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From: Unknown sender
Subject: None
Date: Unknown time and date
Caric wrote:
|
| | > Basically every one that's been mentioned so far. Plus, the original
| | > Scooby Doo, Captain Caveman, Bullwinkle... And then the Smurfs came
| | > along and it went downhill from their. Only recently have cartoons
| | > made a comeback with Reboot, Alladin, Superman, Batman, Darkwing
| | > Duck, and others.
| |
| | David, please, how can you forget THE TICK?
| |
| | For god's sake man....
| |
| |
| | SPOON!
|
| I am anxiously awaiting the arrival of the "Little Wooden Boy" action
| figure. :)

Five pieces of wood, some old chain from a playground swing, and a
sodering gun, and you've got your own little wooden boy :)

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 09:14:36 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: mike bernico <mbernico@****.K12.IL.US>
Subject: Re: [OT] Little Wooden Boy
MIME-Version: 1.0
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David Buehrer wrote:

> Caric wrote:
> |
> | | > Basically every one that's been mentioned so far. Plus, the
> original
> | | > Scooby Doo, Captain Caveman, Bullwinkle... And then the Smurfs
> came
> | | > along and it went downhill from their. Only recently have
> cartoons
> | | > made a comeback with Reboot, Alladin, Superman, Batman, Darkwing
>
> | | > Duck, and others.
> | |
> | | David, please, how can you forget THE TICK?
> | |
> | | For god's sake man....
> | |
> | |
> | | SPOON!
> |
> | I am anxiously awaiting the arrival of the "Little Wooden Boy"
> action
> | figure. :)
>
> Five pieces of wood, some old chain from a playground swing, and a
> sodering gun, and you've got your own little wooden boy :)
>
> -David
> http://www.geocities.com/TimesSquare/1068/homepage.htm
> --
> "Creativity is allowing yourself to make mistakes. Art is knowing
> which ones to keep."

No, your wrong, little wooden boy is REAL!!!
=========================================================================
Date: Mon, 14 Jul 1997 08:29:53 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707120946.DAA14761@******> from "Gurth" at Jul 12,
97 11:38:43 am
Content-Type: text

Gurth wrote:
|
| David Buehrer said on 13:50/11 Jul 97...
|
| Now I'm even thinking on the same wavelength as David. I must be getting
| senile... :)

Nope. If you're on the same wavelength as Spike, you're getting senile.
If you're on the same wavelength as me you've crossed the fine line between
creativity and... uh, something :)

| > Hmm. And if you don't have a related skill all you would get would
| > be the bonus dice, if any (instead of tracing through the skill
| > web) with, say, a +1 modifier to the TN.
|
| The only problem here is how do you attempt tasks for which you don't have
| the skill _and_ the related Attribute isn't high enough to give bonus
| dice? Unless of course you want to keep the skill web, but it looks to me
| like the whole point of trying to incorporate Attributes into skill tests
| is to do away with that.

Well, I'd like to see a system that doesn't necessarily allow a character
to default to every skill. When I first started playing we misinterpreted
the rules and subtracted 2 dice per dot. A character with low attributes
couldn't default to everything. However, Fubar the Troll didn't need to
take any combat skills because his physical attributes were so high (after
being modified by cyber- and bodyware).

If you take FoF's recoil table (or a version of it) and modify it to
equal the number of default dice per attribute and subtract one die
per dot passed through on the skill web, I *think* it would work.
And yes, a low attribute would mean that a character wouldn't be able
to default with that attribute, which IMHO is realistic.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 15:36:38 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707141429.IAA02734@******> from "David Buehrer" at Jul
14,
97 08:29:53 am
MIME-Version: 1.0
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|Nope. If you're on the same wavelength as Spike, you're getting senile.
|If you're on the same wavelength as me you've crossed the fine line between
|creativity and... uh, something :)

I think I'll pretend I didn't see that......


--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
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Date: Mon, 14 Jul 1997 09:48:23 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Target: UCAS and Bug Stuff
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:39 AM 7/12/97 -0400, Bull wrote:
>and plan to use some of United Brotherhood

_Universal_ Brotherhood, Bull.



Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 10:49:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Dwarven Opera Singer (Was - Re: SLARP v1.2)
MIME-Version: 1.0
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> From: David Buehrer <dbuehrer@****.ORG>
> Date: Monday, July 14, 1997 10:04 AM

> Caric wrote:

> Justin wrote:

> | | If only they all had that much motivation. ;) I create the actual
> | | contacts, but they create their history with them. Thus, they decide
how
> | | they met, etc.

> | Dangerous, very dangerous. Make 'em hang themselves eh? ;)

> Oh yes <BEGMG>. The better the contact, the more baggage he's got.

That is SOOOOOO true! I have one pseudo-munchkiny player who is a physical
mage and wanted his girlfriend to be a physical adept and his father to be
a mage (and an impressive one, at that). Thus, I gave him what he
wanted....and then some. His father's a wage mage for Aztechnology (grin),
and his girlfriend has LOTS of interesting things about her. First of all,
she's Japanese and won't talk about her family....hmmmm....I wonder what
that could mean.... ;) Second, she's taking medication daily, and has
given him a reason for it, but he doesn't buy her excuse and feels she is
taking it for something serious....who knows? ;)
Also, she despises shadowrunning for whatever reason and continually nags
at him to turn himself into Lone Star and get a SIN and a real job *bats
eyelashes*. ;)

Hey, you want that kind of contact, you get that kind of baggage. :)

> -David

Justin :)
=========================================================================
Date: Mon, 14 Jul 1997 10:52:05 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Living material links
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> From: David Buehrer <dbuehrer@****.ORG>
> Date: Monday, July 14, 1997 9:57 AM

> Steven A. Tinner wrote:

> [snip: using a runner's kid against him]

> | Any suggestions for combining this with blood magic for a truly hideous
> | ritual?

> None whatsoever. However, I'd love to know what you figure out
> (being an EGM and having a PC that has a child).

I am of the mind to think that because the child is a living being with his
own aura, that he cannot be used as a material link to anyone. Otherwise,
by shaking someone's hand, that person can be used as a sympathetic link to
you...ick. I believe that the TNs for sympathetic link are pretty high,
and should stay that way...and I don't think it should be made any easier
than necessary to get a link to someone with ritual sorcery.

I can't comment on the whole blood magic thing, because I don't have any
sourcebooks that cover it. :(

> -David

Justin :)
=========================================================================
Date: Mon, 14 Jul 1997 10:04:27 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: [OT] Happy Fun Ball!!
Mime-Version: 1.0
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At 08:04 AM 7/14/97 -0700, GRANITE wrote:
>> |
>> | Since nobody else mentioned it..I'll do it..
>> |
>> | M
>> | I
>> | C
>> | R
>> | O
>> |
>> | S
>> | P
>> | O
>> | I
>> | L
>> | E
>> | R
>> |
>> | F
>> | O
>> | R
>> |
>> | M
>> | i
>> | B
>> |
>> |
>> |
>> |
>> |
>> | Did anyone else Notice the Happy Fum Ball [TM] in MiB?? I started
>> | laughing in the theater as soon as I Saw it..My wife thought I was
>> | crazy...
>>
>> Are you talking about that ball that went bouncing all over the
>> place? Or was it somewhere else?
>
>None other...It contains all of the properties..Although I never
>realised the Happy Fun Balls come from outer space..
>
First of all, you are crazy, Granite.

And don't you remember? "Happy fun ball contains a liquid core which was
discovered when it fell to earth (presumably from space)" :)

BTW: "Move when it comes at you!"


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 11:07:15 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: cyberware and it's effects on the psyche and body
In-Reply-To: <19970713231958.AAA10495@****.cyberspace.com>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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On 13 Jul 97 at 16:15, Kim Christiansen wrote:

> So, on this topic, I just finished reading Never Deal With A Dragon again,
> and there was this dude named Radley in the book that was definite
> Cyber-Psychosis. He was flat out wacked. How do you fit that into the game
> via SR rules.

How do I fit it in? The guy is flat out whacked. It is a mental
condition and has nothing to do with cyberware. Are you saying that
only people with cyberware can lose their sanity? Of course not,
because it simply isn't true.

>I have a character in my game that unless his CyberWare wasn't
> Alpha grade, he'd be a cyberzombie. He played it cool, detached, not quite
> human. But would it manifest itself as a detachment from humanity or a
> revenge on humanity??????????????

Whatever way he, or any character, wants to play it.

--

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---
=================================================================
=================================================================
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
=================================================================
=========================================================================
Date: Mon, 14 Jul 1997 10:09:26 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Alternate Etiquette rules
Mime-Version: 1.0
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At 01:47 AM 7/13/97 -0600, Adam J whispered:
>Well, I finally got these done up.. there's nothing earth shaking, and I
>haven't written the rules for the Etiquette skill web, or the skill web
>itself, but here goes. Comments and critisisms welcome and encouraged.
>

>Basic Etiquette Skills
>----------------
>
>Gang, Matrix, Corporate, Tribal, Street, Goverment, Tribal, Culture
>
>Etiquette (Matrix): You can operate in the matrix without making an ass of
>yourself. You can name important online places, personalities, and know
>how to behave in those places.
>Concentrations: Per location or 'other'
>Examples:
>Etiquette (Matrix) (Mailing lists), Etiquette (Matrix) (Neuro Blade)
>Etiquette (Matrix) (Crime)

Also under Matrix, you should note that several of the non-Matrix etiquette
skills now offered in various sourcebooks (Music Biz comes to mind) also
have Matrix equivalents.



-Thomas Deeny
Your Guide to Shadowrun -- http://shadowrun.miningco.com -- updated every
Wednesday!
Thomas's World is http://telltale.hart.org -- come visit!

"First I'm going to bother every one I meet, and then I'll go home and get
drunk."
-Tippy Turtle
=========================================================================
Date: Mon, 14 Jul 1997 11:16:19 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
In-Reply-To: <3.0.1.32.19970713195330.007d59d0@***.iquest.net>
MIME-Version: 1.0
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On 13 Jul 97 at 19:53, Jaymz wrote:

> #even today. It's bland now, overused, and can't really get to you.
> I dunno, what would happen if you happened to say it to you boss??

Nothing. He says it to me all the time! :)

--

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---
=================================================================
=================================================================
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
=================================================================
=========================================================================
Date: Mon, 14 Jul 1997 10:25:34 -0400
Reply-To: shergold@***********.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: SilverFire <shergold@***********.NET>
Subject: Re: 2XS/Dirk Montgomery (Was Combat Spells -- Level 6?)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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Adam wrote:
>
>
> >Runners have to own very special talents, eather cyber or magic (or
> >rigging, or decking.....). It's their job.
> >They are no ordinary guys. They are the elite.
>
> And how many of these 'Runners' are there in the world? 1 in 100,000,
> Maybe. I don't see Shadowrun as a world just for these elite badass
> runners. Its a world for everyone, and everyone has to find a place.
> Everyone starts somewhere, nobody starts out as 'elite'. There is a huge
> giant gap between what I would call a 'shadowrunner' and what I would
call
> a 'character I play in Shadowrun'.

I have to agree with Adam, one of my Street Sams is just a jumped up
ganger, she has a small degree of professionalism (when she has it
together, the chemicals used to adapt her body to the cyber caused an
imbalance so she's a screwed in the head. It is NOT cyberpsychosis, though
many might think it is.), but she anything but elite.
Actually most of my characters fall in that range, they have a degree of
professionalism, but are hardly amongst the elite. The same held true for
most of the characters in group I was in, it may have changed, but except
for some of the people who's characters had there for awhile and they were
professionals.

SilverFire
"I merely chewed in self-defense."

-Draco the Dragon
"Dragonheart"

=========================================================================
Date: Mon, 14 Jul 1997 17:11:16 MEZ-1MESZ
Reply-To: sandman@****.uni-oldenburg.de
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: HAUPT ULRICH FB08 <sandman@****.UNI-OLDENBURG.DE>
Organization: University Of Oldenburg Comp.Center
Subject: I'd like to know ...

Hello !

I have thought about some questions which I would like
to have answered. Maybe some of them are considerable
to the third edition SR3!

1) Watchers have a base time of 120 minutes to find
people, (IMO: astrally) known by the summoner. A
sorcerer travelling astrally has just the role playing
chance to find someone. And now for the question ...
Are watchers better at finding people than his master ?

2) How long does initiation take ?
I think it should take at least 1 day per grade if
no quests are wanted.

3) In my opinion the damage from falling is too harmless!
One Character jumped out of a window and missed the rope.
So he was falling 14 Meters (ca.42 ft) down on the street.
He had to resist 6T (7T-halve impact armor) and got only
medium damage. I think there should be at least some
broken bones if falling such distances! I suggest the power
should no be halve hight in Meters. Better take just the
hight itself!
What do you think ?

4) When does the bonding from a focus break ? A thief
stole two spell locks and a force 2 power focus. I
could not find a rule what exactly must happen to break
the bonding! Is it enough to seperate the focus (what
distance?) from the wizard or be there be something
magical?

5) If the bonding was not broken shouldn't it be very
simple for the sorcerer to track the astral trace back ?
How does a hermetic circle or ward disturb the astral
line ? Any ideas ?

6) And now for something completely different ;-)
Which modifiers conzern an attacker shooting out of a
driving car shooting someone running from it ?
(A Chrysler-Nissan Patrol-One driving at 25 mph through
a park hunting the _poor_ shaddow runners running away!)

