yourSpells,Bringout your spells!!!]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bruce H. Nagel wrote:
> > So are control thoughts, emotions, and pretty much any other mind control
> > spell. I would certainly rather have an orgasm then have someone traipsing
> > through my mind ala Mind Probe.
> Did you hear me compare it to those others? No. I'm talking about the use of
> that spell. Sure Control Thoughts, et al. are not exactly ethical (neither is
> putting lead through people at sonic velocities). I just think that
> deliberately humiliating someone in a way that many people feel is worse than
> physical violence, shouldn't be a joke. Talking about how 'would you rather
> get hurt or have an orgasm?' assumes that having an orgasm is something
> everyone would prefer... you're projecting your preferences.

You did say that the spell was in your opinion akin to "controlling
someones most intimate thoughts and desires" If you do not consider
control thoughts and control emotions to do these exact same things then
your choice of words was poor, you did compare it to those spells by
what you said. I certainly never said that casting orgasm on someone
was ethical, and I can see where it might bother someone, but you seem
to think that humiliation in this way is drastically different then
humiliation in another way, and that people would rather be beaten up or
shot then have an orgasm in public. If me thinking that a vast
majority of people would not share your feelings on that is "projecting
my preferences" then you are absolutely correct that I am.

> > | > orgasm and get tired or burn to death as your head explodes?
> > |
> > | That really isn't the point. 'Would you rather be raped or murdered?'
> > isn't a
> > | fair choice, neither is something you should do to someone, eh? Some
> > people
> > | view sex pretty seriously, and this would be an extreme violation, doing
> > it to
> > | someone against their will (as opposed to voluntarily, which is an
> > original and
> > | interesting idea :) is the equivalent of taking control of their most
> > personal
> > | thoughts and desires. Not nice.
>
> > Actuall "would you rather be raped or mudered?" Has been answered by
> > several people I know with the later quite seriously. It's not making
> > anyone have sex with someone else as a controlling manipulation would, and
> > it in know way takes control of any thoughts or desires...I can't see it
> > being all that different from making someone wet their pants. It's a
> > bodily function and one that happens to feel good.
> Umm... orgasm is primarily a mental activity, contrary to popular belief. It
> is not a physiological response, despite perceptions to the contrary.
The act of ejaculation is a physiological response 100%...the stimulus
and trigger are mental you are correct, what the spell triggers the
physiological event, it does not in any way take control of the persons
mind and force them to reveal fantasies or things of that nature. The
spell triggers the pleasure center in the brain, and forces the body to
release the fluids...nothing more.

And just
> because no physical penetration occurs doesn't make it not rape, in this
> instance...

I still say that the comparison is unfair, you are comparing a
physically violent and in no way pleasurable event where someone is
physically restrained and forced to give in to another. The spell does
none of these things. The spell triggers a pleasurable feeling and a
sexual discharge, I am not going to say that you are wrong to compare
the two because I need to see some actual comparisons before I could say
that. How are they alike? I am assuming that you are somparing the
psycological effects on the victim afterwards. If this is the case then
say so. I still wouldn't agree that they would be the same, except in
extreme cases, but I would like some clarification.

> The idea of being forced ot experience and orgasm by a copmplete stranger
> doesn't bother you? You can't see why it would really freak someone out?

I never said that it wouldn't bother me, I am sure that I would be
sufficiently embarrassed, but I wouldn't feel like I had been violated
in a deeply physical and emotional way. I freely admit that some people
would take it more seriously then others, but as I said before it's
hardly the wors thing that you could do to someone.

~Caric
=========================================================================
Date: Mon, 14 Jul 1997 13:47:09 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out
yourSpells,Bringout your spells!!!]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bruce H. Nagel wrote:

Oops sorry guys I meant to send the response through privat e-mail to
Bruce, my apologies hopefully I didn't offend anyone, and if I did I do
apologize.

Caric-the-pissed-at-my-work-compy-shaman
=========================================================================
Date: Mon, 14 Jul 1997 13:52:04 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out your Spells,Bring
out your spells
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bruce H. Nagel wrote:

> > OOOHHH Big fight topic here at the home game. Responsible Magicians....that
> > sounds like a flame war or worse in the making...

I don't think that we have to worry about that.

> I'm just talking about the fact that people are treating lightly something that
> to some would really mess them up. A lot of people are really sensitive about
> sex, though many don't realize this. They think that everyone would rather be
> having sex, because they would, and that anyone would like an orgasm 'free of
> charge', and that it's just funny...

I don't think that is the case at all, we all know that some people are
more sensitive to that particular topic then others, but know one ever
said that everyone would like and it should be the best spell ever.


If you held someone down and stimulated
> them (without permission) until they had an orgasm, would it be wrong? Really
> wrong?

Yes, but it would also be impossible in most cases. You were the one to
bring up the mental aspect of an orgasm...you can't force someone to be
sexually aroused...you could tie them down and manipulate all you
wanted, but unless they were in some odd way enjoying it they would not
have an orgasm.


This is the same thing, you just don't have to touch them because magic
> will let you do it... Someone did that to me, they'd better watch their back.

Will do :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 13:56:12 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: [SR3] Fetish & Exclusive Spells (suggestions)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> In a message dated 97-07-12 20:18:02 EDT, jade@***.net (Jason & Deanna
> Rodhouse) writes:
>
<The Duke>
Well Howdy Pilgrim
</The Duke>
...you have no idea what you have just gotten yourself into. :)

> > Whew! This monkey suit is HOT! Thanks for listening.

> An enchanter reaches out and hands the Monkey a banana..."Hey, you're just
> some guy in musty fur !!! " (snags his hand back before the rabid nature
> comes out... ;)

Caric calmly walks into the room, grabs the musty monkey and proceeds
outside. He then hangs the monkey on the closeline next to his cat and
proceeds to beat some of the dust out of it whilst saying "Ni" to
travelers who happen by.

~Caric
=========================================================================
Date: Mon, 14 Jul 1997 16:14:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Black Death <ddmaster@**.NET>
Subject: Net Books Locations
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Where are the net books located at??
And is there a list of them??
--
Heaven or Hell it does not matter for I am the soul taker and you are
next on my list.
Black Death
=========================================================================
Date: Mon, 14 Jul 1997 14:00:44 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Hacking
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam J wrote:
> >In SR, print is nearly dead. Computers do too much to perform many kinds of
> >theft without knowledge of them. You can't steal cash, only valuables, etc.
> >Stealing important info usually means interacting with computers to some
> >extent.
>
> I would disagree with this one. I thought that the 'Paperless' office was
> supposed to have already happened, but I don't see it.. My 'office', as it
> is, is piled high with paper. Print outs, magazines, books, everything. I
> realize the matrix is supposed to be integrated much more than todays
> computer networks, but I can still see stacks of paper and books on peoples
> desks.

