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From: Black Death <ddmaster@**.NET>
Subject: Re: A Long road home...
Date: Wed, 16 Jul 1997 16:26:50 -0500
Bull wrote:
>
> Ok... this may get strange, but bear with me...:]
>
> I was watching Gargoyles today, and I suddenly had a bit f a campign
> idea,
> partly inspired by the Avalon storyline from the cartoon. In a
> nutshell,
> when Goliath, Angela, and Alyssa leave Avalon in this funky little
> boat,
> they find that they can't go straight home. One of the characters on
> the
> island tells them "Avalon doesn't send you where you want to go, it
> sends
> you where you need to be."
>
> And so the characters spend half a season or so bouncing around
> different
> parts of the world, magically travelling through these mists, and
> having to
> solve problems, fight bad guys, or whatever before "Avalon" will let
> them
> leave. Of course, Goliath and Co. are the GOOD GUYS (tm) so they
> would
> never think of leaving before the job was done, so possibly they would
> be
> able to leave if they wanted. But for game purposes, when you have a
> bunch
> of selfish gamers and players, why would they help out anyone unless
> they
> HAD to to leave...:]
>
> So here's the basic plot idea, which I may or may not use...
>
> Shortly in the campign, once Queen Euphoria is done, They'll get to
> fight
> my version of the Steppenwulfs again. basically, the Wulfs are part
> gamg,
> part mad scientists private army in my game, and the players have run
> into
> them (and gotten their asses kicked by them) before.
>
> The Mad Scientist has stolen a Nuclear Bomb during some serios riots
> and
> gang wars that recently erupted in Seattle (Brought on by a
> combination of
> the events from Elven Fire as well as the Dunky Assasination), and
> will
> soon attempt to destroy the Reraku Arcology with it in a wild vengence
> scheme. The players are forced to stop him, and along the way they'll
> aquire a magical item called the "Phoenix Gate". During the climax pf
> this
> run, they find out that the Phoenix gate allows opens rifts in time
> and
> space, and they can put the nuke through a gate into space where it
> will
> detonate fairly harmlessly...:]
>
> (I have a Coyote Shaman and a Dragonslayer Idol Worshipper in the
> group, so
> coercion won;t be TOO hard... When Coyote or your Idol tell you it
> needs
> your help... <grin>)
>
> Anyways, the Phoenix Gate pulls them into it as well, and they get to
> spend
> several adventures getting dumped through time and space, doing my
> evil
> bidding. This allows me to do a couple things...
>
> A) It makes for a cool idea...
>
> B) I can screw with the players heads..
>
> C) Gee, hard to replace ammo/armor/etc in Medieval England, isn't it?
> :]
>
> and
>
> D) I can play with some ED stuff if I need to. :]
>
> I haven't fully decided yet, so it's just a rough idea... But if I
> worked
> it right, it could be a fun idea...
>
> Of course, teh gate only opens when the "job" is done, so the players
> are
> forced to do my bidding...:]
>
> Yeah, it smacks heavily of Sliders/Quantum Leap/Time bandits/Etc...
> but
> you know, I always liked those shows...:]
>
> ((I really wish the group that I was doing the Friday the 13th, the
> Series
> / Little Shop of Horrors runs with hadn't fallen apart... That really
> was
> a fun campign...:))
>
> Bull

I like your ideal of an adventure. I wished i was part of your group.

thought about running it in #Shadowrun-game??


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<BlkDeath> WA:: Request a kick on aisle 10. please
*** You were kicked from #Shadowrun by WildAngle
(Victim number 10 Aisle 10! Clear out! Contaminated
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