7) I found in VRII that the damage codes have the following effect:
L - 1 box
M - 2 boxes
S - 3 boxes
T - 6 boxes

Is it a printing error or didn't I got the idea ? (I'm sure you
have disussed this earlier, haven't you ? )

thank you for your effords of answering me !

Sandman
=========================================================================
Date: Mon, 14 Jul 1997 09:38:52 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: I'd like to know ...
In-Reply-To: <500BEBC2BD8@****.uni-oldenburg.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 17:11 7/14/97 MEZ-1MESZ, you wrote:
>Hello !
>3) In my opinion the damage from falling is too harmless!

Alternate falling rules in one of the Plastic Warrior books (See Gurths
sig). Its in either Project3 or Paranoid Animals..
I just got access to a laser printer, weee!!! :)


>7) I found in VRII that the damage codes have the following effect:
>L - 1 box
>M - 2 boxes
>S - 3 boxes
>T - 6 boxes
>
>Is it a printing error or didn't I got the idea ? (I'm sure you
>have disussed this earlier, haven't you ? )

A typo, I'm pretty sure.. :)

-Adam
Leaving the magic questions for those who know.

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
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=========================================================================
Date: Mon, 14 Jul 1997 09:37:37 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: [OT] Happy Fun Ball!!
MIME-Version: 1.0
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> >> | Since nobody else mentioned it..I'll do it..
> >> |
> >> | M
> >> | I
> >> | C
> >> | R
> >> | O
> >> |
> >> | S
> >> | P
> >> | O
> >> | I
> >> | L
> >> | E
> >> | R
> >> |
> >> | F
> >> | O
> >> | R
> >> |
> >> | M
> >> | i
> >> | B
> >> |
> >> |
> >> |
> >> |
> >> |
> First of all, you are crazy, Granite.

Well......Yea..So?

> And don't you remember? "Happy fun ball contains a liquid core which was
> discovered when it fell to earth (presumably from space)" :)

That's right..I had forgotten that...But as you now know that is just
a cover story..To protect the public sanity...

> BTW: "Move when it comes at you!"

This is good advice...
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 10:45:33 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Whatever happend to the photos?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:27 AM 7/14/97 -0400, Steven A. Tinner wrote:
>The greenish skin tone comes natural to Bull, so that shouldn't be a
>problem ... ;-)

I know you used a smiley and all, but since I fig. you're joking about
Bull, I thought this needed mentioning: orks are green.


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 11:47:11 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: [SR3] Focusing Efforts
In-Reply-To: "Your message dated Fri, 11 Jul 1997 02:19:16 -0400"
<199707110619.CAA26414@*********.mindspring.com>
MIME-version: 1.0
Content-type: text/plain; charset=US-ASCII

You wrote:
> Another gripe, stop comparing anything to the 2nd edition AD&D
> changeover. All you are listening to is the people that want to vocal
> about it so they can bitch, moan, and complain. I worked at a game store
> when it came out and for several years after. I just want to know how do
> you define disappointment?
No, I've long since forgotten about AD&D except that it was my introduction to
roleplaying. I just don't want to see a 3rd ed of SR just for the sake of
collecting material. If it doesn't have any major improvements, it won't
really increase my enjoyment of the game, I'll have to buy it for a few small
changes, when bigger improvements could be made. That's why I compared it to
2nd ed AD&D, which was more organized (being in two rulebooks) but
disappointing in that few rules were changed, mostly just small things.
I'd just rather have SR3.0 than SR2.2(bug-fixed), was what I was trying to say.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 11:52:48 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Whatever happend to the photos?
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Rasputin said:
>I know you used a smiley and all, but since I fig. you're joking about
>Bull, I thought this needed mentioning: orks are green.
>
>Kohl replys:
> NO, NOT THE MAJORITY OF THEM!!! Maybe some of those of caucasian birth
>has a slight greenish pigmentation to their skin tone, but orks express the
>various racial idiosyncrasies and skin color variations as their parent
>ethnic groups.
>
>Kohl, part Black, part Irish, ALL ORK! [Born in Liverpool, don't you know!]
=========================================================================
Date: Mon, 14 Jul 1997 10:57:50 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Whatever happend to the photos?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

>Rasputin said:
>>I know you used a smiley and all, but since I fig. you're joking about
>>Bull, I thought this needed mentioning: orks are green.

Damn. I meant "orks aren't green". See what happens when you don't
proofread?


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 11:56:05 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Changing the System (Was [SR3] Magical Magic)
In-Reply-To: "Your message dated Sat, 12 Jul 1997 12:44:30 -0400"
<970712124429_-1527129422@*******.mail.aol.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> Oh no, if you had a guy who wanted to use this option, you could do the
> following...

> Mana Spike
> Base Damage : L
> Base Drain : L
> LOS : No Modifier
> Damage Staging 1 : Drain Category +1
> Drain Staging 1 : Drain Category +1
> Damage Reduction (variation on a theme) Staging 3 : Drain Category +1

> End Drain : (f/2)D

> sure, it's a little spell, but the mage gets the good end and the recipient
> gets shafted to hell and back...

Okay, then:
4 successes to reduce the Drain to nothing from Deadly.
Staging one to increse the damage.
Staging three for the target to reduce the damage.

Obviously the Drain CAtegory +1 modifiers aren't enough.
Damage Staging 1 should prolly be +2 Drain category or +1 Drain and +X Drain
Target # to resist. This makes it harder to just shrug off that Deadly Drain.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:01:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Commlink
In-Reply-To: "Your message dated Sun, 13 Jul 1997 02:33:29 -0400"
<970713023329_-491307721@*******.mail.aol.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> There is in the Cybertechnology book, the Cybercom, which is something that
> allows for direct neural control of the cyber radio. Never mind that the
> original radio was cyberware and thus a bit beyond standard hand's reach
> anyway.
Yes, SR has this habit of adding more stuff instead of simply explaining it a
little better in later rulebooks. Think of Firepower Ammo, The new grenades
from SSC, Reactive Triggers, Extended Clips... Cybertechnology did the same
thing, unfortunately. It's a bad habit the players as a whole should say
something about so that they won't do it again.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:11:22 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: Living material links

On Sun, 13 Jul 1997 20:48:10 EDT John E Pederson <lobo1@****.COM> writes:

>Ever read any of C.S. Friedman's books in the Dark Sun Trilogy? In
there,
>you could make a sacrifice (not necessarily a blood sacrifice, btw) to
>make magic more powerful, the extra power this granted you depended a
>great deal on the personal meaning the sacrificed item(s) held, for
>you or for the person involved. I'd say that a child would mean some
>seriously nasty magic if you used it that way <shudder>

And of course the last novel shows that it, the sacrifice, doesn't
always have to be LITERAL.

~Tim (.. that is one GOOD trilogy... "The Madness Season" gets a
pair-of-opposable-digits -vertical too.)
=========================================================================
Date: Mon, 14 Jul 1997 12:24:45 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Area of Effect Spells and Astral Targeting
In-Reply-To: "Your message dated Mon, 14 Jul 1997 01:00:41 -0400 (EDT)"
<19970714.005905.29391.0.lobo1@****.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

You wrote:
> Could you point out a passage where this is stated? As I recall, you're
> never required to see the target, just his/her/its aura, to synch with
> it.
Actually, it states that you cannot target someone by seeing a bit of their
aura around a corner, for instance.

And yes, I did just check 'Spell Targetting' in the BBB. It stated
> that a 'good rule of thumb' was that the magician should be able to see
> the target with his eyes or 'a natural extension of those eyes', which
> would appear to include binoculars (optical only, electronics don't count
> because it's got to be the 'original image' of the target), cybereyes
> (because the mage paid Essence for them) and (by my interpretation,
> anyway) astral perception.
I've been informed of a change in this in a later printing of the BBB which
does allow astral sight to target without the need for physical sight.

> My reasoning on that point, exactly.

> <<losthalo, who's never figured these rules were hard to understand...>>

> Are you kidding? The magic rules are probably the most ambiguous and
> indistinct set of rules in the entire game, hence all the discussion on
> them:)
No, I'm not kidding. Even being informed that assensing can be used to target
otherwise invisible opponents can make sense to me. What is so confusing? I
think people get confused with this system when they start bringing their own
assumptions to it, or draw conclusions out too far. Certainly a few points
(grounding, though once I read the sections and understood it, I don't have a
problem making rulings on this myself) confuse people but for the most part
it's clear.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 10:29:49 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Mike Loseke <mike@******.VERINET.COM>
Subject: Re: Commlink
In-Reply-To: <01IL85MBPVTS9I567I@******.acs.muohio.edu> from "Bruce H.
Nagel"
at Jul 14, 97 12:01:10 pm
Content-Type: text

Quoth Bruce H. Nagel:
>
> You wrote:
> > There is in the Cybertechnology book, the Cybercom, which is something that
> > allows for direct neural control of the cyber radio. Never mind that the
> > original radio was cyberware and thus a bit beyond standard hand's reach
> > anyway.
> Yes, SR has this habit of adding more stuff instead of simply explaining it a
> little better in later rulebooks. Think of Firepower Ammo, The new grenades
> from SSC, Reactive Triggers, Extended Clips... Cybertechnology did the same
> thing, unfortunately. It's a bad habit the players as a whole should say
> something about so that they won't do it again.

Just in case you didn't know, reactive triggers was an SR1 thing. SR2
gave all SA pistols reactive triggers, or at least the same attributes
that a reactive trigger gave the weapon -- the ability to fire 2 shots
in a round.

--
|
Mike Loseke | You never know how fluffy poodles are,
mike@*******.com | until you step in one.
|
=========================================================================
Date: Mon, 14 Jul 1997 12:30:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Astral Targeting
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

My take on spell targeting prior to hearing of the correction in the 3rd
printing was this: All spells need a 'bridge' from astral to the physical to
affect the target. In grounding, an active focus provides this
astral-to-physical bridge. Otherwise, something must provide it. In the case
of my previous understanding, wherein physical sight (not assensing) could
provide this, allowing the spell to travel to the target's aura and ground from
it into their physical form (doing damage or what-have-you). Something needed
to provide this bridge. Now, if they reversed themselves in the 3rd printing
and decided that assensing *could* target a spell for a target you could not
physically see, well... Now there is a gap. What forms the 'bridge' here?
Their astral-aura-to-body connection? No, because if they are a mundane, or a
magician lacking active foci, you cannot cast spells on them from the astral,
can you? An active focus on them would allow you to, because it is a constant
bridge. When astral (assensing or projecting) you could only cast at astrally
active targets (spirits, foci, barriers, et cetera).

This is why I thought the way I did, and would like an explanation if someone
has one handy, as to how a bridge for the spell is formed without physical
senses finding the target.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:41:22 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Commlink
In-Reply-To: "Your message dated Mon, 14 Jul 1997 10:29:49 -0600"
<199707141629.KAA29643@******.verinet.com>
MIME-version: 1.0
Content-type: text/PLAIN; CHARSET=US-ASCII

You wrote:
> Just in case you didn't know, reactive triggers was an SR1 thing. SR2
> gave all SA pistols reactive triggers, or at least the same attributes
> that a reactive trigger gave the weapon -- the ability to fire 2 shots
> in a round.
Yes, and they all have Extended Clips and Firepower Ammo, too.

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 12:52:44 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Astral Targeting
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: Bruce H. Nagel <NAGELBH@******.ACS.MUOHIO.EDU>
> Date: Monday, July 14, 1997 1:30 PM
>

> My take on spell targeting prior to hearing of the correction in the 3rd
> printing was this: All spells need a 'bridge' from astral to the
physical to
> affect the target. In grounding, an active focus provides this
> astral-to-physical bridge. Otherwise, something must provide it. In the
case
> of my previous understanding, wherein physical sight (not assensing)
could
> provide this, allowing the spell to travel to the target's aura and
ground from
> it into their physical form (doing damage or what-have-you). Something
needed
> to provide this bridge. Now, if they reversed themselves in the 3rd
printing
> and decided that assensing *could* target a spell for a target you could
not
> physically see, well... Now there is a gap. What forms the 'bridge'
here?
> Their astral-aura-to-body connection? No, because if they are a mundane,
or a
> magician lacking active foci, you cannot cast spells on them from the
astral,
> can you? An active focus on them would allow you to, because it is a
constant
> bridge. When astral (assensing or projecting) you could only cast at
astrally
> active targets (spirits, foci, barriers, et cetera).

> This is why I thought the way I did, and would like an explanation if
someone
> has one handy, as to how a bridge for the spell is formed without
physical
> senses finding the target.

Okay, here is the deal. Nothing's really changed. You need to have 2
things in order to target someone with a spell: the target needs to be
present in both the physical and the astral (keep in mind that having a
living aura is enough presence on the astral in this case); and you need to
meet the same qualifications, plus you need to synchronize the spell
between your aura and the target's. This is always the case, except for
Damaging Manipulations.

If, however, you are astrally projecting, you no longer have the physical
portion of your requirement fulfilled, and therefore cannot target someone
with a spell unless: 1.) they exist solely on the astral; or 2.) they
provide some bridge that is strong enough to carry the spell into the
physical via their aura (for example: an active focus or they are
dual-natured).

Damaging Manipulations cannot be cast while on the astral...you need to be
physical to cast them, and cannot ground them.

Hope that clears things up. :)

> losthalo

Justin :)
=========================================================================
Date: Mon, 14 Jul 1997 13:07:06 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Pig-Mentation: Ork skin color (Was - Re: Whatever happend to the
photos?)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> >>I know you used a smiley and all, but since I fig. you're joking about
> >>Bull, I thought this needed mentioning: orks are green.
>
> Damn. I meant "orks aren't green". See what happens when you don't
> proofread?