I have to agree with Adam on this one, I for one would always have paper
around, not because I have to, but because I like it. I like the feel
of a good book, or the ability to just lounge around and read on the
couch. Sure all of these things would be achieved with hand held
systems, but it's just not the same.

~Caric sans .sig
=========================================================================
Date: Mon, 14 Jul 1997 22:14:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Net Books Locations
In-Reply-To: <33CA96B7.8FA672FE@**.net> from "Black Death" at Jul 14,
97 04:14:31 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|
|Where are the net books located at??
|And is there a list of them??

If you wait a while, and read peoples .sigs, most of the URLs are in
there....

Pay particular attention to Gurths sig....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 14:06:11 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Spike wrote:

> |>Actually, wasn't there an Ork bodyguard in a book that said something like
> |>"How Quaint...he said Fuck..."
> |
> |Yeah... I seem to remember that. The idea that 'Fuck' just kind of
> |whithered away sometime during the past 50 years is a little silly,
> |it's not like the Crash of '29 was *that* bad. :)
>
> The point is, 20 years ago, words like SOD and BUGGER were unacceptable.
> Who's to say that 'Fuck' won't have lost all power to offend by then?
> (And what's the use of a good swear word if it doesn't have some power
> behind it?)

Ya know that's a very good point Spike (Boggle ;-) Anyway, it's true I
mean look at the word "bitch" it has been slang for awhile, but it
really isn't a big deal anymore, there are songs about it and it's said
all the time on national television here in america. Once it makes it
to TV it's just not offensive anymore durnit!!!

Caric
=========================================================================
Date: Mon, 14 Jul 1997 16:13:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Hacking
In-Reply-To: <33CA937C.1F15@********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:00 PM 7/14/97 -0700, you wrote:

#I have to agree with Adam on this one, I for one would always have paper
#around, not because I have to, but because I like it. I like the feel
#of a good book, or the ability to just lounge around and read on the
#couch. Sure all of these things would be achieved with hand held
#systems, but it's just not the same.
#
what about the star trek-like handheld mini "tablets" they use for textual
purposes?
I could consider those to be much more useful than a book, especially if
they're waterproof.


--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Mon, 14 Jul 1997 14:08:31 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Storytelling
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Gurth wrote:

> > | I even did this for a fight between a PC and a mantis spirit. We'd
> > | stopped the last session just before the fight, and went on there. In the
> > | meantime I'd decided the PC would get killed if we handled this as a
> > | straight BTB fight, so we turned to a more cinematic style; no initiative
> > | rolls, mostly descriptions of actions and what was going on, plus the
> > | occasional attack test for either side. Hey, I wanted the PC to survive
> > | (guess that doesn't make me much of an evil GM, does it? :)
> >
> > I guess that depends on if you left him alive so that you could rip his arm
> > of with an elevator later or not.
>
> I wanted him alive else there'd be nobody to take Anne Penchyk out of the
> CZ (and don't go into more detail about this without spoiler spaces,
> okay?).

Ahhhh I see, message reieved good buddy. Plus you took his leg so you
ARE an evil GM. Sorry Gurth I didn't want it to be true but i'm afraid
that it is.

Caric
=========================================================================
Date: Mon, 14 Jul 1997 14:10:05 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: SR I question
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Gurth wrote:

> > PS: Greetings to all, I hear that 3rd Ed is in the works and suggestions are
> > requested? True? Any special place to send them, and any particular
> > requirements for submissions and suggestions?
>
> Steve Kenson asked for ideas on the list, which naturally got totally out
> of hand...

<shocked indignation>

Us? Totally out of hand?!?!?!

I am shocked and dismayed that you would accuse of that Gurth.

</shocked indignation>

BFG

Caric
=========================================================================
Date: Mon, 14 Jul 1997 22:21:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Hacking
In-Reply-To: <3.0.1.32.19970714161346.007a2eb0@***.iquest.net> from
"Jaymz" at
Jul 14, 97 04:13:46 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
Content-Transfer-Encoding: 7bit

|what about the star trek-like handheld mini "tablets" they use for textual
|purposes?
|I could consider those to be much more useful than a book, especially if
|they're waterproof.

Usefull, maybe. But even Picard likes to pick up a real book to flick
through once in a while...

(I'll use the episode "Cause and Effect" as an example...)

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 14:11:13 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Storytelling
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Gurth wrote:
>
> Gabriel said on 0:01/13 Jul 97...
>
> > "I wish the Mantis spirit killed me."
>
> EGMLOL! Now I just _have_ to make this come true... :)

The prosecution rests your honor.

Caric
=========================================================================
Date: Mon, 14 Jul 1997 14:14:34 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: SR I question
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Damion Milliken wrote:
>
> Gurth writes:
>
> > Finally read up on that backlog, eh? :)
>
> Unfortunately, no - I decided that lurking was boring (I was reading all
> these cool threads that I wanted to post comments about, but couldn't since
> they were from October last year... :-)).
>
> > Steve Kenson asked for ideas on the list, which naturally got totally out
> > of hand...
>
> I hope he's got a lot of time to collate all of the suggestions he'll get.
> I've got some 30 points to bring up... Do people think it would be better
> to:
>
> a) Send such suggestions directly to Steve?
> b) Post suggestions collated in one big message so that those who couldn't
> care less can nuke them easily?
> c) Post suggestions individually so that they can be discussed by the list?

I for one would like to get some discussion going on them, I think that
Steve asked us for that very reason, he knew that we would tear it all
appart and rebuild fourteen different ways. We may not all agree on
anything, but Steve can get a rough idea how a majority feels as well as
feedback and ideas from people who at least marginally know what the
hell they are talking about. (In regards to SR at least :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 15:22:38 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Shadowrun Fluffy?
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

>...... Anyway, it's true I
> mean look at the word "bitch" it has been slang for awhile, but it
> really isn't a big deal anymore,.......... Once it makes it
> to TV it's just not offensive anymore durnit!!!


If ya think so..try and say it to my wife..But I advise you to
duck..quickly..And then running would probably also be good advice..
:)
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 14:20:39 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Living material links
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Steven A. Tinner wrote:

> At the risk of being called an evil GM ... do you think it would be
> feasible to use a runner's kid as a material link for ritual sorcery?

(Sorry Bull) I would have to say absolutely, unless the person is not
emotionally attached to the child at all. Anything that has emotional
significance for the target should work. In fact I would say kids would
work really really well.

> Going on the DNA theory, the child has at least PART of the father's DNA
> right? So there should be a flicker of a weak link there, and then of
> course there's the fact that the father/son emotional bond could act as a
> link.

Possibly, but unnecessary...see above.

> Anyone have any problem with there being a similarity (Is that the term?)
> link/connection between father and son?
>
> Any suggestions for combining this with blood magic for a truly hideous
> ritual?

Game mechanics wise? No. Player wise? Yeah, I kinda liked Bull. .]

