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From: Gurth <gurth@******.NL>
Subject: Re: Addiction
Date: Fri, 18 Jul 1997 11:31:59 +0100
Charles R Joseph said on 17:22/17 Jul 97...

> >NOBODY
> >using those rules will live longer than 10 weeks once addicted, because one
> >physical and one stun box are lost from the Condition Monitor each
> >week...
>
> Geez...that's awfully realistic.

How do you figure that, then?

> I can see drugs being a bit more potent in 2058, but Christ...can't have
> much of a drug culture with everyone dying all the time. I guess they
> have their reasons for wanting to discourage junkie characters, same as
> with any other "bad" element. One has to keep up appearances.

I think it's PR -- if the right-wingers in the US see FASA, a hideously
evil gaming company, bring out material that seems to encourage drug use,
sales will suffer. Oh, well, there's always house rules :)

> I don't know about that. It seems to me that there should be
> more mental and less physical side effects. However, since my character
> uses both BTLs and chemical drugs, that would only fuck my character up
> even more...which I don't particularly mind as long as he still has some
> semblance of usefulness, real or imagined, to the rest of the group.

Addictions, per Shadowtech, are divided into physical and mental,
requiring either a Body or Willpower test from time to time. BTLs would
be mental addictions, though I don't really have any stats for them
(something else to do, I think).

> I see...considering that my character would be dead already from
> these rules (he's been an addict for about a year prior to game time), I
> don't think I'll be using them.

That is exactly what my house rules attempt to fix, but you'll still need
Shadowtech to know what all the stats for the drugs mean.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
All these worthless nights, all these wasted days
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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