From: | "Paul J. Adam" <shadowrn@********.DEMON.CO.UK> |
---|---|
Subject: | Re: [SR3] Things that always annoyed you in SR2.... |
Date: | Fri, 18 Jul 1997 19:51:31 +0100 |
<shadowrn-ml@*******.hanse.de>" <shadowrn-ml@*******.HANSE.DE> writes
>
>1.) White Phosphorous Damage Code:
>Giving White Phosphorous a damage level of "L" is pretty
>stupid. A person who gets burned would have third grade burns
>within fractions of a second and there is no way he could be saved
>today (although there might be one in the future...but only with
>MASSIVE treatment within really short time) and he would be so totally
>shocked from the first moment that he sure as hell would not think
>clear enough how to get rid of it... WP is something REALLY
>nasty.
It's nasty, but far from being utterly and totally fatal. WP casualties
survive quite nicely today.
Remember, it's not just you: you have team-mates to help you and they,
too, can administer treatment,
> Against Vehicles it is pretty damn effective, as well. If they
>aren't totally sealed they will suck in the flames and simply cook
>their passengers...
They'll only suck the flame into the engine compartment, if that. WP
isn't effective against any military vehicle tougher than a truck (even
Land Rovers can shrug it off)
>so increasing the damage level to "S" (at least)
>would be a good idea.
Disagree. The burning damage is more realistic. Remember, unless you're
carrying the grenade when it explodes, you're only being hit by a few
pieces, not coated head-to-toe.
--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...
Paul J. Adam paul@********.demon.co.uk