Caric-the-eye-pokin'-shaman
=========================================================================
Date: Mon, 14 Jul 1997 14:22:42 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Spike wrote:
>
> |Don't take this the wrong way Halo, but I think I finally figured out your
> |"nickname" of "losthalo". Fallen Angel indeed. ;]
>
> Duhhhhhhhhhhhhh...........
> I've been reading it as los(th)alo....
> Duh....

<handing Spike a carp> You do it, you need to handle this one yourself.
<shaking head sadly>

Caric :)
=========================================================================
Date: Mon, 14 Jul 1997 17:40:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Orgasm Spell - Should they, or shouldn't they [Was Mysticism...]
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I've been following this thread almost from it's inception, and
finally decided to throw my two p into the arena.
I think it comes down very much to a matter of personal mores what
people are willing to endure when it comes to mental manipulation
spells. A number of people have expressed that they feel the use of a
spell like Orgasm constitutes rape, and I can completely understand
their position.
Myself, I'd much rather have to deal with something like induced
orgasm, as opposed to having my mind controlled against my will, or even
worse, having it read or even deep probed by some unscrupulous mage.
After the Orgasm spell, I might feel a little embarassed [well, a
LOT embarassed, especially if it happened in front of a bunch MANLY
runners!], but I'd blow it off (or maybe slug the mage in the face,
reasserting my manhood! What if it's a woman? I'd kiss her first, THEN
slug her in the face!).
Someone using a Control Actions type spell on me, would definitely
get my goat, as I don't like being forced to do ANYTHING against my will
[I guess that's why my characters are usually so willfull!]. And they'd
better pray they were FAR away when I got out from under it, cause I'm
going to wail on them one minute for every minute they had me under. I'd
definitely be pissed.
If someone mentally probed my mind, I'll tell you right now, unless
they had a DAMN good reason for it, they'd be suffering from a 10mm
migraine in about 1 second. I, personally, am a VERY private person, and
DO NOT like the idea of someone traipsing about in my thoughts unbidden.
What I reveal to others is what I CHOOSE to reveal. This would be a
violation to me in the truest sense of the word, and I'd definitely
qualify it as rape.
In my game world, Mental Probing without the recipient's prior
consent IS classified as Rape, and while dificult to authenticate, is
prosecuted as such [a note to all you mentalist mages out there :-].
But, like I said, I can understand those who aren't as offended by
mental picking about, as they are by artifically induced emotions. It's
all depends on your point of view.

Kohl, who says,' first mage that reads MY mind, will get a sneak preview
of what's in store for him, when I catch him!' :-}.
=========================================================================
Date: Mon, 14 Jul 1997 17:42:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Spell types (was Re: Centering vs Penalties)

In a message dated 97-07-13 16:00:30 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> |Then I really hope you also allow for those people caught in the area
> effect
> |of such spells to have access to their armor for resisting the damage.
>
> Why? If the effect spreads out in astral space and then grounds through
all
> the auras visible in the area???
>
Okay, I know I snipped what was after this, but it was another example of
material taken out of context.

A Manaball, or any Area of Effect Combat Magic, does NOT ground into all the
auras that are within the potential area of effect. It only grounds into a
single target, then blossoms inversely (outward in) into manifestation
afterwards. Thus, if you hit the guy with a Body of 4 with a Powerball, gain
6 successes, and there are three targets with higher body in that area, they
they are resisting the spell based upon the 6 successes, and not upon their
own attributes.

At least that is how it's been interpreted by the people here...(shrug).

-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:45:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Spell types (2 of 2) (was Re: Centering vs Penalties)

In a message dated 97-07-13 16:00:30 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> "Ground" is a very vague concept.
> If the FLOOR is made of artificial material, the T# for it is in the
double
> figures. If it's something like Tarmacaddam, the t# would still be high,
as
> would concrete.
>
> Only if the ground is made of rock or earth with the t# be low....
> --
>
Okay, this is the part 2 to my previous posting. T# for man-made stuff is
not necessarily high. Standard Concrete, even the Ferro-concrete, is not
higher than a 6, which is far better than the troll or the car (high body
metahuman or 8 for a standard vehicle). Reason being is simple. Concrete is
a mixture, not a polymer. mixtures do NOT require chemical change while a
polymer (or similar material) requires chemical change.

-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:47:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Wrong?/Not Wrong? (was Bring out your...)

In a message dated 97-07-13 16:05:58 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> Will you stop saying "WRONG!!!" as if you're jumping up and down with
glee!
> And again, no, I'm not wrong.
> The Ghost dance drew the horrors because of the sheer magnitude of it all.
> EVIL BLOOD magic can draw horrors in much smaller doses.....
> --
>
Sorry, It's a goofy habit I know. And it's not with glee, it's a variation
on the "buzzer" and "blip" stuff that I've seen earlier on the list.

And besides ... it's not with glee. It's with anxiety...
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:48:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

In a message dated 97-07-13 16:30:11 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> That's a nice way of putting it....
>
> Poetic, aren't we???
> :)
> --
>
Hey, somebody's gotta try.. 9~;]
-Keith
(the curly hat of imagination smiley)
=========================================================================
Date: Mon, 14 Jul 1997 17:50:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Demon Magnets (new topic for the day)

With the questioning of the horror attractions due to Blood Magic and the
like, and the various opinions bouncing around like normal, could anyone
really give a good summary (with light explanations) list of what types of
phenomenon in general attract "the Horrors."

Good Blood Magic, Evil Blood Magic, it's all "en muerto magicke de sanguine"
(gods I hope I got that right).

-keith
=========================================================================
Date: Mon, 14 Jul 1997 17:51:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Mysticism [New Spells for Old,or Bring out
yourSpells,Bringout your spells!

In a message dated 97-07-13 19:40:28 EDT, NAGELBH@******.ACS.MUOHIO.EDU
(Bruce H. Nagel) writes:

> > Don't take this the wrong way Halo, but I think I finally figured out
your
> > "nickname" of "losthalo". Fallen Angel indeed. ;]
>
> In fact it is a heckuva lot more complicated than that, but that's one
> interpretation. Like a lot of things I choose for myself, it can swing
both
> ways... It also talks about my realization that I'm no longer a
Christian,
> though I have standards and morals. And it says that maybe instead of
> wanting
> a halo I want other things right now. It also says that maybe a halo
isn't
> worth having, rather there are better ways of judging things and looking
at
> them. Lost illusions and mistaken ideas. Look at me, waxing all
philosophic
> over my netname...
>
>
And in a single breath no less....anyway...back to the listing...
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 22:55:11 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Demon Magnets (new topic for the day)
In-Reply-To: <970714174731_-90577834@*******.mail.aol.com> from "J. Keith
Henry" at Jul 14, 97 05:50:02 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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|
|With the questioning of the horror attractions due to Blood Magic and the
|like, and the various opinions bouncing around like normal, could anyone
|really give a good summary (with light explanations) list of what types of
|phenomenon in general attract "the Horrors."
|
|Good Blood Magic, Evil Blood Magic, it's all "en muerto magicke de sanguine"
|(gods I hope I got that right).

