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Mailing List Logs for ShadowRN

From: TopCat <topcat@***.NET>
Subject: Re: We Don't Need No Stinkin' Munchies!!! [Was Sr3 Combat spells]
Date: Thu, 17 Jul 1997 01:22:59 -0500
At 08:54 AM 7/17/97 +1000, LJ wrote:
>> Panther Cannon? I'd have a field day with that. I call that severe
>> powergamer, btw.

>Oh, be reasonable. It's a FASA published item - that means the
>production team must have envisaged a situation where it would be
>appropriate. Sure, carrying everywhere you GO is powergaming (and
>begging for a jail term) but the item in and of itself isn't munchy -
>it's how and when you use it.

18D at mammoth ranges is pretty much a powergamer's wet dream with sugar on
top. It isn't munchy as it is in the rules, but I called it powergaming.
It's like I've said to my players "you can have anything, just expect
consequences if you choose to act or purchase unwisely". The better the
item, the more likely someone will be to attempt to steal it. Also,
crimelords wouldn't be too happy knowing that some schmoe down the street
(in their teritory no less) is storing heavy artillery.

>> I've never said that players should have 2's for stats and skills. Simply
>> that they shouldn't have to have 6's.

>They shouldn't HAVE to have 6's, but you sledge anyone who's GOT 6's. By
>your way of thinking, apparently a 6 in anything is a sign of
>munchkin-ness.

No, I don't sledge anyone who has 6's. I "sledge" any game which requires
one to have 6's. A 6 attribute is no sign of a munchkin, it's merely the
pinnacle of human ability.

>Okay, how about my sorceror adept/rigger. After being played for QUITE A
>WHILE, she had (I think) Cha 5, Qui 6, Int 6... everything else was 4 or
>below. Does that make her a munchkin, cause she had two stats at 6? (Oh
>yeah, and that was WITH bioware, too...)

I'd probably go off on the character from a powergaming aspect, but I
haven't seen the character, nor have I seen how your particular game is
played, nor have I seen how long your character has been played so I can't
truly make that call. No munchkinism in those stats that I can see, though...

>And I ask you - the cyberware and bioware exist to make an average
>character absolutely beefy. Does this mean FASA are all munchkins and
>powergamers, since they created the stuff?

Nope, nor did I ever say such. Come now LJ, you know me better than that.
I've said that 6 is the pinnacle of human attributes. This can be enhanced
through technological (cyber-/bio- ware), magical (increase attribute spells
& physad powers), and racial (racial mods) means. Doing so is not
munchkinous unless it goes beyond the bounds of the game (creating a
super-troll which gets +19 to body and +22 to strength, but has to have a 1
intelligence is munchkinous). It can, however, be powergamed. I'll be glad
to show some examples thereof should you wish...

>I think your vision of SR is significantly different from mine. That's
>fine, I respect your right to hold your own interpretations and play the
>way you like. Please extend us the same courtesy.

As I've said before and will doubtlessly have to say again, play as you
want. Just don't try to state that powergaming is the norm in the game and
everything will be just fine. Also, don't try to accomodate powergaming by
altering the rules to demand such a practice. As far as I know, you haven't
done so. You've missed my point often by a considerable degree, but
hopefully this post will cure that.

As to my vision of SR... it's heavy on the roleplaying and light on the
combat. Numbers matter, but not near as much as they do in most campaigns.
Good decision-making and proper use of available resources and contacts is
what defines the success of the runner team.
--
Bob Ooton
topcat@***.net

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