Actually, I allow a wide range of skin colors for metahumans.
I have had jet black elves, blue trolls, and all sorts of variations.
Yeah, the green Bull part was a joke, but skin color is IMO fair game,
besides, there have got to be all sorts of weird dye jobs for runners and
wannabees.
After all, in a world with Elf Posers, wouldn't there also be a market for
goofballs that want bright red skin?

Come to think of it, a lot of my SR world resembles Anime ...

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Uh-oh! Chongo!"
=========================================================================
Date: Mon, 14 Jul 1997 12:05:38 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Bruce H. Nagel" <NAGELBH@******.ACS.MUOHIO.EDU>
Subject: Re: Alternate Etiquette rules
In-Reply-To: "Your message dated Sun, 13 Jul 1997 01:47:14 -0600"
<3.0.2.32.19970713014714.006dfa40@****.lis.ab.ca>
MIME-version: 1.0
Content-type: text/plain; charset=us-ascii

You wrote:
> Feel free to add or remove these as you see fit, however adding many more
> can affect game balance.
> These skills are raised in cost like any other general skill
> "Rating * 2 = Cost"

> If you are trying to raise an etiquette skill which you don't have exposure
> to at the current time, the cost is "Rating * Modifier * 1.5 = Cost"
Actually, this means that other skills should require the 'proper' environment
as well... to learn firearms you should have to train with someone, etc.
Shadowrun isn't this specific about advancement. Some groups worry about this
sort of thing, some don't, and it should stay that way. And if you have a
damned good trainer, you should get a lower multiplier, too, but that starts to
really kick game balance in the head... Watch the PCs trade their good skills
around and get powerful right quick.

> Basic Etiquette Skills
> ----------------
> Gang, Matrix, Corporate, Tribal, Street, Goverment, Tribal, Culture

> Etiquette (Gang): The character can function in a street or go-gang
> enviroment. He can name the leaders of the main gangs in the sprawl and
> knows where to find the names of the others. He knows which gang is coming
> his way when he see's purple jackets and black bikes coming his way.
> Concentrations: Per gang.
> Examples:
> Etiquette (Gang) (Red Spiders), Etiquette (Gang) Red Hot Nukes

> Etiquette (Street): You can live in the back alleys and undergrounds of
> the sprawls. You understand that the street is alive and growing, and you
> can adapt to it. You can track down someone who can get you a gun, and
> maybe find some kindered souls to help you out.
> etiquette (Street) is very close to etiquette (Gang), and etiquette
> (Criminal), so they can be somewhat intertwined.
> Concentrations: Per area or location. Its a more generic skill than the
> other etiquettequettes, so less likely to be concentrated in.
> Examples:
> Etiquette (Street) (The pit), Etiquette (Street) Puyallup.
If you're going to make this a general skill (expensive) then let
Gang, Street, and Criminal fall together into the same skill (originally seen
as Etiquette(Street). Why make it hard for people to pick up their basic
etiquette skills and still have enough points to do something?

> Etiquette (Criminal): You can find things on the black market, name some of
> the local crime bosses, and fit in with the criminal element.
> Concentrations: In criminal faction or activities.
> Etiquette (Criminal) (Yakuza), Etiquette (Criminal) (BTL Smuggling)

losthalo
=========================================================================
Date: Mon, 14 Jul 1997 19:20:41 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <pr-MIke@************.Germany.EU.net>
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: I'd like to know ...
In-Reply-To: <500BEBC2BD8@****.uni-oldenburg.de>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Answering a message from HAUPT ULRICH FB08:

> 1) Watchers have a base time of 120 minutes to find
> people, (IMO: astrally) known by the summoner. A
> sorcerer travelling astrally has just the role playing
> chance to find someone. And now for the question ...
> Are watchers better at finding people than his master ?

Well, if you allow magicks to find ppl this way, you can severely
harm the game. See, if a watcher encounters something irregular (like
wards or whatever) he doesn't return to his master, because he wastes
his time trying to circumvent the obstacle. If you allow the magick
to search the same way, you'd give out lots of hints. If I as a GM
don't want a player to find a person magically, the watcher simply
doesn't return - for what reasons ever (he might have run out of
time, he might have met someone who disrupted him or whatever). All
that options would simply vanish....:-)

> 2) How long does initiation take ?
> I think it should take at least 1 day per grade if
> no quests are wanted.

Actually initiation takes alot more time, i.e. the time you consume
to collect the necessary karma...

> I think there should be at least some
> broken bones if falling such distances! I suggest the power
> should no be halve hight in Meters. Better take just the
> hight itself!
> What do you think ?

Junk...:-) that would mean someone with a body of 2 would always take
a serious wound from falling even one meter....

> 4) When does the bonding from a focus break ? A thief
> stole two spell locks and a force 2 power focus. I
> could not find a rule what exactly must happen to break
> the bonding! Is it enough to seperate the focus (what
> distance?) from the wizard or be there be something
> magical?

The bonding breaks as soon as another magician tries to bond the item
to himself. If you allow gradual bonding it is as soon as the other
magician pays the first karma.

> 5) If the bonding was not broken shouldn't it be very
> simple for the sorcerer to track the astral trace back ?
> How does a hermetic circle or ward disturb the astral
> line ? Any ideas ?

I'd allow a sorcery-skill roll vs 10-[Rating of focus]+[rating of any
wards/circles] to track back the item.


bye mike
=========================================================================
Date: Mon, 14 Jul 1997 13:36:01 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: Target: UCAS and Bug Stuff
In-Reply-To: <3.0.32.19970714094822.00979ad0@****host>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 14 Jul 97 at 9:48, Michael Broadwater wrote:

> At 04:39 AM 7/12/97 -0400, Bull wrote:
> >and plan to use some of United Brotherhood
>
> _Universal_ Brotherhood, Bull.
>

Ahhh, finally somebody corrected him. I didn't have the heart, and it
was grating on my nerves...
:)

--

=DREKHEAD========================================================
drekhead@***.net --- http://users.aol.com/drekhead/home.html ---
=================================================================
=================================================================
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
=================================================================
=========================================================================
Date: Mon, 14 Jul 1997 12:34:13 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: Pig-Mentation: Ork skin color (Was - Re: Whatever happend to
the photos?)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:07 PM 7/14/97 -0400, Steven A. Tinner whispered:
>Actually, I allow a wide range of skin colors for metahumans.
>I have had jet black elves, blue trolls, and all sorts of variations.
>Yeah, the green Bull part was a joke, but skin color is IMO fair game,
>besides, there have got to be all sorts of weird dye jobs for runners and
>wannabees.
>After all, in a world with Elf Posers, wouldn't there also be a market for
>goofballs that want bright red skin?

Yep, we've got a human character that likes to dye her skin and hair.
Started off as crimson, went to caucasian, then to blue (a six foot tall
smurf...), then to a dark hispanic skin color. My NPC/PC ork (Napalm) has
a greenish tinge to him, but I envision all orks and trolls as greenish
despite the many descriptions of ebony elves, korean trolls, caucasian
dwarves, and other diverse ethnic groups prevalent in metahumanity.



-Thomas Deeny
Your Guide to Shadowrun -- http://shadowrun.miningco.com -- updated every
Wednesday!
Thomas's World is http://telltale.hart.org -- come visit!

"First I'm going to bother every one I meet, and then I'll go home and get
drunk."
-Tippy Turtle
=========================================================================
Date: Mon, 14 Jul 1997 13:45:48 EST
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: GIVE US YOUR TECHNOLOGY AND WE'LL GIVE YOU ALL THE COW LIPS YOU
WANT <downsa@******.EDU>
Subject: Re: origins:Saturday night hive

bull wrote:
-Anyways, who else is making it to Origins? Just curios... We've been
-talking about Gen Con so much, we've neglected the other con...:]

i'm there dude. like, al-right. gotta go clubbing with some friends thursday
night, but friday and the weekend is fun-fun-fun.


Aaron
=========================================================================
Date: Mon, 14 Jul 1997 11:43:49 -0800
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: [OT] Dragonflight
In-Reply-To: <199707140622.XAA31693@*****.u.washington.edu>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> So, anybody joining me at Dragonflight?

I might go... if I knew anything about it. :]

When is it?

Where is it?

How much does it cost to get in? (I have very little cash...)

I'm probably going to go alone if I do go, since my SR group is
practically non-existant and all my other friends don't like
RPG's... Blah.

-Skye
=========================================================================
Date: Mon, 14 Jul 1997 13:32:30 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Michael Broadwater <mbroadwa@*******.GLENAYRE.COM>
Subject: Re: Pig-Mentation: Ork skin color
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:34 PM 7/14/97 -0500, Faux Pas (Thomas) wrote:

>Yep, we've got a human character that likes to dye her skin and hair.
>Started off as crimson, went to caucasian, then to blue (a six foot tall
>smurf...), then to a dark hispanic skin color. My NPC/PC ork (Napalm) has
>a greenish tinge to him, but I envision all orks and trolls as greenish
>despite the many descriptions of ebony elves, korean trolls, caucasian
>dwarves, and other diverse ethnic groups prevalent in metahumanity.

I totally agree that you can dye your skin color, but a natural green tint?
Come on, nowhere is it even suggested that Trolls/Orcs/etc have any
coloration like that. If you play ad&d, maybe that's how they look, but
then, those ones aren't born of human parents, are they?


Rasputin-the-going-to-GenCon-for-free-magekin
http://www.bcl.net/~rasputin
http://www.blackhand.org/

The dumber people think you are, the more surprised they're going to be
when you kill them. -- William Clayton

Gencon count down: 23 days
=========================================================================
Date: Mon, 14 Jul 1997 12:06:53 -0700
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: The Spaceman <spaced@*.WASHINGTON.EDU>
Subject: Re: [OT] Dragonflight
In-Reply-To: <v03007800aff031652c4d@[206.129.19.45]>

>>>>> Skye Comstock didst say unto the aether thusly:

# When is it?
August 22-24

# Where is it?
Seattle University

# How much does it cost to get in? (I have very little cash...)
$25 for a three-day convention pass until sometime in august, I think.
<$40 at the door, but I'm not sure of an exact price

# I'm probably going to go alone if I do go, since my SR group is
# practically non-existant and all my other friends don't like
# RPG's... Blah.
Damn them anyway :]
They've got a very minimalist web page at
http://www.eskimo.com/~graham/dragonflight.html
You can also get in contact through
snail mail
Dragonflight
PO Box 417
Seattle, WA 98111-0417
voice mail
(206)781-0047
(NB: if Metro Seattle Gamers is meeting,
someone will pick up the phone.)
Hope to see you there......



The Spaceman |Send lawyers, guns, and money,
spaced@*.washington.edu |The shit has hit the fan.
Check out the Bill Page! | - Warren Zevon
http://weber.u.washington.edu/~spaced/bill.html
New maintainer of the Shadowrun Player Directory:
http://weber.u.washington.edu/~spaced/srdir/
=========================================================================
Date: Mon, 14 Jul 1997 14:42:54 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Hacking
In-Reply-To: <199707131617.QAA59680@****.ibm.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

#> I would disagree with this one. I thought that the 'Paperless'
#> office was supposed to have already happened, but I don't see it..
#> My 'office', as it is, is piled high with paper. Print outs,
#> magazines, books, everything. I realize the matrix is supposed to
#> be integrated much more than todays computer networks, but I can
#> still see stacks of paper and books on peoples desks.
#
#Absolutely. Management would not be able to function without their
#pounds and pounds of hardcopy.
Sure, I use print outs all the time, but I also like to read online stuff,
it's easier to search for words than a hard bound RPG rule book :), I
imagine my kids would prefer to read online more than I, and their kids
will be the managers in the 2050s
;)


--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Mon, 14 Jul 1997 14:45:10 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Hacking
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:03 AM 7/12/97 -0700, you wrote:
#> >To hack into a system, you are essentially writing counter programs
#> >and altering present information inside the mark system.
#
#Or, use existing programs on the inside to access/edit data, or just
#browse without altering. ("Real" hackers, whoever they are, get upset
#when you say hackers alter stuff, since that's cracking, not hacking.)
or knowing how to exploit existing services, for the real geeks on the
list, uch as sendmail, phf cgi scripts, etc.

#> >For all the time needed and required to obtain knowledge of a mark
#> >system, just to infiltrate it, isn't there an easier way of obtaining
#> >the goods you are trying to 'borrow'?
#
#It's not like people just sit around eighteen hours a day doing 'normal'
#stuff (eating, sleeping, jogging the dog) and then suddenly turn into
#Matrix berserkers. You have to live and breathe this stuff. I see most
#of a decker's time being taken up browsing through sleazy BBSes,
#attending EFF meetings (g), that sort of thing. It's why there's a
#Matrix Etiquette, y'know - completely different from Street Etiquette.
I spend very little time "hacking" but I know a few tricks to gain
SuperUser ccess on a lot of *NIX machines.

#> >And of high tech theft? With the knowledge gain through countless
#> >hours of self taught computer programming, wouldn't it be easier just
#> >to go get a job at Fujitsu and steal the info from the inside?
#
#Isn't it easier to get a job at Fujitsu and retire from the biz? :)
one problem here, you also have a reputation to keep good.
If you did get the job @ Fujitsu and then stole info from them, odds are
hey're going to find out, unless you hack the system, using the knowledge
gained hacking the system.

anyone else see the catch-22 here?