Well, you could add VERY STRONG emotional echoes to that list.
When the barriers do finally start to break down, I imagine the first places
they'll start to come through will be places like Aushwitz(sp?), and the
Native-American "Re-education" camps.....

(Along with major ritual sites like the GGD and the mini ghost dance
performed by Verner, and Aztlan, what with their prolonged use of bad blood
magic....)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 17:54:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Cyberpsychosis (was cyberware...)

In a message dated 97-07-13 19:43:05 EDT, kimc@**********.COM (Kim
Christiansen) writes:

>
> So, on this topic, I just finished reading Never Deal With A Dragon again,
> and there was this dude named Radley in the book that was definite
> Cyber-Psychosis. He was flat out wacked. How do you fit that into the game
> via SR rules. I have a character in my game that unless his CyberWare
wasn't
> Alpha grade, he'd be a cyberzombie. He played it cool, detached, not quite
> human. But would it manifest itself as a detachment from humanity or a
> revenge on humanity??????????????
>
> kim
>
>
Actually, Kim, that is something that would have to be decided by the GM and
yourself, IMO. Humanity, of which the games here have an attribute for, is
something that reflects much.

Something I found interesting is the Otaku "Charisma" definition is fairly
upbeat. It is the "reflection of the self image." Now I know that Willpower
is the Cybermantic attribute of effect, but what about Charisma. Couldn't
that be part of the formula as well?
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:58:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)

In a message dated 97-07-13 21:03:25 EDT, justin@******.NET (Jaymz) writes:

> #Actually, it's really lost its power to offend anyone but the really
> sensitive
> #even today. It's bland now, overused, and can't really get to you.
> I dunno, what would happen if you happened to say it to you boss??
>
Mine would be listening to see if I was still mad at her. She's made othe
remarks where she's twisted mine, and other's, words. However, I got really
made when a box broke and shattered my toes last year, started swearing SR
style and it really through her for a loop. She knew the intent, but
actually asked me what they all meant.

-Keith
=========================================================================
Date: Mon, 14 Jul 1997 18:03:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Aura Shrouding (was Re: Area of Effect Spells and Astral
Targeting)
Comments: To: mbreton@**.netcom.com

In a message dated 97-07-14 00:15:54 EDT, mbreton@**.netcom.com (Matb)
writes:

>
> Again, depending on how you reason Masking. The spell bumps into a fake
> aura (or is given false parameters by the casting mage). Well, it looks
> like it's the target, so it flows through - but to where? If it's a
> falso image, it is by definition .not. the aura of the target. Ergo,
> difficulties.
>
>
I know that in the games here, the concept of a "false auras to trick combat
magic" has come into debate about a year ago. The decision reached had
something to do with the on example of "thisaurawilldothankyouverymuch"
(forgot the rest, blocked the wrong part for replying).

We created an Illusion spell we dubbed Aura Shroud, which creates a "truly
false aura" with no groundable solution, thus directed combat magic and
similar magic (such as Mind Probe) would fail. Of course there was a "spell
intelligence" test, sort of like perceiving invisibility involved, just keep
some game balance.
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 14:55:50 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: [OT] Happy Fun Ball!!
MIME-Version: 1.0
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GRANITE wrote:
>
> Since nobody else mentioned it..I'll do it..
>
> M
> I
> C
> R
> O
>
> S
> P
> O
> I
> L
> E
> R
>
> F
> O
> R
>
> M
> i
> B
>
> Did anyone else Notice the Happy Fum Ball [TM] in MiB?? I started
> laughing in the theater as soon as I Saw it..My wife thought I was
> crazy...

Well Granite...you are crazy. I did see the happy fun ball though and
laughed my ass of as well. :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 18:09:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Demon Magick [New Topic for the Day!]
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
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As to what types of things attracts Horrors [or as they're known in
Shadowrun, The ENEMY], I'd say suffering, pain, any violent emotion.
Hate, anger.
This is for those that feed on this sort of hting.
Others are attracted by life, pure and simple. They thrive on the
destruction of life, consumption of the life force.
Some feed on flesh. There are [or will be in a few thou years] that
will pretty much feed on just about anything and EVERYTHING. They're
what caused the Scourge, stripping the land of everything.
Thankfully, the Mana Level 'atmosphere' is too low to support the
VAST majority of them, but one or two have been slipping thru the
cracks, if only for a short while, like a fish temporarily out of the
water.
It's only when great transforming magicks like The Great Ghost
Dance, or the [.01 MP block deleted by sysop] in the Shadowrun book,
House of the Rising Sun, occur that the 'atmosphere is made JUST that
much more livible for these creatures to return.
They're presence in the SR World should be RARE. Players should
only have ONE direct encounter with such evil in the course of their
character's lifetime. Of course, that doesn't rule out encountering
those mortals who have literally 'sold their souls' for the power these
beings bring, in exchange for preparing the world for their return
[think Mr. Morden from Babylon 5. He's the perfect example of such an
agent.].
And like the Shadows, The Enemy is still VERY weak, so to speak,
which makes their machinations, when they do come about, all the more
Machievellian.

Kohl, whose getting a SHUSH! from a strange painted faced elf, replying
'WHAAT?!?'.
=========================================================================
Date: Mon, 14 Jul 1997 15:05:42 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Whatever happend to the photos?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Steven A. Tinner wrote:
>
> Maybe Steve K, or Mike could better answer this question, but ... Does
> anyone know
>
> A - Who took those cool photos that are in the Seattle and London
> Sourcebooks?
> B - Why (aside from price) FASA stopped using photos in their books?
>
> I always like them, but being a photo minor in college, that's to be
> expected. ;-)
>
> Also, we're thinking of dressing up a certain Ork Decker, and need some
> suggestions for how to make DURABLE, easy to weat tucksm and ear points.

Try using the vulcan ears, I know you can buy those at specialty stores
like Spencers and such.

> The greenish skin tone comes natural to Bull, so that shouldn't be a
> problem ... ;-)

I'm sure it does. :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 17:15:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: Demon Magick [New Topic for the Day!]
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970714220928Z-8204@*********.boston.deshaw.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Thankfully, the Mana Level 'atmosphere' is too low to support the
> VAST majority of them, but one or two have been slipping thru the
> cracks, if only for a short while, like a fish temporarily out of the
> water.
> It's only when great transforming magicks like The Great Ghost
> Dance, or the [.01 MP block deleted by sysop] in the Shadowrun book,
> House of the Rising Sun, occur that the 'atmosphere is made JUST that
> much more livible for these creatures to return.

