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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Bull's Kids,
Date: Mon, 14 Jul 1997 02:16:54 -0400
> I get a call from Mr. Ares himself, Damion Knight, again. I really dread
> getting those type of calls, because how do you tell him no, especially
> when he pays so well??

Currently, they have managed to hit Mr. Knight up for a yacht, (The BIG one
from RBB), and are making arrangements for a private island off the coast
of N'awlins.
The island will probably be a garbage dump similar to the Gomi island
Gibson wrote about.

> This run really went into some semi-real Voodoo mythos, since one of our
> players, Sangre, is a Voodoun following Ghede (sp?). And Tinner lifted a
> lot of his ideas for this from the Dream park Book "California Voodoo
> Games" (Good book, btw:)).

CFG in turn stole a lot of ideas from Chariots of the Gods.
Essentially saying that the ancient indian and aztech gods were actually
beings from space.
This in turn reminded me of Lovecraft's notions of Great Old Ones living in
space, and of course tied in with my good friends, the Horrors!

> We head out and start searching fr the wreckage in the sub with just our
> team and the sub capation (I cant even remember his name now...:)). We
> find nothing except for a crapload of scared Merrow, who are leaving the
> area because of something called the Namo.

Actually that's Nommo, a race of fish men that supposedly predate modern
voodoo.
They used a similar system of sympathetic magic.
Also, the whole underwater motif fit nicely with the legends of Atlantis,
as well as the Voodoo legend of Guinee, the City Beneath the Sea.
And since Cthulu is often referred to as rising from the ocean, I figured
where better than the Bermuda Triangle?

> The entire crew of the carrier (except for the Sub pilot... Boomer!
that's
> his name!:)) ends up being Namo (They're apparently these fish-men that
can
> imitate other people) and a bunch of them turn into duplicates of us,
> including stats and skills! Ack!. Frtunately we didn;t take on our own
> duplicates...;]

Actually, the crew weren't Nommo, they were replaced by Deep Ones, who had
been altered by Ramirez and Mr. Darke to enable them to mimic the PC's
exactly.
Visions of Dire Wraiths, Rom and Mucous Tick dancing through my head!

> Anyways, between Johnny using magic fingers to pitch a stack of depth
> charges across the deck, and Boomer ripping into things with a Firelance
> Laser, we manage to escape (and blow up an Ares Big Boat!:)), so we run
to
> a hidden harbor in Jamaica run by a gun-runner named Reilly (And Eddie
> Torres... But I'll let you ask Tinner about him. He was silly...:))

Anyone seen the Cheech and Chong movie "Still Smokin'"?
I just saw it the other night, and in there they do a bit about making a
movie called ET, except in their version, it stands for Eddie Torres, or
Extra Testicle.
Anywho, Cheech Marin wears this silly green ET nightshirt, and puts star
shaped deely bobbers on his head and walks around like a robot making
"beep-beep" noises and grabbing people's breasts.
I took one look and that bit and immediately decided that Eddie Torres was
a drugged out mage ... don't know why, but it made sense at the time, and
the runners needed a contact in Jamacia who knew some local history.

> So we head back, and get a boat from Reilly, as well as a contact who'll
> get us into Jamaica. As soon as we hit Jamaica, Sangre freaks out.
> Apparently, he's got a s[plit personality, and this is the first time
it's
> come out around Bull and Johnny, so we were clueless. Sangre's other
> personality is a completely mundane norm who was really freaked. We had
to
> knock him out to keep him from running off.

Briefly, Sangre was chosen by Ghede after he discovered his family and wife
killed by Ramirez.
Sangre's was then known as Pablo somthing-or-other, and was a generally
nice guy.
His dad was a big man on the island, and wanted to keep the BTL trade off,
(leaving the native pot farmers in business ;-))
Ramirez had him geeked.
When Pablo found the bodies, Ghede answered his call for power for
vengeance, and thus Sangre was created.
After killing a LOT of BTL runners, Sangre fled to the states.
His return to Jamacia snapped him back into Pablo mode until Ghede could
reassert control.

Oh yeah, the loa wanted the runners help desperetely, as if Cthulu WAS
summoned, his appearance would destroy Guinee.

> Anyways, we land in a room that is sealed off by a Ward, and Bullet Proof
> glass. On the other side, we see someone who is SUPPOSED to be dead, a
guy
> named Ramirez. Sangre had killed him earlier, and had turned him into
a
> worker Loa (Or whatever the Voodoo dudes do. Those rules are more than a
> little fuzzy for me...:)). When we went into space, Sangre lost his link
> to Ramirez, and now he was just turning up.

Ramirez went free, joined Mr. Darke and made a deal with the devil, so to
speak.

> He is also holding someone who
> turns out to be Sangre's Son. At some point earlier in his life, Sangre
> had been married. A nd while married, had slept with his Wife's Best
friend
> (Or was it his best friend's wife? Either way...) and gotten her
pregnant,
> though he never new about that. Ramirez was working up some Blood Magic
to
> burn one big ass spell into Sangre, and was using his Son to do it (Thus
> Tinner's original thread).

It was his brother's wife.
We decided on this little tidbit when Sangre went on an astral quest.
When my wizards have to pass the dweller, I allow the Players to influence
just what juicy little tidbits the Dweller on the Threshold announces.
Sangre decided that this would work for him, and of course, I
whole-heartedly threw it into the mix!

> We manage to get out and defeat a dozen or so more of these Namo, and
then
> beat Ramirez, who turns out to be working with/for Mr. Darke now. His
eyes
> (Which Sangre had cut out at some point) popped out and became a couple
> dozen Watcher Spirits designed to pop every Spell Lock, Focus, and
> Quickening in the room. So several of our quickenings need fixed...:(

Force 6 watchers with the only instruction being to POP every lock, focus,
or quickening they can reach.
Johnny was REAL worried for a moment, cause unless memory fails me has has
a total of like 12 quickenings, and foci on him.
Yes, we use focus addiction, but he's far too strong to fall to it, and
besides AFAIK, quickeneings do NOT tally into that, right?

> However, we were offered an Island for this run, plus w each got 100K
> Nuyen, so all in all it wasnp;t too bad. However, we did get the living
> Drek kicked out of us... I used up all 24 of my karma pool, as well as 8
of
> our team pool keeping my ass alive, and I know everyone else was in
similar
> shape. hell, at one point, I got hit with 10D stun stuff, staged up 12
> FRAGGING TIMES!!! (Tinner would have to pick a time like that to role
all
> successes... <grin>)

That was a truly obscene roll.
I was rolling 20+ dice, and almost all came up successes.
Bull was being tag-teamed by a group of 4 Deep Ones.
Those "Friends in Melee" rules are rough!

> I just need Cyberpirates, Rigger 2.0, an Eyepatch, and a Parrot, and I'm
> set... Argh matey!!! :]

And a clean pair of shorts!
Oh the plans I have for Capn' Bull ...
EGMLOL!!!!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Uh-oh! Chongo!"

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.