From: | "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU> |
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Subject: | Re: Heavy pistol damage |
Date: | Sun, 13 Jul 1997 18:44:39 -0500 |
> I'm not asking for set-in-stone mechanics (though I did once tinker with
> a simple Power - versus - Strength TN table), just more clarification in
> the rules that some of these things _hurt_. I wasn't GMing that game:
> the GM didn't know much about guns: and the response was "but if there
> was a problem it would say so somewhere..."
This is a point where players shouldn't argue too hard with their GM, imo.
If he says it's not reasonable, it's not. Even in the Dirty Harry movies,
Eastwood can feeel the recoil from that .44, you can watch the barrel kick when
he fires it. Et cetera.
> Again, the problem is it requires the GM to know something about
> firearms, preferably to have shot a little. If he knows all he knows
> from movies, then you can rapid-fire a Desert Eagle in each hand without
> apparent discomfort :)
Yeah, some movies are too careless about things like this. Hell, most movies
are too careless about this.
> Common sense needs a certain minimum of experience to base it on, and
> not all players and GMs - especially outside the US - have that
> experience.
True. How about a paragraph describing recoil, in the section on Ranged
combat and firearms? Describing that light pistols are controllable, etc.
losthalo