I don't think it's too low for them to live in, just too low for them to
get through. Once they get through, they can exist for awhile in the
lower mana world. It's the getting through that's the hard part.
Spoilers for Mike

















A character in my group (BTW we love the whole ED/SR crossover stuff, and
made characters accordingly) was basically Thought wormed as a child. He
killed 13 people before Tir tairngire mages could get the 'spirit' out of
him. Now it has come back with a vengeance. They just released it,
rahter unwittingly, of course. Now they have to deal with it. :)
Should be interesting. They already 'killed' the horror in the kaer.
Actually just an incredibly good illusion. I'm looking forward to a
summer of terror. :)
If anybody else has any really good ideas about what to do to them,
please share. :)

-Court



/* Court Schuett, a totally modern boy.

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The bells are pealing
And they're revealing
The simple key to happiness
It isn't evil it isn't good it's only
What the bells possess
The bells explain what they've been missing all along
They were disorganized and that was what was wrong
And now they know
The way to go:
The bells are ringing, they hear the sound
-They Might Be Giants
*******************************************************************************/
=========================================================================
Date: Mon, 14 Jul 1997 18:31:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Demon Magick [New Topic for the Day!]
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

SPOILERS FOR MIKE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
!
!!!!!!!!!!!!!!!!
!
!
!!
!
!!
!!
!
!!
!
!
Thirty Lines for Spike!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

> I'm looking forward to a summer of terror. :) If anybody else has any
>really good ideas about what to do to them, please share. :)
>
> Hmmm, you raise an interesting point there on my 'slipping thru the
>cracks' and hanging around once they'r e here. That fit's with the whole
>'[.01 delet by sysop] the Enemy are trying to build in Harlequin's Back. I'm
>reconsidering it.
> Looking for ideas to torture you players? How cruel! How juvenile! How
>much info do you want to make their lives REALLY miserable!!!
>
>GaRGiRe@*^@&#^@#&^@ the Unspeakable (Really!), Evil GM, Taxidermist, Notary
>Public.
=========================================================================
Date: Sun, 13 Jul 1997 18:32:45 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Spell types (was Re: Centering vs Penalties)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> A Manaball, or any Area of Effect Combat Magic, does NOT ground into all the
> auras that are within the potential area of effect. It only grounds into a
> single target, then blossoms inversely (outward in) into manifestation
> afterwards. Thus, if you hit the guy with a Body of 4 with a Powerball, gain
> 6 successes, and there are three targets with higher body in that area, they
> they are resisting the spell based upon the 6 successes, and not upon their
> own attributes.

Erm. Bad things happen from this. Target the powerball at the Elf Mage
(body 1) and the Troll really sucks it in. Or worse, target it into the
microbe (body: fractional) and watch ever'body keel on over.

I think it's been explained that you take the dice rolled by the mage
and compare it individually to each target (er, subject.. each affected
person, let's leace it at that).

Mage rolls 3, 3, 6, 11:

Guy with (Att) 3 resists v. 4 successes
Troll with (Att) 8 resists v. 1 success.

I've always pictured manaballs as having an Akira effect: This (x,y,z)
area No Longer Exists.

> At least that is how it's been interpreted by the people here...(shrug).

> -Keith
=========================================================================
Date: Mon, 14 Jul 1997 22:20:44 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Shadowrun ML demon <shadowrn-ml@*******.hanse.de>"
<shadowrn-ml@*******.HANSE.DE>
Organization: Nightmare on Coin Street
Subject: Re: Physical Adept Powers

-----BEGIN PGP SIGNED MESSAGE-----

Aaron Jones <aaronj@******.COM> writes:

> With the recent posts about physical adepts (and me playing my
> first), I was wondering what (if any) new powers other people had come up
> with. Any takers?

You might check out our (still uncomplete) set of houserules we put on
the net under:

http://porter.desy.de/~greve/houserules/

or (if the direct access doesn't work) via my homepage (address in
signature). We got some new PhysAd powers there. Mostly from the PA
Handybook that was kinda outdated by the Awakenings plus the abilities
in the PA handybook were either vastly overpowered or too cheap,
usually.

You can also find a gzipped postscript version on my page in case you
like hardcopies... ;-)

Later,
Georg

- --
Georg C. F. Greve <greve@*******.hanse.de>
http://porter.desy.de/~greve/
"People who fight may lose. People who do not
fight have already lost." -- Bertold Brecht

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Date: Mon, 14 Jul 1997 15:30:01 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Shadowrun Fluffy?
MIME-Version: 1.0
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GRANITE wrote:
>
> >...... Anyway, it's true I
> > mean look at the word "bitch" it has been slang for awhile, but it
> > really isn't a big deal anymore,.......... Once it makes it
> > to TV it's just not offensive anymore durnit!!!
>
> If ya think so..try and say it to my wife..But I advise you to
> duck..quickly..And then running would probably also be good advice..
> :)

I'll jot that down. :)

BTW Granite when I select reply to author on your mails from the list
they default to your personal address. Other's don't however. Maybe
i'm the only one, but I thought that I would point it out.

Caric
=========================================================================
Date: Mon, 14 Jul 1997 17:04:45 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <ltwiss@****.cyberport.net>
From: VÆL <ltwiss@********.COM>
Subject: Re: Net Books Locations
In-Reply-To: <818.199707142114@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
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If memory serves correctly, Spike wrote:

> |
> |Where are the net books located at??
> |And is there a list of them??
>
> If you wait a while, and read peoples .sigs, most of the URLs are in
> there....
>
> Pay particular attention to Gurths sig....

Maybe it's the way I'm reading the above... but it would seem as
though you are feeling a bit snippy today, aren't you Spike? <g>

In short form:

Location to start finding SR Net Books
http://www.interware.it/shadowrun
Look under the link: NERPS

As for a list of Net books:
Paolo has the best archive on the net. (IMHO)

Vael

"One of the most terrible moments in a boy's life, is when he discovers
his father and mother are human beings who share a love that he
can never quite taste. It's a loss, an awakening to the fact that
the world is there and here and we are in it alone.
The moment carries it's own truth; you can't evade it."
- Duke Paul-Muad'Dib Atreides
=========================================================================
Date: Mon, 14 Jul 1997 17:15:37 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <ltwiss@****.cyberport.net>
From: VÆL <ltwiss@********.COM>
Subject: Re: Whatever happend to the photos?
In-Reply-To: <199707140621.CAA17629@***.ncweb.com>
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If memory serves correctly, Steven A. Tinner wrote:

> Maybe Steve K, or Mike could better answer this question, but ... Does
> anyone know
>
> A - Who took those cool photos that are in the Seattle and London
> Sourcebooks?
> B - Why (aside from price) FASA stopped using photos in their books?
>
> I always like them, but being a photo minor in college, that's to be
> expected. ;-)

I, personally, thought they looked a bit hoakie. I mean come on, what
is with the maid's uniform on the restaurant hostess lady? Or the
plastic lumps on the "ork's" face?