--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Mon, 14 Jul 1997 15:44:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Target: UCAS and Bug Stuff
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 09:48 AM 7/14/97 -0500, Michael Broadwater wrote these timeless words:
>At 04:39 AM 7/12/97 -0400, Bull wrote:
^^^^^^^^
>>and plan to use some of United Brotherhood
>
>_Universal_ Brotherhood, Bull.
>
yeah yeah yeah...

this is why I REALLY shouldn't post stuff at 4:30 AM... :]:];]

Brain goes to sleep long before that...:]:]:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Gen Con, here I come!"
-- Me
=========================================================================
Date: Mon, 14 Jul 1997 22:07:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707141429.IAA02734@******>
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David Buehrer said on 8:29/14 Jul 97...

> | Now I'm even thinking on the same wavelength as David. I must be getting
> | senile... :)
>
> Nope. If you're on the same wavelength as Spike, you're getting senile.

But out of you and Spike, you're the older one... ;)

> Well, I'd like to see a system that doesn't necessarily allow a character
> to default to every skill. When I first started playing we misinterpreted
> the rules and subtracted 2 dice per dot. A character with low attributes
> couldn't default to everything. However, Fubar the Troll didn't need to
> take any combat skills because his physical attributes were so high (after
> being modified by cyber- and bodyware).

I hold more or less the opposite point of view... IMHO it _should_ be
possible for everyone to do everything, and the skill web is a very
good attempt at allowing that without adding attributes to skills like so
many other systems do. An extra advantage is that attempting certain
skills can be much more difficult if you have to default from somewhere
else, and the relationships between skills can be brought into the
picture.

Assuming SR had a straight "attribute adds to skill" system, like for
example the World of Darkness rules use; someone using Quickness +
Firearms would be able to roll 5+4 dice, but if that same person doesn't
have Gunnery then he/she'd be limited to only the basic 5 dice, even
though the operation of a heavy machinegun is very similar to that of a
light machinegun.
With the skill web, the Firearms skill can be used, but the task is made
a bit more difficult to deal with the small differences in light and heavy
machineguns. However, trying to smash someone's face in by using Firearms
skill is possible (you know which points of the body are more vulnerable
than others), but a LOT more difficult than operating an HMG with Firearms
skill.

> If you take FoF's recoil table (or a version of it) and modify it to
> equal the number of default dice per attribute and subtract one die
> per dot passed through on the skill web, I *think* it would work.
> And yes, a low attribute would mean that a character wouldn't be able
> to default with that attribute, which IMHO is realistic.

This system suffers less from what I said above, since it's essentially a
"bonus dice" system. To make this work, though, you shouldn't remove dice
for using a skill the character has. For example Quickness + Firearms
again. When the character defaults to Firearms for using, say, Gunnery, I
think I still wouldn't subtract dice; just add the standard +2 TN
modifier per dot passed sounds much better.

Alternatively, allowing a player to pick an attribute (any attribute) and
tracing the path to the skill being used, and then subtracting one
attribute die per dot passed may work...

Example 1: A characer using Firearms chooses Quickness as the
attribute (what else?). His Quickness is 3 and his Firearms skill is 4.
The Quickness is reduced by 2 because two dots are passed, and the
character gets to roll 5 dice.

Example 2: Another character chooses Intelligence for Biotech. There are
4 dots between Intelligence and Biotech, so she'd lose 4 dice; if her
Intelligence is 4 or less, she gets no bonus dice at all.

However, this doesn't allow characters to use skills they totally don't
have. In such a case, defaulting to an attribute or other skill per the
normal rules should be allowed, adding +2 to the TN per dot passed, but
not reducing the bonus dice -- the bonus dice are traced to the skill
being defaulted to.

Example 1A: The character uses Gunnery skill, and again chooses Quickness.
He still gets 5 dice to roll (3 Quickness dice, -2 for the two dots, +4
Firearms skill), but adds a +2 TN modifier because the're one dot between
Firearms and Gunnery. If he'd defaulted to Quickness, he'd have only 3
dice and a +4 modifier.

Thoughts anyone?

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 14 Jul 1997 22:07:15 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <gurth@******.nl>
From: Gurth <gurth@******.NL>
Organization: Plastic Warriors
Subject: Re: I'd like to know ...
In-Reply-To: <500BEBC2BD8@****.uni-oldenburg.de>
MIME-Version: 1.0
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HAUPT ULRICH FB08 said on 17:11/14 Jul 97...

> 1) Watchers have a base time of 120 minutes to find people, (IMO:
> astrally) known by the summoner. A sorcerer travelling astrally has just
> the role playing chance to find someone. And now for the question ... Are
> watchers better at finding people than his master ?

For the chance of running into someone while you're astrally projecting,
you need to consider how big the chance is that you run into that person
by chance. Actively searching of course improves the chance, but it's
mostly a matter of being methodical in going through rooms and
streets until you find the person you're looking for. That takes time.

Watchers, the way I see them, are somehow able to do a more direct search,
sort of like a "Find the random number between 1 and 100" type methodical
approach. How they do it, I don't know ("It's magic!" :) but I feel they
should be better able to find someone than a magician, especially if the
target is far away.

> 2) How long does initiation take ?
> I think it should take at least 1 day per grade if
> no quests are wanted.

IMHO it depends entirely on the magician's _ideas_ of how long it should
take. I feel it's possible to walk down the street and suddenly be
initiated spontaneously (a rare occurance, granted), but also to spend
several weeks doing what you think you should do to gain a grade.

> 3) In my opinion the damage from falling is too harmless!
> One Character jumped out of a window and missed the rope.
> So he was falling 14 Meters (ca.42 ft) down on the street.
> He had to resist 6T (7T-halve impact armor)

Using the German translation, are we? :) In the English books it's called
Deadly, or D, damage, not T (for Totlich, for those who don't speak
German (and yes, I believe I missed an Umlaut, but that's extended ASCII
and with an e it just looks silly :))

> and got only medium damage. I think there should be at least some broken
> bones if falling such distances! I suggest the power should no be halve
> hight in Meters. Better take just the hight itself!
> What do you think ?

The falling damage from small heights is ridiculous, but from larger
heights it's pretty good, IMHO. You have to relate those rules to normal
humans with a Body of 3. Technically, falling to the ground you're
standing on would cause 2D damage, which would result in a Serious wound
for a typical human, which is why I made up some house rules that changed
that (see Project 3 that can be downloaded from my page). From greater
heights, like the 14 m you mentioned, a normal human would most likely end
up with a Deadly wound, which sounds good enough to me.

> 4) When does the bonding from a focus break ? A thief
> stole two spell locks and a force 2 power focus. I
> could not find a rule what exactly must happen to break
> the bonding! Is it enough to seperate the focus (what
> distance?) from the wizard or be there be something
> magical?

That only applies to spell locks -- if they're removed from whatever
they're attached to by someone else than the magician who bonded the
lock, the link to the aforementioned magician is broken. Other foci can be
removed without the bond being broken, AFAIK.

> 5) If the bonding was not broken shouldn't it be very
> simple for the sorcerer to track the astral trace back ?

It is very easy to track a focus back to its owner through astral space.

> How does a hermetic circle or ward disturb the astral
> line ? Any ideas ?

The line would go through the astral barrier (circle, ward, whatever) and
anyone following the link will have to defeat or get around the barrier
somehow before the link can be followed further.

> 6) And now for something completely different ;-)
> Which modifiers conzern an attacker shooting out of a
> driving car shooting someone running from it ?
> (A Chrysler-Nissan Patrol-One driving at 25 mph through
> a park hunting the _poor_ shaddow runners running away!)

Look at the Moving Target Table on page 108 of SRII, that has the
modifiers you're looking for.

> 7) I found in VRII that the damage codes have the following effect:
> L - 1 box
> M - 2 boxes
> S - 3 boxes
> T - 6 boxes
>
> Is it a printing error or didn't I got the idea ? (I'm sure you
> have disussed this earlier, haven't you ? )

Although no official errata exists for VR 2.0, when the book was first
published this list pretty much reached the conclusion that those are
writing/printing errors.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Don't you ever wonder if you ARE wasting your life?"
"Only when I'm awake."
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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=========================================================================
Date: Mon, 14 Jul 1997 13:24:23 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Hello
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Adam J wrote:
> Steve, I told you not to give out my damned number on the list!
>
> :)
>
> (Its not really my number, just a joke:)
>
> Adam-who-hopes-caric-doesn't-give-it-out

Bwahahahahahaha!!!!!

<deep scary voice ala hollywood bad guy>
You fool!!! You thought that I wanted the number for idle chit chat and
keeping in touch with new friends...muahahahahaha!!1

Fro...i'm your father Fro.

</deeps scary voice ala hollywood bad guy>

-Caric

"That'll be $3.57 at the next window...thank you drive through."
=========================================================================
Date: Mon, 14 Jul 1997 14:51:19 -0600
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: (Skill+Att)/2
In-Reply-To: <199707142006.OAA21656@******> from "Gurth" at Jul 14,
97 10:07:15 pm
Content-Type: text

Gurth wrote:
|
| David Buehrer said on 8:29/14 Jul 97...
|
| > | Now I'm even thinking on the same wavelength as David. I must be getting
| > | senile... :)
| >
| > Nope. If you're on the same wavelength as Spike, you're getting senile.
|
| But out of you and Spike, you're the older one... ;)

Oh yeah, I forgot :)

[snip]

| I hold more or less the opposite point of view... IMHO it _should_ be
| possible for everyone to do everything, and the skill web is a very
| good attempt at allowing that without adding attributes to skills like so
| many other systems do. An extra advantage is that attempting certain
| skills can be much more difficult if you have to default from somewhere
| else, and the relationships between skills can be brought into the
| picture.

Gah! Would you believe I completely forgot about defaulting to a skill
from a related skill? (God(s), maybe I *am* getting senile.)

| Alternatively, allowing a player to pick an attribute (any attribute) and
| tracing the path to the skill being used, and then subtracting one
| attribute die per dot passed may work...
|
| Example 1: A characer using Firearms chooses Quickness as the
| attribute (what else?). His Quickness is 3 and his Firearms skill is 4.
| The Quickness is reduced by 2 because two dots are passed, and the
| character gets to roll 5 dice.
|
| Example 2: Another character chooses Intelligence for Biotech. There are
| 4 dots between Intelligence and Biotech, so she'd lose 4 dice; if her
| Intelligence is 4 or less, she gets no bonus dice at all.

Problem: a cybered elf with Quickness 9 and Firearms 5 rolls 12 dice.

Also, Strength is already factored into unarmed combat as the power of the
attack. Adding it in again would not be a good thing, IMHO.

| Thoughts anyone?

Yeah, <sigh> I don't think the skill web can be changed. About the only
thing I would recommend would be to add more dots and change the TN modifer
to +1 per dot.

Or maybe multiple sizes of dots in different shapes and colors with
different modifiers applied to each one, and a special wild dot where
you role 1d6 to randomly determine the modifier! <sound of a
straight jacket being applied to two big guys in white coats>

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
=========================================================================
Date: Mon, 14 Jul 1997 13:45:49 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out
yourSpells,Bringout your spells!!!]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bruce H. Nagel wrote:
> > So are control thoughts, emotions, and pretty much any other mind control
> > spell. I would certainly rather have an orgasm then have someone traipsing
> > through my mind ala Mind Probe.
> Did you hear me compare it to those others? No. I'm talking about the use of
> that spell. Sure Control Thoughts, et al. are not exactly ethical (neither is
> putting lead through people at sonic velocities). I just think that
> deliberately humiliating someone in a way that many people feel is worse than
> physical violence, shouldn't be a joke. Talking about how 'would you rather
> get hurt or have an orgasm?' assumes that having an orgasm is something
> everyone would prefer... you're projecting your preferences.

You did say that the spell was in your opinion akin to "controlling
someones most intimate thoughts and desires" If you do not consider
control thoughts and control emotions to do these exact same things then
your choice of words was poor, you did compare it to those spells by
what you said. I certainly never said that casting orgasm on someone
was ethical, and I can see where it might bother someone, but you seem
to think that humiliation in this way is drastically different then
humiliation in another way, and that people would rather be beaten up or
shot then have an orgasm in public. If me thinking that a vast
majority of people would not share your feelings on that is "projecting
my preferences" then you are absolutely correct that I am.

> > | > orgasm and get tired or burn to death as your head explodes?
> > |
> > | That really isn't the point. 'Would you rather be raped or murdered?'
> > isn't a
> > | fair choice, neither is something you should do to someone, eh? Some
> > people
> > | view sex pretty seriously, and this would be an extreme violation, doing
> > it to
> > | someone against their will (as opposed to voluntarily, which is an
> > original and
> > | interesting idea :) is the equivalent of taking control of their most
> > personal
> > | thoughts and desires. Not nice.
>
> > Actuall "would you rather be raped or mudered?" Has been answered by
> > several people I know with the later quite seriously. It's not making
> > anyone have sex with someone else as a controlling manipulation would, and
> > it in know way takes control of any thoughts or desires...I can't see it
> > being all that different from making someone wet their pants. It's a
> > bodily function and one that happens to feel good.
> Umm... orgasm is primarily a mental activity, contrary to popular belief. It
> is not a physiological response, despite perceptions to the contrary.
The act of ejaculation is a physiological response 100%...the stimulus
and trigger are mental you are correct, what the spell triggers the
physiological event, it does not in any way take control of the persons
mind and force them to reveal fantasies or things of that nature. The
spell triggers the pleasure center in the brain, and forces the body to
release the fluids...nothing more.

