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Mailing List Logs for ShadowRN

From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Long Range Game Designs [was: Re: We Don't Need No Stinkin'
Date: Wed, 16 Jul 1997 23:08:12 -0400
In a message dated 97-07-16 21:11:28 EDT, topcat@***.NET (TopCat) writes:

>
> I also fit the characters to the campaign beforehand. That solves a lot
of
> problems from th start. If you're setting out to play a detective
campaign,
> the troll mercenary with a heavy machinegun on a gyromount and enough
> cyberware to make him effectively unhurtable isn't going to gel with the
> setting. Nor will the super-detection mage that sees all and knows all.
> He'll take away a great deal of fun form the other players by solving
> everything himself. Balance must be maintained.
>
>
Okay, with this paragraph a very distinct question has arisen to me. How
many people out there have a game scenario/series that is "neverending"? By
that I mean that they don't just "get an idea" and design the idea then have
everyone make the characters. After the idea is over, the characters are put
aside.

I mean the games with no end-game in sight. I have a campaign line that has
been in existence, in one form or another, for over 6 years now. It's seen
nearly 34 players (yeah, I sat down and counted all of these) and I don't
know how many different characters (that may be 50% again the above number).
There are 4 players that are still here (talk about -CORE-) and they can
handle nearly fragging anything, and even with a hint of style from time to
time (wondering what definition of style they use however).

Talking about "Detective Games" or "Combat Games" or "Artifact
Games" has
just made me realize that the characters I've had around me, both my own and
others, might be really close to damn unique. The character of my own (there
have been 4 GM's to the line btw) I mentioned a while back with 3000+ game
hours is a case in point. Mike (Airwisp on rec.games.) has had 4 characters
in the list. Duncan has joined the list (Howdy Goose!!), and there are
plenty more.

-Keith (who is really wondering if the definition of -Power- is well and
truly understood)

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