I look at the photo's and laugh. Sorry, but I really do. Of all the
art work done by FASA the material I have spent the least amount of
time looking at is the RL photos.

But then again, I hate, and I do mean hate, live action RPing. When I
look at those photo's I instantly think: convention costumes.

Hoakie. <smile>

Vael

"One of the most terrible moments in a boy's life, is when he discovers
his father and mother are human beings who share a love that he
can never quite taste. It's a loss, an awakening to the fact that
the world is there and here and we are in it alone.
The moment carries it's own truth; you can't evade it."
- Duke Paul-Muad'Dib Atreides
=========================================================================
Date: Mon, 14 Jul 1997 19:41:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Plot idea for a Media-based Shadowrun
MIME-Version: 1.0
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I just had an idea for a Shadowrun for media type characters, as
presented under the alternatives in the Shadowrun Companion book.
After having just sat thru a marathon with a bunch of friends,
watching Full Metal Jacket, Braveheart, and Apocalypse Now, and Forrest
Gump (hey, we needed something to keep us from killing ourselves :-), it
gave me that oh so gentle reminder of how crazy war REALLY is.
A good friend of mine was an Airboure Ranger, and some of the
SNAFUs he tell me about when he was in the service, have me almost
ROFLOL in shocked horror! (No, NOT you! <beats astral critter back with
stick>).
Anyway, since war up until now is really just a 'controlled' bunch
of insanity, how much more so would it be like where you have large
armies of corporate mercenaries, slugging it out, not over food, or
territory, or racial disputes or religion, but over RATINGS, and who can
field the better weponry, to better annilate the enemy. (<looks to side>
Don't start! <hears whimper in background>)
The media characters could be covering the war from the POV of the
soldiers who actually have to duke it out in this insanity, while their
corporate masters sit thousands of miles away, drinking mint julips,
congratulating themselves on another business coup. They'd be facing all
the danger and the excitement (?) as they travel with their asigned
platoon, trying to put a human spin on a very inhuman set of
circumstances.
It could also be used to incorporate Army or Marine type
characters, maybe evn Spec Forces, like the Ares FIre Strike Teams, or
Saader Krupps' bad boys. They'd have to bleep out any personal
identities or facts, but that's easy enough. Think of the Squad leader,
whose suddenly saddled with these telejournalists by his corporate
superiors. And the grunts themselves. How do they react to these
'non-combatants'?
And what kind of ho...terrible things would they encounter in the
course of the mission, when you have men (and women) running around,
trying to kill each other in pursuit of an illusitory goal out in the
middle of nowhere? Man isn't all that removed from total savagedry, and
it only takes a little push to knock some people over the edge. Who
knows, some of the atrocities they meet up with may even be perpetrated
by their own group!
Interrogations conducted on captured personnel, by pushing them,
one at a time, out of a flying helecopter? Drumhead trials; battlefield
justice. 'Friendly' Fire?
And what about those indigenous peoples caught up in all the
confilct. You can't convince me that in places like the Middle East,
where some of these peoples have lived for thousands of years, were ALL
evacuated so a couple of corps can have a clear playground?
Okay, enough ranting from me. It jsut always bothered me that these
'Corporate Wars' that keep popping up in game book references are never
explained fully, and seemed mostly a pointless excuse in Whose Got A
Bigger 'Credstick'. Just my spin on things. I'm audi.

Kohl

Joker: How can you shoot women and children?
Gunner: Easy...you don't lead 'em as much.
--from the movie, Full Metal Jacket
=========================================================================
Date: Mon, 14 Jul 1997 17:39:41 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Shadowrun Fluffy?
MIME-Version: 1.0
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> I'll jot that down. :)

Put it under rules to -live- by ;)

> BTW Granite when I select reply to author on your mails from the list
> they default to your personal address.

I have been haveing a bit of the same problem..it isn't me it is the
list..Occasionally this starts happening..I havent changed anything
in the way I post for...Hmm..At least 6 months..probably a lot
longer..

> Other's don't however.

I got the same thing from your message..And several others..

Maybe
> i'm the only one, but I thought that I would point it out.

Thanks..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 19:50:27 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Living material links

On Mon, 14 Jul 1997 12:11:22 EDT Tim Cooper <z-i-m@****.COM> writes:

>And of course the last novel shows that it, the sacrifice, doesn't
>always have to be LITERAL.


Careful there. I've only read the first one:)

--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: I'd like to know ...

On Mon, 14 Jul 1997 17:11:16 MEZ-1MESZ HAUPT ULRICH FB08
<sandman@****.uni-oldenburg.de> writes:
>Hello !
>
>I have thought about some questions which I would like
>to have answered. Maybe some of them are considerable
>to the third edition SR3!
>
>1) Watchers have a base time of 120 minutes to find
>people, (IMO: astrally) known by the summoner. A
>sorcerer travelling astrally has just the role playing
>chance to find someone. And now for the question ...
>Are watchers better at finding people than his master ?


Yes, they are. The watcher *lives* in the etheric plane, it is made up of
the very energies of which the astral consists. In effect, the wather has
the home court advantage (even if he isn't very bright:)


>2) How long does initiation take ?
>I think it should take at least 1 day per grade if
>no quests are wanted.


Actually, in my mind, that depends more on the individual. I just sent
this off to one of my players the other night (please ignore what may be
a slightly condescending tone, the player this was addressed to has a bad
habit of not spelling much of anything even close to right:)

---
You get to be an initiate (pronounced e-ni-she-it) by initiating (long a
sound this time:) Initiating is a special deal for magicians that a)
grants them access to big time magic and b) increases their Magic
Attribute. You initiate by undergoing certain rituals (usually a sort of
introspective self-exploration type thing) and spending a buttload of
Karma;) Ever had one of those moments where you're stuck, can't see the
way out, then suddenly everything just sorta clicks and it all makes
sense? Suddenly, the way out is clearer than anything you've ever seen,
and all that's changed is your point of view. That kind of thing is what
happens in an initiation. You're maxed out, then the initiatory
experience happens and everything is opened up to a whole new level, and
all that's changed at all is your point of view, except that know there's
a whole new list of options open to you. It's a neat deal:)
---

IMO, the initiation itself takes no time at all, it's the sudden changing
of viewpoint, that moment where everything just, well, 'clicks' and
becomes crystal clear. Imaging tackling with a problem from a certain
point of view, suddenly you experience a shifting of your viewpoint, and
the solution becomes clear. That single moment (when you actually
initiate) takes no perceivable amount of time. It's the introspection,
meditation and ritual you spend getting to that point that takes time.


>3) In my opinion the damage from falling is too harmless!
>One Character jumped out of a window and missed the rope.
>So he was falling 14 Meters (ca.42 ft) down on the street.
>He had to resist 6T (7T-halve impact armor) and got only
>medium damage. I think there should be at least some
>broken bones if falling such distances! I suggest the power
>should no be halve hight in Meters. Better take just the
>hight itself!
>What do you think ?