And just
> because no physical penetration occurs doesn't make it not rape, in this
> instance...

I still say that the comparison is unfair, you are comparing a
physically violent and in no way pleasurable event where someone is
physically restrained and forced to give in to another. The spell does
none of these things. The spell triggers a pleasurable feeling and a
sexual discharge, I am not going to say that you are wrong to compare
the two because I need to see some actual comparisons before I could say
that. How are they alike? I am assuming that you are somparing the
psycological effects on the victim afterwards. If this is the case then
say so. I still wouldn't agree that they would be the same, except in
extreme cases, but I would like some clarification.

> The idea of being forced ot experience and orgasm by a copmplete stranger
> doesn't bother you? You can't see why it would really freak someone out?

I never said that it wouldn't bother me, I am sure that I would be
sufficiently embarrassed, but I wouldn't feel like I had been violated
in a deeply physical and emotional way. I freely admit that some people
would take it more seriously then others, but as I said before it's
hardly the wors thing that you could do to someone.

~Caric
=========================================================================
Date: Mon, 14 Jul 1997 13:47:09 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out
yourSpells,Bringout your spells!!!]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bruce H. Nagel wrote:

Oops sorry guys I meant to send the response through privat e-mail to
Bruce, my apologies hopefully I didn't offend anyone, and if I did I do
apologize.

Caric-the-pissed-at-my-work-compy-shaman
=========================================================================
Date: Mon, 14 Jul 1997 13:52:04 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out your Spells,Bring
out your spells
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bruce H. Nagel wrote:

> > OOOHHH Big fight topic here at the home game. Responsible Magicians....that
> > sounds like a flame war or worse in the making...

I don't think that we have to worry about that.

> I'm just talking about the fact that people are treating lightly something that
> to some would really mess them up. A lot of people are really sensitive about
> sex, though many don't realize this. They think that everyone would rather be
> having sex, because they would, and that anyone would like an orgasm 'free of
> charge', and that it's just funny...

I don't think that is the case at all, we all know that some people are
more sensitive to that particular topic then others, but know one ever
said that everyone would like and it should be the best spell ever.


If you held someone down and stimulated
> them (without permission) until they had an orgasm, would it be wrong? Really
> wrong?

Yes, but it would also be impossible in most cases. You were the one to
bring up the mental aspect of an orgasm...you can't force someone to be
sexually aroused...you could tie them down and manipulate all you
wanted, but unless they were in some odd way enjoying it they would not
have an orgasm.


This is the same thing, you just don't have to touch them because magic
> will let you do it... Someone did that to me, they'd better watch their back.

Will do :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 13:56:12 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: [SR3] Fetish & Exclusive Spells (suggestions)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> In a message dated 97-07-12 20:18:02 EDT, jade@***.net (Jason & Deanna
> Rodhouse) writes:
>
<The Duke>
Well Howdy Pilgrim
</The Duke>
...you have no idea what you have just gotten yourself into. :)

> > Whew! This monkey suit is HOT! Thanks for listening.

> An enchanter reaches out and hands the Monkey a banana..."Hey, you're just
> some guy in musty fur !!! " (snags his hand back before the rabid nature
> comes out... ;)

Caric calmly walks into the room, grabs the musty monkey and proceeds
outside. He then hangs the monkey on the closeline next to his cat and
proceeds to beat some of the dust out of it whilst saying "Ni" to
travelers who happen by.

~Caric
=========================================================================
Date: Mon, 14 Jul 1997 16:14:31 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Black Death <ddmaster@**.NET>
Subject: Net Books Locations
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Where are the net books located at??
And is there a list of them??
--
Heaven or Hell it does not matter for I am the soul taker and you are
next on my list.
Black Death
=========================================================================
Date: Mon, 14 Jul 1997 14:00:44 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Hacking
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Adam J wrote:
> >In SR, print is nearly dead. Computers do too much to perform many kinds of
> >theft without knowledge of them. You can't steal cash, only valuables, etc.
> >Stealing important info usually means interacting with computers to some
> >extent.
>
> I would disagree with this one. I thought that the 'Paperless' office was
> supposed to have already happened, but I don't see it.. My 'office', as it
> is, is piled high with paper. Print outs, magazines, books, everything. I
> realize the matrix is supposed to be integrated much more than todays
> computer networks, but I can still see stacks of paper and books on peoples
> desks.

I have to agree with Adam on this one, I for one would always have paper
around, not because I have to, but because I like it. I like the feel
of a good book, or the ability to just lounge around and read on the
couch. Sure all of these things would be achieved with hand held
systems, but it's just not the same.

~Caric sans .sig
=========================================================================
Date: Mon, 14 Jul 1997 22:14:41 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Net Books Locations
In-Reply-To: <33CA96B7.8FA672FE@**.net> from "Black Death" at Jul 14,
97 04:14:31 pm
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|
|Where are the net books located at??
|And is there a list of them??

If you wait a while, and read peoples .sigs, most of the URLs are in
there....

Pay particular attention to Gurths sig....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 14:06:11 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)
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Spike wrote:

> |>Actually, wasn't there an Ork bodyguard in a book that said something like
> |>"How Quaint...he said Fuck..."
> |
> |Yeah... I seem to remember that. The idea that 'Fuck' just kind of
> |whithered away sometime during the past 50 years is a little silly,
> |it's not like the Crash of '29 was *that* bad. :)
>
> The point is, 20 years ago, words like SOD and BUGGER were unacceptable.
> Who's to say that 'Fuck' won't have lost all power to offend by then?
> (And what's the use of a good swear word if it doesn't have some power
> behind it?)

Ya know that's a very good point Spike (Boggle ;-) Anyway, it's true I
mean look at the word "bitch" it has been slang for awhile, but it
really isn't a big deal anymore, there are songs about it and it's said
all the time on national television here in america. Once it makes it
to TV it's just not offensive anymore durnit!!!

Caric
=========================================================================
Date: Mon, 14 Jul 1997 16:13:46 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Hacking
In-Reply-To: <33CA937C.1F15@********.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:00 PM 7/14/97 -0700, you wrote:

#I have to agree with Adam on this one, I for one would always have paper
#around, not because I have to, but because I like it. I like the feel
#of a good book, or the ability to just lounge around and read on the
#couch. Sure all of these things would be achieved with hand held
#systems, but it's just not the same.
#
what about the star trek-like handheld mini "tablets" they use for textual
purposes?
I could consider those to be much more useful than a book, especially if
they're waterproof.


--
/-justin@****.mcp.com----------------------jbell@****.mcp.com--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Mon, 14 Jul 1997 14:08:31 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Storytelling
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Gurth wrote:

> > | I even did this for a fight between a PC and a mantis spirit. We'd
> > | stopped the last session just before the fight, and went on there. In the
> > | meantime I'd decided the PC would get killed if we handled this as a
> > | straight BTB fight, so we turned to a more cinematic style; no initiative
> > | rolls, mostly descriptions of actions and what was going on, plus the
> > | occasional attack test for either side. Hey, I wanted the PC to survive
> > | (guess that doesn't make me much of an evil GM, does it? :)
> >
> > I guess that depends on if you left him alive so that you could rip his arm
> > of with an elevator later or not.
>
> I wanted him alive else there'd be nobody to take Anne Penchyk out of the
> CZ (and don't go into more detail about this without spoiler spaces,
> okay?).

Ahhhh I see, message reieved good buddy. Plus you took his leg so you
ARE an evil GM. Sorry Gurth I didn't want it to be true but i'm afraid
that it is.

Caric
=========================================================================
Date: Mon, 14 Jul 1997 14:10:05 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: SR I question
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Gurth wrote:

> > PS: Greetings to all, I hear that 3rd Ed is in the works and suggestions are
> > requested? True? Any special place to send them, and any particular
> > requirements for submissions and suggestions?
>
> Steve Kenson asked for ideas on the list, which naturally got totally out
> of hand...

<shocked indignation>

Us? Totally out of hand?!?!?!

I am shocked and dismayed that you would accuse of that Gurth.

</shocked indignation>

BFG

Caric
=========================================================================
Date: Mon, 14 Jul 1997 22:21:36 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Hacking
In-Reply-To: <3.0.1.32.19970714161346.007a2eb0@***.iquest.net> from
"Jaymz" at
Jul 14, 97 04:13:46 pm
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|what about the star trek-like handheld mini "tablets" they use for textual
|purposes?
|I could consider those to be much more useful than a book, especially if
|they're waterproof.

Usefull, maybe. But even Picard likes to pick up a real book to flick
through once in a while...

(I'll use the episode "Cause and Effect" as an example...)

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 14:11:13 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Storytelling
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Gurth wrote:
>
> Gabriel said on 0:01/13 Jul 97...
>
> > "I wish the Mantis spirit killed me."
>
> EGMLOL! Now I just _have_ to make this come true... :)

The prosecution rests your honor.

Caric
=========================================================================
Date: Mon, 14 Jul 1997 14:14:34 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: SR I question
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Damion Milliken wrote:
>
> Gurth writes:
>
> > Finally read up on that backlog, eh? :)
>
> Unfortunately, no - I decided that lurking was boring (I was reading all
> these cool threads that I wanted to post comments about, but couldn't since
> they were from October last year... :-)).
>
> > Steve Kenson asked for ideas on the list, which naturally got totally out
> > of hand...
>
> I hope he's got a lot of time to collate all of the suggestions he'll get.
> I've got some 30 points to bring up... Do people think it would be better
> to:
>
> a) Send such suggestions directly to Steve?
> b) Post suggestions collated in one big message so that those who couldn't
> care less can nuke them easily?
> c) Post suggestions individually so that they can be discussed by the list?

I for one would like to get some discussion going on them, I think that
Steve asked us for that very reason, he knew that we would tear it all
appart and rebuild fourteen different ways. We may not all agree on
anything, but Steve can get a rough idea how a majority feels as well as
feedback and ideas from people who at least marginally know what the
hell they are talking about. (In regards to SR at least :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 15:22:38 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Shadowrun Fluffy?
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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>...... Anyway, it's true I
> mean look at the word "bitch" it has been slang for awhile, but it
> really isn't a big deal anymore,.......... Once it makes it
> to TV it's just not offensive anymore durnit!!!


If ya think so..try and say it to my wife..But I advise you to
duck..quickly..And then running would probably also be good advice..
:)
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 14:20:39 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Living material links
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Steven A. Tinner wrote:

> At the risk of being called an evil GM ... do you think it would be
> feasible to use a runner's kid as a material link for ritual sorcery?

(Sorry Bull) I would have to say absolutely, unless the person is not
emotionally attached to the child at all. Anything that has emotional
significance for the target should work. In fact I would say kids would
work really really well.

> Going on the DNA theory, the child has at least PART of the father's DNA
> right? So there should be a flicker of a weak link there, and then of
> course there's the fact that the father/son emotional bond could act as a
> link.

Possibly, but unnecessary...see above.

> Anyone have any problem with there being a similarity (Is that the term?)
> link/connection between father and son?
>
> Any suggestions for combining this with blood magic for a truly hideous
> ritual?

Game mechanics wise? No. Player wise? Yeah, I kinda liked Bull. .]

Caric-the-eye-pokin'-shaman
=========================================================================
Date: Mon, 14 Jul 1997 14:22:42 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Mysticism [New Spells for Old,or Bring out
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Spike wrote:
>
> |Don't take this the wrong way Halo, but I think I finally figured out your
> |"nickname" of "losthalo". Fallen Angel indeed. ;]
>
> Duhhhhhhhhhhhhh...........
> I've been reading it as los(th)alo....
> Duh....

<handing Spike a carp> You do it, you need to handle this one yourself.
<shaking head sadly>

Caric :)
=========================================================================
Date: Mon, 14 Jul 1997 17:40:18 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Orgasm Spell - Should they, or shouldn't they [Was Mysticism...]
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I've been following this thread almost from it's inception, and
finally decided to throw my two p into the arena.
I think it comes down very much to a matter of personal mores what
people are willing to endure when it comes to mental manipulation
spells. A number of people have expressed that they feel the use of a
spell like Orgasm constitutes rape, and I can completely understand
their position.
Myself, I'd much rather have to deal with something like induced
orgasm, as opposed to having my mind controlled against my will, or even
worse, having it read or even deep probed by some unscrupulous mage.
After the Orgasm spell, I might feel a little embarassed [well, a
LOT embarassed, especially if it happened in front of a bunch MANLY
runners!], but I'd blow it off (or maybe slug the mage in the face,
reasserting my manhood! What if it's a woman? I'd kiss her first, THEN
slug her in the face!).
Someone using a Control Actions type spell on me, would definitely
get my goat, as I don't like being forced to do ANYTHING against my will
[I guess that's why my characters are usually so willfull!]. And they'd
better pray they were FAR away when I got out from under it, cause I'm
going to wail on them one minute for every minute they had me under. I'd
definitely be pissed.
If someone mentally probed my mind, I'll tell you right now, unless
they had a DAMN good reason for it, they'd be suffering from a 10mm
migraine in about 1 second. I, personally, am a VERY private person, and
DO NOT like the idea of someone traipsing about in my thoughts unbidden.
What I reveal to others is what I CHOOSE to reveal. This would be a
violation to me in the truest sense of the word, and I'd definitely
qualify it as rape.
In my game world, Mental Probing without the recipient's prior
consent IS classified as Rape, and while dificult to authenticate, is
prosecuted as such [a note to all you mentalist mages out there :-].
But, like I said, I can understand those who aren't as offended by
mental picking about, as they are by artifically induced emotions. It's
all depends on your point of view.

