From: | TopCat <topcat@***.NET> |
---|---|
Subject: | Re: [SR3] Combat Spells |
Date: | Thu, 17 Jul 1997 00:51:25 -0500 |
>TopCat wrote:
>> It seems pathetic to me that a character with an average Willpower is
>> considered to have a weak Willpower in his campaign and having a "weak"
>> Willpower is considered a roleplaying device in his campaign. If said
>> character is in serious danger simply because he isn't maxed out in all his
>> spell-targeted stats, then the power level of the game is way askew.
>I think you are being facetious here at best. Average willpower is
>defined over all the population of earth. Magicians are a subset of that
>population, and are to be expected to be different. Just as you would not
>expect to find an an average Ph.D (and note that many/most hermetics have
>an BA/MA equivalent) to have IQ 100 or an average pro athlete to run at 16
>minutes per mile, an average mage will have higher willpower. How much
>higher...well, that's where the question lies. I'd expect an average
>willpower of 4-5. Six would be uncommon, but not nearly as rare as amongst
>the mundane.
There are many PhD holders with average IQ's (IQ is a measure of how fast
you can grasp a given bit of knowledge, not a measure of what you know).
There are many pro athletes who would exceed the 16 minutes/mile mark, there
are many that would not. The average mage is just a person with the
capability to use magic. There would be proportionately as many mundanes
with a 6 Willpower as mages.
Also, I would agree with you that many/most mages do have PhD's. However,
very few/no shadowrunners would. You'd need a SIN to get a degree and you'd
be a registered mage, as well. Not too many shadow-types willing to go
through all of that.
--
Bob Ooton
topcat@***.net