I don't know, where's the rule in question located (FoF?)?


>4) When does the bonding from a focus break ? A thief
>stole two spell locks and a force 2 power focus. I
>could not find a rule what exactly must happen to break
>the bonding! Is it enough to seperate the focus (what
>distance?) from the wizard or be there be something
>magical?


Well, the focus goes inactive as soon as it leaves the hands/person of
the owner (the person the focus is bonded to). The only way you can
actually lose the bonding itself, however, is a) for it to be overcome in
astral combat (ala grounding) or b) for someone else to invest Karma in
bonding the focus. The appropriate texts are pg. 137 (Bonding) and pg.
139 (Grounding Through Foci) of the BBB.


>5) If the bonding was not broken shouldn't it be very
>simple for the sorcerer to track the astral trace back ?
>How does a hermetic circle or ward disturb the astral
>line ? Any ideas ?


Well, the caster can send a watcher to find the item, but it will stopped
by a ward, or a hermetic circle (if in use) or a medicine lodge. Seems
like I remember that a focus can be used as a material link in ritual
sorcery, but can't find the reference anywhere. Is this a house rule I
saw on the list, or could someone please give me the page reference for
it?


>6) And now for something completely different ;-)
>Which modifiers conzern an attacker shooting out of a
>driving car shooting someone running from it ?
>(A Chrysler-Nissan Patrol-One driving at 25 mph through
>a park hunting the _poor_ shaddow runners running away!)



I'd say probably just the Attacker running modifier (Target Running maybe
also, GM's discretion)


>7) I found in VRII that the damage codes have the following effect:
>L - 1 box
>M - 2 boxes
>S - 3 boxes
>T - 6 boxes


For those wondering, that's in the section on icon damage, specifically
the condition monitor table (page 124) of VR2 (my copy, anyway). I seem
to have a first printing (at least, I can't find a printing number
[though I can't find one on my copy of Grimmy, either, and I know it's
not first printing]). In any case, could someone with a later printing
check their copy?


>Is it a printing error or didn't I got the idea ? (I'm sure you
>have disussed this earlier, haven't you ? )


I don't know. If we've talked about it before, I missed it, and the same
thing appears in my copy, too.


>thank you for your effords of answering me !


Don't mention it:)


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Changing the System (Was [SR3] Magical Magic)

On Mon, 14 Jul 1997 11:56:05 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:
<snip>
>Obviously the Drain CAtegory +1 modifiers aren't enough.
>Damage Staging 1 should prolly be +2 Drain category or +1 Drain and +X
>Drain
>Target # to resist. This makes it harder to just shrug off that
>Deadly Drain.


Here's what I'd use, if I were to decide to allow a spell designer to
alter the staging involved in the spell:

Staging for Drain or Beneficial Spell Effects (Heal, Combat Sense, etc)
1 +2DL
2 -
3 -1DL

Staging for Damaging/Detrimental Spell Effects (Control Thoughts, Mana
Bolt, etc, etc)
1 -1DL
2 -
3 +2DL

This all assumes that the caster's staging for the spell effect remains
2. The Effect Staging modifiers also would not apply that way to
beneficial spells, only to damaging ones.


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

On Mon, 14 Jul 1997 12:24:45 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:

<snipping myself>
<<Actually, it states that you cannot target someone by seeing a bit of
their aura around a corner, for instance.>>


Well, the target must be within the caster's LOS (and partial cover
modifiers apply, lighting mods wouldn't necessarily on the Astral). So
long as you can see enough of them to hit them with a gun (skill and
lighting aside:), you can target them with a spell.


<<I've been informed of a change in this in a later printing of the BBB
which does allow astral sight to target without the need for physical
sight.>>


My copy's 11th printing, what's yours?


<<No, I'm not kidding. Even being informed that assensing can be used to
target otherwise invisible opponents can make sense to me. What is so
confusing? I think people get confused with this system when they start
bringing their own assumptions to it, or draw conclusions out too far.
Certainly a few points (grounding, though once I read the sections and
understood it, I don't have a problem making rulings on this myself)
confuse people but for the most part it's clear.>>


The problem is that if the book were laid out _that_ clearly, no-one
would have these problems:) And, as *I* read the section of book
pertinent to this discussion (Spell Targeting, p 130, SR2), Astral
Perception becomes a perfectly valid method for spell targeting, with the
restriction that the person must be able to see the target with their own
vision or an extension of that vision which does not technologically
enhance or alter the original image of the target. For that matter, I
always found that the way the Astral stuff is written up to be fairly
clear (all things have an astral reflection, this reflection behaves in
*most* respects as the object itself. Glass is transparent and can be
assensed through, mirrors reflect, both the image of the person and the
astral image of the person's aura. A magnifying lens magnifies, even on
the astral. Why? Because that's what those objects do! :) However,
conctention exists, because some parts of the descriptions involved don't
make sense (like, inanimate objects' astral reflection is due to
reflected light? Hmmm, maybe reflected *elemental* light [like sunlight
or firelight]). Things need to be clarified, explained, and organized
(Why do I need to read three different sections of one book, plus
portions of another book, just to figure out spell targetting?).
Everything that's pertinent to a particular section should be included in
that section, which it isn't right now. I'd like to see that changed,
even if it means some information gets repeated (not an entirely bad
thing, since I was told that it can take hearing something 16 times
before a person *really* commits it to memory [gross generalization, I
only take about 3 or 4, 5 or 6 at most, usually:) ]).


--
-Canthros (did I rambel enough? :)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Astral Targeting <warning-grounding involved>

On Mon, 14 Jul 1997 12:30:04 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:

<<My take on spell targeting prior to hearing of the correction in the
3rd printing was this: All spells need a 'bridge' from astral to the
physical to affect the target.>>


With you so far...


<<In grounding, an active focus provides this astral-to-physical
bridge.>>


Still with you:)


<<Otherwise, something must provide it. In the case of my previous
understanding, wherein physical sight (not assensing) could provide this,
allowing the spell to travel to the target's aura and ground from it into
their physical form (doing damage or what-have-you).>>


Okay, now our opinions diverge:) I've always figured spells ground into
the auras of astrally inactive auras (like that of a mundane or inaminate
object) by traveling through a sort of 'limbo' somewhere between the
etheric and mundane planes. On further thought, this doesn't quite work,
but...


<<Something needed to provide this bridge. Now, if they reversed
themselves in the 3rd printing and decided that assensing *could* target
a spell for a target you could not physically see, well... Now there is
a gap.>>


I'm still not sure what you mean. The book doesn't say that you can
target something you can't see (except indirectly in the case of
area-effect Manipulations), but it does say you cannot directly target a
person that you cannot see, because you cannot 'see' their aura to synch
with it. The caster has to have LOS to the target (and yes, glass and
mirrors, as well as partial cover modifiers, count). As I said in
another post, if you have enough LOS to aim a gun at them (or their
image, in the case of mirrors), you can target them with a spell. The
advantage of Astral Perceiving is being able to ignore lighting modifiers
(under normal circumstances).