Kohl, who says,' first mage that reads MY mind, will get a sneak preview
of what's in store for him, when I catch him!' :-}.
=========================================================================
Date: Mon, 14 Jul 1997 17:42:03 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Spell types (was Re: Centering vs Penalties)

In a message dated 97-07-13 16:00:30 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> |Then I really hope you also allow for those people caught in the area
> effect
> |of such spells to have access to their armor for resisting the damage.
>
> Why? If the effect spreads out in astral space and then grounds through
all
> the auras visible in the area???
>
Okay, I know I snipped what was after this, but it was another example of
material taken out of context.

A Manaball, or any Area of Effect Combat Magic, does NOT ground into all the
auras that are within the potential area of effect. It only grounds into a
single target, then blossoms inversely (outward in) into manifestation
afterwards. Thus, if you hit the guy with a Body of 4 with a Powerball, gain
6 successes, and there are three targets with higher body in that area, they
they are resisting the spell based upon the 6 successes, and not upon their
own attributes.

At least that is how it's been interpreted by the people here...(shrug).

-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:45:59 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Spell types (2 of 2) (was Re: Centering vs Penalties)

In a message dated 97-07-13 16:00:30 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> "Ground" is a very vague concept.
> If the FLOOR is made of artificial material, the T# for it is in the
double
> figures. If it's something like Tarmacaddam, the t# would still be high,
as
> would concrete.
>
> Only if the ground is made of rock or earth with the t# be low....
> --
>
Okay, this is the part 2 to my previous posting. T# for man-made stuff is
not necessarily high. Standard Concrete, even the Ferro-concrete, is not
higher than a 6, which is far better than the troll or the car (high body
metahuman or 8 for a standard vehicle). Reason being is simple. Concrete is
a mixture, not a polymer. mixtures do NOT require chemical change while a
polymer (or similar material) requires chemical change.

-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:47:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Wrong?/Not Wrong? (was Bring out your...)

In a message dated 97-07-13 16:05:58 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> Will you stop saying "WRONG!!!" as if you're jumping up and down with
glee!
> And again, no, I'm not wrong.
> The Ghost dance drew the horrors because of the sheer magnitude of it all.
> EVIL BLOOD magic can draw horrors in much smaller doses.....
> --
>
Sorry, It's a goofy habit I know. And it's not with glee, it's a variation
on the "buzzer" and "blip" stuff that I've seen earlier on the list.

And besides ... it's not with glee. It's with anxiety...
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:48:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

In a message dated 97-07-13 16:30:11 EDT, u5a77@*****.CS.KEELE.AC.UK (Spike)
writes:

>
> That's a nice way of putting it....
>
> Poetic, aren't we???
> :)
> --
>
Hey, somebody's gotta try.. 9~;]
-Keith
(the curly hat of imagination smiley)
=========================================================================
Date: Mon, 14 Jul 1997 17:50:02 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Demon Magnets (new topic for the day)

With the questioning of the horror attractions due to Blood Magic and the
like, and the various opinions bouncing around like normal, could anyone
really give a good summary (with light explanations) list of what types of
phenomenon in general attract "the Horrors."

Good Blood Magic, Evil Blood Magic, it's all "en muerto magicke de sanguine"
(gods I hope I got that right).

-keith
=========================================================================
Date: Mon, 14 Jul 1997 17:51:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Mysticism [New Spells for Old,or Bring out
yourSpells,Bringout your spells!

In a message dated 97-07-13 19:40:28 EDT, NAGELBH@******.ACS.MUOHIO.EDU
(Bruce H. Nagel) writes:

> > Don't take this the wrong way Halo, but I think I finally figured out
your
> > "nickname" of "losthalo". Fallen Angel indeed. ;]
>
> In fact it is a heckuva lot more complicated than that, but that's one
> interpretation. Like a lot of things I choose for myself, it can swing
both
> ways... It also talks about my realization that I'm no longer a
Christian,
> though I have standards and morals. And it says that maybe instead of
> wanting
> a halo I want other things right now. It also says that maybe a halo
isn't
> worth having, rather there are better ways of judging things and looking
at
> them. Lost illusions and mistaken ideas. Look at me, waxing all
philosophic
> over my netname...
>
>
And in a single breath no less....anyway...back to the listing...
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 22:55:11 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Demon Magnets (new topic for the day)
In-Reply-To: <970714174731_-90577834@*******.mail.aol.com> from "J. Keith
Henry" at Jul 14, 97 05:50:02 pm
MIME-Version: 1.0
Content-Type: text/plain; charset=US-ASCII
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|
|With the questioning of the horror attractions due to Blood Magic and the
|like, and the various opinions bouncing around like normal, could anyone
|really give a good summary (with light explanations) list of what types of
|phenomenon in general attract "the Horrors."
|
|Good Blood Magic, Evil Blood Magic, it's all "en muerto magicke de sanguine"
|(gods I hope I got that right).

Well, you could add VERY STRONG emotional echoes to that list.
When the barriers do finally start to break down, I imagine the first places
they'll start to come through will be places like Aushwitz(sp?), and the
Native-American "Re-education" camps.....

(Along with major ritual sites like the GGD and the mini ghost dance
performed by Verner, and Aztlan, what with their prolonged use of bad blood
magic....)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
=========================================================================
Date: Mon, 14 Jul 1997 17:54:58 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Cyberpsychosis (was cyberware...)

In a message dated 97-07-13 19:43:05 EDT, kimc@**********.COM (Kim
Christiansen) writes:

>
> So, on this topic, I just finished reading Never Deal With A Dragon again,
> and there was this dude named Radley in the book that was definite
> Cyber-Psychosis. He was flat out wacked. How do you fit that into the game
> via SR rules. I have a character in my game that unless his CyberWare
wasn't
> Alpha grade, he'd be a cyberzombie. He played it cool, detached, not quite
> human. But would it manifest itself as a detachment from humanity or a
> revenge on humanity??????????????
>
> kim
>
>
Actually, Kim, that is something that would have to be decided by the GM and
yourself, IMO. Humanity, of which the games here have an attribute for, is
something that reflects much.

Something I found interesting is the Otaku "Charisma" definition is fairly
upbeat. It is the "reflection of the self image." Now I know that Willpower
is the Cybermantic attribute of effect, but what about Charisma. Couldn't
that be part of the formula as well?
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 17:58:17 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Shadowrun Fluffy? (Was: Re: Mysticism [New Spells for Old,)

In a message dated 97-07-13 21:03:25 EDT, justin@******.NET (Jaymz) writes:

> #Actually, it's really lost its power to offend anyone but the really
> sensitive
> #even today. It's bland now, overused, and can't really get to you.
> I dunno, what would happen if you happened to say it to you boss??
>
Mine would be listening to see if I was still mad at her. She's made othe
remarks where she's twisted mine, and other's, words. However, I got really
made when a box broke and shattered my toes last year, started swearing SR
style and it really through her for a loop. She knew the intent, but
actually asked me what they all meant.

-Keith
=========================================================================
Date: Mon, 14 Jul 1997 18:03:39 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Aura Shrouding (was Re: Area of Effect Spells and Astral
Targeting)
Comments: To: mbreton@**.netcom.com

In a message dated 97-07-14 00:15:54 EDT, mbreton@**.netcom.com (Matb)
writes:

>
> Again, depending on how you reason Masking. The spell bumps into a fake
> aura (or is given false parameters by the casting mage). Well, it looks
> like it's the target, so it flows through - but to where? If it's a
> falso image, it is by definition .not. the aura of the target. Ergo,
> difficulties.
>
>
I know that in the games here, the concept of a "false auras to trick combat
magic" has come into debate about a year ago. The decision reached had
something to do with the on example of "thisaurawilldothankyouverymuch"
(forgot the rest, blocked the wrong part for replying).

We created an Illusion spell we dubbed Aura Shroud, which creates a "truly
false aura" with no groundable solution, thus directed combat magic and
similar magic (such as Mind Probe) would fail. Of course there was a "spell
intelligence" test, sort of like perceiving invisibility involved, just keep
some game balance.
-Keith
=========================================================================
Date: Mon, 14 Jul 1997 14:55:50 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: [OT] Happy Fun Ball!!
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GRANITE wrote:
>
> Since nobody else mentioned it..I'll do it..
>
> M
> I
> C
> R
> O
>
> S
> P
> O
> I
> L
> E
> R
>
> F
> O
> R
>
> M
> i
> B
>
> Did anyone else Notice the Happy Fum Ball [TM] in MiB?? I started
> laughing in the theater as soon as I Saw it..My wife thought I was
> crazy...

Well Granite...you are crazy. I did see the happy fun ball though and
laughed my ass of as well. :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 18:09:28 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Demon Magick [New Topic for the Day!]
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As to what types of things attracts Horrors [or as they're known in
Shadowrun, The ENEMY], I'd say suffering, pain, any violent emotion.
Hate, anger.
This is for those that feed on this sort of hting.
Others are attracted by life, pure and simple. They thrive on the
destruction of life, consumption of the life force.
Some feed on flesh. There are [or will be in a few thou years] that
will pretty much feed on just about anything and EVERYTHING. They're
what caused the Scourge, stripping the land of everything.
Thankfully, the Mana Level 'atmosphere' is too low to support the
VAST majority of them, but one or two have been slipping thru the
cracks, if only for a short while, like a fish temporarily out of the
water.
It's only when great transforming magicks like The Great Ghost
Dance, or the [.01 MP block deleted by sysop] in the Shadowrun book,
House of the Rising Sun, occur that the 'atmosphere is made JUST that
much more livible for these creatures to return.
They're presence in the SR World should be RARE. Players should
only have ONE direct encounter with such evil in the course of their
character's lifetime. Of course, that doesn't rule out encountering
those mortals who have literally 'sold their souls' for the power these
beings bring, in exchange for preparing the world for their return
[think Mr. Morden from Babylon 5. He's the perfect example of such an
agent.].
And like the Shadows, The Enemy is still VERY weak, so to speak,
which makes their machinations, when they do come about, all the more
Machievellian.

Kohl, whose getting a SHUSH! from a strange painted faced elf, replying
'WHAAT?!?'.
=========================================================================
Date: Mon, 14 Jul 1997 15:05:42 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Whatever happend to the photos?
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Steven A. Tinner wrote:
>
> Maybe Steve K, or Mike could better answer this question, but ... Does
> anyone know
>
> A - Who took those cool photos that are in the Seattle and London
> Sourcebooks?
> B - Why (aside from price) FASA stopped using photos in their books?
>
> I always like them, but being a photo minor in college, that's to be
> expected. ;-)
>
> Also, we're thinking of dressing up a certain Ork Decker, and need some
> suggestions for how to make DURABLE, easy to weat tucksm and ear points.

Try using the vulcan ears, I know you can buy those at specialty stores
like Spencers and such.

> The greenish skin tone comes natural to Bull, so that shouldn't be a
> problem ... ;-)

I'm sure it does. :)

Caric
=========================================================================
Date: Mon, 14 Jul 1997 17:15:04 -0500
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Court Schuett <schuett@*****.IVCC.EDU>
Subject: Re: Demon Magick [New Topic for the Day!]
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970714220928Z-8204@*********.boston.deshaw.com>
MIME-Version: 1.0
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> Thankfully, the Mana Level 'atmosphere' is too low to support the
> VAST majority of them, but one or two have been slipping thru the
> cracks, if only for a short while, like a fish temporarily out of the
> water.
> It's only when great transforming magicks like The Great Ghost
> Dance, or the [.01 MP block deleted by sysop] in the Shadowrun book,
> House of the Rising Sun, occur that the 'atmosphere is made JUST that
> much more livible for these creatures to return.

I don't think it's too low for them to live in, just too low for them to
get through. Once they get through, they can exist for awhile in the
lower mana world. It's the getting through that's the hard part.
Spoilers for Mike

















A character in my group (BTW we love the whole ED/SR crossover stuff, and
made characters accordingly) was basically Thought wormed as a child. He
killed 13 people before Tir tairngire mages could get the 'spirit' out of
him. Now it has come back with a vengeance. They just released it,
rahter unwittingly, of course. Now they have to deal with it. :)
Should be interesting. They already 'killed' the horror in the kaer.
Actually just an incredibly good illusion. I'm looking forward to a
summer of terror. :)
If anybody else has any really good ideas about what to do to them,
please share. :)

-Court



/* Court Schuett, a totally modern boy.

schuett@*****.ivcc.edu
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The bells are pealing
And they're revealing
The simple key to happiness
It isn't evil it isn't good it's only
What the bells possess
The bells explain what they've been missing all along
They were disorganized and that was what was wrong
And now they know
The way to go:
The bells are ringing, they hear the sound
-They Might Be Giants
*******************************************************************************/
=========================================================================
Date: Mon, 14 Jul 1997 18:31:45 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Re: Demon Magick [New Topic for the Day!]
MIME-Version: 1.0
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SPOILERS FOR MIKE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
!
!!!!!!!!!!!!!!!!
!
!
!!
!
!!
!!
!
!!
!
!
Thirty Lines for Spike!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

> I'm looking forward to a summer of terror. :) If anybody else has any
>really good ideas about what to do to them, please share. :)
>
> Hmmm, you raise an interesting point there on my 'slipping thru the
>cracks' and hanging around once they'r e here. That fit's with the whole
>'[.01 delet by sysop] the Enemy are trying to build in Harlequin's Back. I'm
>reconsidering it.
> Looking for ideas to torture you players? How cruel! How juvenile! How
>much info do you want to make their lives REALLY miserable!!!
>
>GaRGiRe@*^@&#^@#&^@ the Unspeakable (Really!), Evil GM, Taxidermist, Notary
>Public.
=========================================================================
Date: Sun, 13 Jul 1997 18:32:45 -0700
Reply-To: mbreton@**.netcom.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Spell types (was Re: Centering vs Penalties)
MIME-Version: 1.0
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> A Manaball, or any Area of Effect Combat Magic, does NOT ground into all the
> auras that are within the potential area of effect. It only grounds into a
> single target, then blossoms inversely (outward in) into manifestation
> afterwards. Thus, if you hit the guy with a Body of 4 with a Powerball, gain
> 6 successes, and there are three targets with higher body in that area, they
> they are resisting the spell based upon the 6 successes, and not upon their
> own attributes.