<<What forms the 'bridge' here? Their astral-aura-to-body connection?
No, because if they are a mundane, or a magician lacking active foci, you
cannot cast spells on them from the astral, can you? An active focus on
them would allow you to, because it is a constant bridge. When astral
(assensing or projecting) you could only cast at astrally active targets
(spirits, foci, barriers, et cetera).>>

Warning!
Grounding Ahead!
Warning!

Not so, because you are still active on the physical plane while
perceiving, you're still receiving info from those senses, they've just
been shoved a bit out of the way in order to give the astral information
dominance. Spells seem to be a special case, because they require that
the caster have a presence on the same plane as the target of the spell,
not that the spell itself be active on the physical plane (were it that
way, you'd only be able to cast physical manipulations at mundanes and
inanimate objects). Spells seem to create their effect by manifesting in
a very specific way which releases that energy on the target according to
the caster's desires. The spell effect is produced by the transfer of a
spell's astral energy to the physical plane, resulting in a *temporarily*
dual-natured entity, which almost immediately afterward becomes
single-natured (extrapolating this from the description in the Grimoire).
Sustained spells create a similar effect, but they must (seemingly)
remain dual-natured so long as they are sustained. Also, the act of
spell-casting connects the auras of the casting magician and that of
his/her target(s). Presumably, one can ground through a sustained spell
(or a sustaining magician) by nature of this fact (you know, for the
first time in my life, I begin to see the logic behind that stance), and
grounding in this manner could also hit the target(s) of the spell, as
well as hitting the spell and magician sustaining it. The reason you
can't ground through a sustained spell:

The spell construct is the same as the spell itself, and the channel that
the magician opens up to funnel astral energy into it is part of the
spell. They are one and the same and it is never implied (IMO) that they
are separate distinct entities in astral space. And a spell cannot target
another spell (p 148, SR2). This is also the only reason I can think of
for not being able to ground through a sustained Manipulation
(Manipulations seem (to me) to be dual-natured by the description I read
on 150 of SR2). Note: manipulations require a physical presence in order
to be cast.

This most recent insight also explains to me why a magician suffers Drain
from casting a spell: it's not the channeling of astral energy through
his body, he doesn't channel astral energy through his body or you'd have
a sustaining magician suffer drain *every*turn*the*spell*is*sustained*.
The Drain is the result of the act of will involved in making the astral
energy do what you want, the act of making it work according to the
formula of the spell being cast.


<<This is why I thought the way I did, and would like an explanation if
someone has one handy, as to how a bridge for the spell is formed without
physical senses finding the target.>>


The magician's physical senses still need to be able to locate and obtain
LOS to the target, they just don't need to be the dominant set of senses.

Disclaimer: this post may inflame certain sensitivities. This is not
intentional. All opinions expressed in this post are, by no means, the
only way of interpreting the rules as they are written. The expressed
opinions are mine, and mine alone, and, while they may be shared by other
members of this mailing list, they are still an opinion, nothing more.


--
-Canthros (Wow! I think that's the most reasoned statement I've ever had
on this subject!)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 20:22:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Net Books Locations

On Mon, 14 Jul 1997 16:14:31 -0500 Black Death <ddmaster@**.NET> writes:
>Where are the net books located at??
>And is there a list of them??

Easy question:)

hit
http://www.xs4all.nl/~gurth/plastic.html
or just hit Paolo Marcucci's 'The Shadowrun Archive'
<http://www.interware.it/shadowrun>; and hit the NERPS and NAGEE links.
Also hit 'The Drekhead' on the The Shadowrun Webring
<http://www.geocities.com/TimesSquare/1503/srring.html>; for a few more
net.sourcebooks. Anyone know of any net.books that I missed?


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 20:40:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Demon Magnets (new topic for the day)
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> From: J. Keith Henry <Ereskanti@***.COM>
> Date: Monday, July 14, 1997 5:50 PM

> With the questioning of the horror attractions due to Blood Magic and the
> like, and the various opinions bouncing around like normal, could anyone
> really give a good summary (with light explanations) list of what types
of
> phenomenon in general attract "the Horrors."

> Good Blood Magic, Evil Blood Magic, it's all "en muerto magicke de
sanguine"
> (gods I hope I got that right).

Could someone please tell me where to find the rules for Good and Evil
blood magic? Private e-mail is fine, as I am sure the list hates this
question (among others). ;)

> -keith

Justin :)
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Date: Tue, 15 Jul 1997 02:04:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Plot idea for a Media-based Shadowrun
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970714234132Z-8238@*********.boston.deshaw.com>
MIME-Version: 1.0

In article <c=US%a=_%pÞSHAW%l=MSBOSTON1-970714234132Z-8238@*********.b
oston.deshaw.com>, "Fisher, Victor" <Victor-Fisher@******.COM> rambled
on endlessly about Plot idea for a Media-based Shadowrun

<snip>
> The media characters could be covering the war from the POV of the
>soldiers who actually have to duke it out in this insanity, while their
>corporate masters sit thousands of miles away, drinking mint julips,
>congratulating themselves on another business coup. They'd be facing all
>the danger and the excitement (?) as they travel with their asigned
>platoon, trying to put a human spin on a very inhuman set of
>circumstances.
<bigger snip>


Some time ago, during the Hollywood fascination with "anti-war" films a
very good movie was produced and released under the title Charlie Mo-
Pic, I'm not sure what it was released as in the states, and as it's
been several years since I've seen it, I can't remember the director,
sorry. However, it gives an excellent view of the Vietnam war from the
pov of a documentary cameraman filming with a group of grunts. Some
very good character study, and although you only see "Charlie" once, the
camera "eye" was well done, and might go a long way to assisting in the
appearance of this type of scenario. It would be difficult to run, and
would require some considerable creativity on the parts of the "media"
player(s), it might however, make for interesting reading.


One way I got round the problem of players running media personalities,
was to make them submit articles for a newspaper I was producing for the
game, it encouraged them to research the game world, and concentrate on
events that occured. A couple of the articles were very well done, but
with a recent change of players, the newspaper has been temporarily
dropped. Media are possibly the hardest of the shadowrun character
types to run and design for, as everything depends on ratings,
sensationalism and dramatics. However, if done right, and it takes a
little practice, it can be great fun. In fact we've got a journalist
character about to join the group, so I will be interested to see how
that develops. If nothing else, it should add some paranoia to the team
when they see their runs reported accurately in the gutter press <g> No
names of course :)

--
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| | ( | | < ___ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A Dark Shadow in a Dark World |___/
Web page at: http://www.shalako.demon.co.uk

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