Erm. Bad things happen from this. Target the powerball at the Elf Mage
(body 1) and the Troll really sucks it in. Or worse, target it into the
microbe (body: fractional) and watch ever'body keel on over.

I think it's been explained that you take the dice rolled by the mage
and compare it individually to each target (er, subject.. each affected
person, let's leace it at that).

Mage rolls 3, 3, 6, 11:

Guy with (Att) 3 resists v. 4 successes
Troll with (Att) 8 resists v. 1 success.

I've always pictured manaballs as having an Akira effect: This (x,y,z)
area No Longer Exists.

> At least that is how it's been interpreted by the people here...(shrug).

> -Keith
=========================================================================
Date: Mon, 14 Jul 1997 22:20:44 GMT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Shadowrun ML demon <shadowrn-ml@*******.hanse.de>"
<shadowrn-ml@*******.HANSE.DE>
Organization: Nightmare on Coin Street
Subject: Re: Physical Adept Powers

-----BEGIN PGP SIGNED MESSAGE-----

Aaron Jones <aaronj@******.COM> writes:

> With the recent posts about physical adepts (and me playing my
> first), I was wondering what (if any) new powers other people had come up
> with. Any takers?

You might check out our (still uncomplete) set of houserules we put on
the net under:

http://porter.desy.de/~greve/houserules/

or (if the direct access doesn't work) via my homepage (address in
signature). We got some new PhysAd powers there. Mostly from the PA
Handybook that was kinda outdated by the Awakenings plus the abilities
in the PA handybook were either vastly overpowered or too cheap,
usually.

You can also find a gzipped postscript version on my page in case you
like hardcopies... ;-)

Later,
Georg

- --
Georg C. F. Greve <greve@*******.hanse.de>
http://porter.desy.de/~greve/
"People who fight may lose. People who do not
fight have already lost." -- Bertold Brecht

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=========================================================================
Date: Mon, 14 Jul 1997 15:30:01 -0700
Reply-To: caric@********.com
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Caric <caric@********.COM>
Organization: Liquid Karma
Subject: Re: Shadowrun Fluffy?
MIME-Version: 1.0
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GRANITE wrote:
>
> >...... Anyway, it's true I
> > mean look at the word "bitch" it has been slang for awhile, but it
> > really isn't a big deal anymore,.......... Once it makes it
> > to TV it's just not offensive anymore durnit!!!
>
> If ya think so..try and say it to my wife..But I advise you to
> duck..quickly..And then running would probably also be good advice..
> :)

I'll jot that down. :)

BTW Granite when I select reply to author on your mails from the list
they default to your personal address. Other's don't however. Maybe
i'm the only one, but I thought that I would point it out.

Caric
=========================================================================
Date: Mon, 14 Jul 1997 17:04:45 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <ltwiss@****.cyberport.net>
From: VÆL <ltwiss@********.COM>
Subject: Re: Net Books Locations
In-Reply-To: <818.199707142114@******.teach.cs.keele.ac.uk>
MIME-Version: 1.0
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If memory serves correctly, Spike wrote:

> |
> |Where are the net books located at??
> |And is there a list of them??
>
> If you wait a while, and read peoples .sigs, most of the URLs are in
> there....
>
> Pay particular attention to Gurths sig....

Maybe it's the way I'm reading the above... but it would seem as
though you are feeling a bit snippy today, aren't you Spike? <g>

In short form:

Location to start finding SR Net Books
http://www.interware.it/shadowrun
Look under the link: NERPS

As for a list of Net books:
Paolo has the best archive on the net. (IMHO)

Vael

"One of the most terrible moments in a boy's life, is when he discovers
his father and mother are human beings who share a love that he
can never quite taste. It's a loss, an awakening to the fact that
the world is there and here and we are in it alone.
The moment carries it's own truth; you can't evade it."
- Duke Paul-Muad'Dib Atreides
=========================================================================
Date: Mon, 14 Jul 1997 17:15:37 +0000
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <ltwiss@****.cyberport.net>
From: VÆL <ltwiss@********.COM>
Subject: Re: Whatever happend to the photos?
In-Reply-To: <199707140621.CAA17629@***.ncweb.com>
MIME-Version: 1.0
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If memory serves correctly, Steven A. Tinner wrote:

> Maybe Steve K, or Mike could better answer this question, but ... Does
> anyone know
>
> A - Who took those cool photos that are in the Seattle and London
> Sourcebooks?
> B - Why (aside from price) FASA stopped using photos in their books?
>
> I always like them, but being a photo minor in college, that's to be
> expected. ;-)

I, personally, thought they looked a bit hoakie. I mean come on, what
is with the maid's uniform on the restaurant hostess lady? Or the
plastic lumps on the "ork's" face?

I look at the photo's and laugh. Sorry, but I really do. Of all the
art work done by FASA the material I have spent the least amount of
time looking at is the RL photos.

But then again, I hate, and I do mean hate, live action RPing. When I
look at those photo's I instantly think: convention costumes.

Hoakie. <smile>

Vael

"One of the most terrible moments in a boy's life, is when he discovers
his father and mother are human beings who share a love that he
can never quite taste. It's a loss, an awakening to the fact that
the world is there and here and we are in it alone.
The moment carries it's own truth; you can't evade it."
- Duke Paul-Muad'Dib Atreides
=========================================================================
Date: Mon, 14 Jul 1997 19:41:32 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: "Fisher, Victor" <Victor-Fisher@******.COM>
Subject: Plot idea for a Media-based Shadowrun
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I just had an idea for a Shadowrun for media type characters, as
presented under the alternatives in the Shadowrun Companion book.
After having just sat thru a marathon with a bunch of friends,
watching Full Metal Jacket, Braveheart, and Apocalypse Now, and Forrest
Gump (hey, we needed something to keep us from killing ourselves :-), it
gave me that oh so gentle reminder of how crazy war REALLY is.
A good friend of mine was an Airboure Ranger, and some of the
SNAFUs he tell me about when he was in the service, have me almost
ROFLOL in shocked horror! (No, NOT you! <beats astral critter back with
stick>).
Anyway, since war up until now is really just a 'controlled' bunch
of insanity, how much more so would it be like where you have large
armies of corporate mercenaries, slugging it out, not over food, or
territory, or racial disputes or religion, but over RATINGS, and who can
field the better weponry, to better annilate the enemy. (<looks to side>
Don't start! <hears whimper in background>)
The media characters could be covering the war from the POV of the
soldiers who actually have to duke it out in this insanity, while their
corporate masters sit thousands of miles away, drinking mint julips,
congratulating themselves on another business coup. They'd be facing all
the danger and the excitement (?) as they travel with their asigned
platoon, trying to put a human spin on a very inhuman set of
circumstances.
It could also be used to incorporate Army or Marine type
characters, maybe evn Spec Forces, like the Ares FIre Strike Teams, or
Saader Krupps' bad boys. They'd have to bleep out any personal
identities or facts, but that's easy enough. Think of the Squad leader,
whose suddenly saddled with these telejournalists by his corporate
superiors. And the grunts themselves. How do they react to these
'non-combatants'?
And what kind of ho...terrible things would they encounter in the
course of the mission, when you have men (and women) running around,
trying to kill each other in pursuit of an illusitory goal out in the
middle of nowhere? Man isn't all that removed from total savagedry, and
it only takes a little push to knock some people over the edge. Who
knows, some of the atrocities they meet up with may even be perpetrated
by their own group!
Interrogations conducted on captured personnel, by pushing them,
one at a time, out of a flying helecopter? Drumhead trials; battlefield
justice. 'Friendly' Fire?
And what about those indigenous peoples caught up in all the
confilct. You can't convince me that in places like the Middle East,
where some of these peoples have lived for thousands of years, were ALL
evacuated so a couple of corps can have a clear playground?
Okay, enough ranting from me. It jsut always bothered me that these
'Corporate Wars' that keep popping up in game book references are never
explained fully, and seemed mostly a pointless excuse in Whose Got A
Bigger 'Credstick'. Just my spin on things. I'm audi.

Kohl

Joker: How can you shoot women and children?
Gunner: Easy...you don't lead 'em as much.
--from the movie, Full Metal Jacket
=========================================================================
Date: Mon, 14 Jul 1997 17:39:41 -0700
Reply-To: granite@**.net
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Shadowrun Fluffy?
MIME-Version: 1.0
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> I'll jot that down. :)

Put it under rules to -live- by ;)

> BTW Granite when I select reply to author on your mails from the list
> they default to your personal address.

I have been haveing a bit of the same problem..it isn't me it is the
list..Occasionally this starts happening..I havent changed anything
in the way I post for...Hmm..At least 6 months..probably a lot
longer..

> Other's don't however.

I got the same thing from your message..And several others..

Maybe
> i'm the only one, but I thought that I would point it out.

Thanks..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Mon, 14 Jul 1997 19:50:27 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Living material links

On Mon, 14 Jul 1997 12:11:22 EDT Tim Cooper <z-i-m@****.COM> writes:

>And of course the last novel shows that it, the sacrifice, doesn't
>always have to be LITERAL.


Careful there. I've only read the first one:)

--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: I'd like to know ...

On Mon, 14 Jul 1997 17:11:16 MEZ-1MESZ HAUPT ULRICH FB08
<sandman@****.uni-oldenburg.de> writes:
>Hello !
>
>I have thought about some questions which I would like
>to have answered. Maybe some of them are considerable
>to the third edition SR3!
>
>1) Watchers have a base time of 120 minutes to find
>people, (IMO: astrally) known by the summoner. A
>sorcerer travelling astrally has just the role playing
>chance to find someone. And now for the question ...
>Are watchers better at finding people than his master ?


Yes, they are. The watcher *lives* in the etheric plane, it is made up of
the very energies of which the astral consists. In effect, the wather has
the home court advantage (even if he isn't very bright:)


>2) How long does initiation take ?
>I think it should take at least 1 day per grade if
>no quests are wanted.


Actually, in my mind, that depends more on the individual. I just sent
this off to one of my players the other night (please ignore what may be
a slightly condescending tone, the player this was addressed to has a bad
habit of not spelling much of anything even close to right:)

---
You get to be an initiate (pronounced e-ni-she-it) by initiating (long a
sound this time:) Initiating is a special deal for magicians that a)
grants them access to big time magic and b) increases their Magic
Attribute. You initiate by undergoing certain rituals (usually a sort of
introspective self-exploration type thing) and spending a buttload of
Karma;) Ever had one of those moments where you're stuck, can't see the
way out, then suddenly everything just sorta clicks and it all makes
sense? Suddenly, the way out is clearer than anything you've ever seen,
and all that's changed is your point of view. That kind of thing is what
happens in an initiation. You're maxed out, then the initiatory
experience happens and everything is opened up to a whole new level, and
all that's changed at all is your point of view, except that know there's
a whole new list of options open to you. It's a neat deal:)
---

IMO, the initiation itself takes no time at all, it's the sudden changing
of viewpoint, that moment where everything just, well, 'clicks' and
becomes crystal clear. Imaging tackling with a problem from a certain
point of view, suddenly you experience a shifting of your viewpoint, and
the solution becomes clear. That single moment (when you actually
initiate) takes no perceivable amount of time. It's the introspection,
meditation and ritual you spend getting to that point that takes time.


>3) In my opinion the damage from falling is too harmless!
>One Character jumped out of a window and missed the rope.
>So he was falling 14 Meters (ca.42 ft) down on the street.
>He had to resist 6T (7T-halve impact armor) and got only
>medium damage. I think there should be at least some
>broken bones if falling such distances! I suggest the power
>should no be halve hight in Meters. Better take just the
>hight itself!
>What do you think ?


I don't know, where's the rule in question located (FoF?)?


>4) When does the bonding from a focus break ? A thief
>stole two spell locks and a force 2 power focus. I
>could not find a rule what exactly must happen to break
>the bonding! Is it enough to seperate the focus (what
>distance?) from the wizard or be there be something
>magical?


Well, the focus goes inactive as soon as it leaves the hands/person of
the owner (the person the focus is bonded to). The only way you can
actually lose the bonding itself, however, is a) for it to be overcome in
astral combat (ala grounding) or b) for someone else to invest Karma in
bonding the focus. The appropriate texts are pg. 137 (Bonding) and pg.
139 (Grounding Through Foci) of the BBB.


>5) If the bonding was not broken shouldn't it be very
>simple for the sorcerer to track the astral trace back ?
>How does a hermetic circle or ward disturb the astral
>line ? Any ideas ?


Well, the caster can send a watcher to find the item, but it will stopped
by a ward, or a hermetic circle (if in use) or a medicine lodge. Seems
like I remember that a focus can be used as a material link in ritual
sorcery, but can't find the reference anywhere. Is this a house rule I
saw on the list, or could someone please give me the page reference for
it?


>6) And now for something completely different ;-)
>Which modifiers conzern an attacker shooting out of a
>driving car shooting someone running from it ?
>(A Chrysler-Nissan Patrol-One driving at 25 mph through
>a park hunting the _poor_ shaddow runners running away!)



I'd say probably just the Attacker running modifier (Target Running maybe
also, GM's discretion)


>7) I found in VRII that the damage codes have the following effect:
>L - 1 box
>M - 2 boxes
>S - 3 boxes
>T - 6 boxes


For those wondering, that's in the section on icon damage, specifically
the condition monitor table (page 124) of VR2 (my copy, anyway). I seem
to have a first printing (at least, I can't find a printing number
[though I can't find one on my copy of Grimmy, either, and I know it's
not first printing]). In any case, could someone with a later printing
check their copy?


>Is it a printing error or didn't I got the idea ? (I'm sure you
>have disussed this earlier, haven't you ? )


I don't know. If we've talked about it before, I missed it, and the same
thing appears in my copy, too.


>thank you for your effords of answering me !


Don't mention it:)


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Changing the System (Was [SR3] Magical Magic)

On Mon, 14 Jul 1997 11:56:05 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:
<snip>
>Obviously the Drain CAtegory +1 modifiers aren't enough.
>Damage Staging 1 should prolly be +2 Drain category or +1 Drain and +X
>Drain
>Target # to resist. This makes it harder to just shrug off that
>Deadly Drain.


Here's what I'd use, if I were to decide to allow a spell designer to
alter the staging involved in the spell:

Staging for Drain or Beneficial Spell Effects (Heal, Combat Sense, etc)
1 +2DL
2 -
3 -1DL

Staging for Damaging/Detrimental Spell Effects (Control Thoughts, Mana
Bolt, etc, etc)
1 -1DL
2 -
3 +2DL

This all assumes that the caster's staging for the spell effect remains
2. The Effect Staging modifiers also would not apply that way to
beneficial spells, only to damaging ones.


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Area of Effect Spells and Astral Targeting

On Mon, 14 Jul 1997 12:24:45 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:

<snipping myself>
<<Actually, it states that you cannot target someone by seeing a bit of
their aura around a corner, for instance.>>


Well, the target must be within the caster's LOS (and partial cover
modifiers apply, lighting mods wouldn't necessarily on the Astral). So
long as you can see enough of them to hit them with a gun (skill and
lighting aside:), you can target them with a spell.


<<I've been informed of a change in this in a later printing of the BBB
which does allow astral sight to target without the need for physical
sight.>>


My copy's 11th printing, what's yours?


<<No, I'm not kidding. Even being informed that assensing can be used to
target otherwise invisible opponents can make sense to me. What is so
confusing? I think people get confused with this system when they start
bringing their own assumptions to it, or draw conclusions out too far.
Certainly a few points (grounding, though once I read the sections and
understood it, I don't have a problem making rulings on this myself)
confuse people but for the most part it's clear.>>


The problem is that if the book were laid out _that_ clearly, no-one
would have these problems:) And, as *I* read the section of book
pertinent to this discussion (Spell Targeting, p 130, SR2), Astral
Perception becomes a perfectly valid method for spell targeting, with the
restriction that the person must be able to see the target with their own
vision or an extension of that vision which does not technologically
enhance or alter the original image of the target. For that matter, I
always found that the way the Astral stuff is written up to be fairly
clear (all things have an astral reflection, this reflection behaves in
*most* respects as the object itself. Glass is transparent and can be
assensed through, mirrors reflect, both the image of the person and the
astral image of the person's aura. A magnifying lens magnifies, even on
the astral. Why? Because that's what those objects do! :) However,
conctention exists, because some parts of the descriptions involved don't
make sense (like, inanimate objects' astral reflection is due to
reflected light? Hmmm, maybe reflected *elemental* light [like sunlight
or firelight]). Things need to be clarified, explained, and organized
(Why do I need to read three different sections of one book, plus
portions of another book, just to figure out spell targetting?).
Everything that's pertinent to a particular section should be included in
that section, which it isn't right now. I'd like to see that changed,
even if it means some information gets repeated (not an entirely bad
thing, since I was told that it can take hearing something 16 times
before a person *really* commits it to memory [gross generalization, I
only take about 3 or 4, 5 or 6 at most, usually:) ]).


--
-Canthros (did I rambel enough? :)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 19:50:28 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Astral Targeting <warning-grounding involved>

On Mon, 14 Jul 1997 12:30:04 -0500 "Bruce H. Nagel"
<NAGELBH@******.ACS.MUOHIO.EDU> writes:

<<My take on spell targeting prior to hearing of the correction in the
3rd printing was this: All spells need a 'bridge' from astral to the
physical to affect the target.>>


With you so far...


<<In grounding, an active focus provides this astral-to-physical
bridge.>>


Still with you:)


<<Otherwise, something must provide it. In the case of my previous
understanding, wherein physical sight (not assensing) could provide this,
allowing the spell to travel to the target's aura and ground from it into
their physical form (doing damage or what-have-you).>>


Okay, now our opinions diverge:) I've always figured spells ground into
the auras of astrally inactive auras (like that of a mundane or inaminate
object) by traveling through a sort of 'limbo' somewhere between the
etheric and mundane planes. On further thought, this doesn't quite work,
but...


<<Something needed to provide this bridge. Now, if they reversed
themselves in the 3rd printing and decided that assensing *could* target
a spell for a target you could not physically see, well... Now there is
a gap.>>


I'm still not sure what you mean. The book doesn't say that you can
target something you can't see (except indirectly in the case of
area-effect Manipulations), but it does say you cannot directly target a
person that you cannot see, because you cannot 'see' their aura to synch
with it. The caster has to have LOS to the target (and yes, glass and
mirrors, as well as partial cover modifiers, count). As I said in
another post, if you have enough LOS to aim a gun at them (or their
image, in the case of mirrors), you can target them with a spell. The
advantage of Astral Perceiving is being able to ignore lighting modifiers
(under normal circumstances).


<<What forms the 'bridge' here? Their astral-aura-to-body connection?
No, because if they are a mundane, or a magician lacking active foci, you
cannot cast spells on them from the astral, can you? An active focus on
them would allow you to, because it is a constant bridge. When astral
(assensing or projecting) you could only cast at astrally active targets
(spirits, foci, barriers, et cetera).>>

Warning!
Grounding Ahead!
Warning!

Not so, because you are still active on the physical plane while
perceiving, you're still receiving info from those senses, they've just
been shoved a bit out of the way in order to give the astral information
dominance. Spells seem to be a special case, because they require that
the caster have a presence on the same plane as the target of the spell,
not that the spell itself be active on the physical plane (were it that
way, you'd only be able to cast physical manipulations at mundanes and
inanimate objects). Spells seem to create their effect by manifesting in
a very specific way which releases that energy on the target according to
the caster's desires. The spell effect is produced by the transfer of a
spell's astral energy to the physical plane, resulting in a *temporarily*
dual-natured entity, which almost immediately afterward becomes
single-natured (extrapolating this from the description in the Grimoire).
Sustained spells create a similar effect, but they must (seemingly)
remain dual-natured so long as they are sustained. Also, the act of
spell-casting connects the auras of the casting magician and that of
his/her target(s). Presumably, one can ground through a sustained spell
(or a sustaining magician) by nature of this fact (you know, for the
first time in my life, I begin to see the logic behind that stance), and
grounding in this manner could also hit the target(s) of the spell, as
well as hitting the spell and magician sustaining it. The reason you
can't ground through a sustained spell:

The spell construct is the same as the spell itself, and the channel that
the magician opens up to funnel astral energy into it is part of the
spell. They are one and the same and it is never implied (IMO) that they
are separate distinct entities in astral space. And a spell cannot target
another spell (p 148, SR2). This is also the only reason I can think of
for not being able to ground through a sustained Manipulation
(Manipulations seem (to me) to be dual-natured by the description I read
on 150 of SR2). Note: manipulations require a physical presence in order
to be cast.

This most recent insight also explains to me why a magician suffers Drain
from casting a spell: it's not the channeling of astral energy through
his body, he doesn't channel astral energy through his body or you'd have
a sustaining magician suffer drain *every*turn*the*spell*is*sustained*.
The Drain is the result of the act of will involved in making the astral
energy do what you want, the act of making it work according to the
formula of the spell being cast.


<<This is why I thought the way I did, and would like an explanation if
someone has one handy, as to how a bridge for the spell is formed without
physical senses finding the target.>>


The magician's physical senses still need to be able to locate and obtain
LOS to the target, they just don't need to be the dominant set of senses.

Disclaimer: this post may inflame certain sensitivities. This is not
intentional. All opinions expressed in this post are, by no means, the
only way of interpreting the rules as they are written. The expressed
opinions are mine, and mine alone, and, while they may be shared by other
members of this mailing list, they are still an opinion, nothing more.


--
-Canthros (Wow! I think that's the most reasoned statement I've ever had
on this subject!)
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 20:22:13 EDT
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: John E Pederson <lobo1@****.COM>
Subject: Re: Net Books Locations

On Mon, 14 Jul 1997 16:14:31 -0500 Black Death <ddmaster@**.NET> writes:
>Where are the net books located at??
>And is there a list of them??

Easy question:)

hit
http://www.xs4all.nl/~gurth/plastic.html
or just hit Paolo Marcucci's 'The Shadowrun Archive'
<http://www.interware.it/shadowrun>; and hit the NERPS and NAGEE links.
Also hit 'The Drekhead' on the The Shadowrun Webring
<http://www.geocities.com/TimesSquare/1503/srring.html>; for a few more
net.sourcebooks. Anyone know of any net.books that I missed?


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
=========================================================================
Date: Mon, 14 Jul 1997 20:40:46 -0400
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Demon Magnets (new topic for the day)
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> From: J. Keith Henry <Ereskanti@***.COM>
> Date: Monday, July 14, 1997 5:50 PM

> With the questioning of the horror attractions due to Blood Magic and the
> like, and the various opinions bouncing around like normal, could anyone
> really give a good summary (with light explanations) list of what types
of
> phenomenon in general attract "the Horrors."

> Good Blood Magic, Evil Blood Magic, it's all "en muerto magicke de
sanguine"
> (gods I hope I got that right).

Could someone please tell me where to find the rules for Good and Evil
blood magic? Private e-mail is fine, as I am sure the list hates this
question (among others). ;)

> -keith

Justin :)
=========================================================================
Date: Tue, 15 Jul 1997 02:04:51 +0100
Reply-To: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
Sender: Shadowrun Discussion <SHADOWRN@********.ITRIBE.NET>
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Plot idea for a Media-based Shadowrun
In-Reply-To:
<c=US%a=_%pÞSHAW%l=MSBOSTON1-970714234132Z-8238@*********.boston.deshaw.com>
MIME-Version: 1.0

In article <c=US%a=_%pÞSHAW%l=MSBOSTON1-970714234132Z-8238@*********.b
oston.deshaw.com>, "Fisher, Victor" <Victor-Fisher@******.COM> rambled
on endlessly about Plot idea for a Media-based Shadowrun

<snip>
> The media characters could be covering the war from the POV of the
>soldiers who actually have to duke it out in this insanity, while their
>corporate masters sit thousands of miles away, drinking mint julips,
>congratulating themselves on another business coup. They'd be facing all
>the danger and the excitement (?) as they travel with their asigned
>platoon, trying to put a human spin on a very inhuman set of
>circumstances.
<bigger snip>


Some time ago, during the Hollywood fascination with "anti-war" films a
very good movie was produced and released under the title Charlie Mo-
Pic, I'm not sure what it was released as in the states, and as it's
been several years since I've seen it, I can't remember the director,
sorry. However, it gives an excellent view of the Vietnam war from the
pov of a documentary cameraman filming with a group of grunts. Some
very good character study, and although you only see "Charlie" once, the
camera "eye" was well done, and might go a long way to assisting in the
appearance of this type of scenario. It would be difficult to run, and
would require some considerable creativity on the parts of the "media"
player(s), it might however, make for interesting reading.


One way I got round the problem of players running media personalities,
was to make them submit articles for a newspaper I was producing for the
game, it encouraged them to research the game world, and concentrate on
events that occured. A couple of the articles were very well done, but
with a recent change of players, the newspaper has been temporarily
dropped. Media are possibly the hardest of the shadowrun character
types to run and design for, as everything depends on ratings,
sensationalism and dramatics. However, if done right, and it takes a
little practice, it can be great fun. In fact we've got a journalist
character about to join the group, so I will be interested to see how
that develops. If nothing else, it should add some paranoia to the team
when they see their runs reported accurately in the gutter press <g> No
names of course :)

--
__ \ | \ __
| | _` | __| | / _ \ \ / _ \ __ \ _` | _ \ __|
| | ( | | < ___ \ \ / __/ | | ( | __/ |
____/ \__,_|_| _|\_\ _/ _\ \_/ \___|_| _|\__, |\___|_|
A Dark Shadow in a Dark World |___/
Web page at: http://www.shalako.demon.co.uk

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.