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From: "Mike (Leszek Karlik)" <trrkt@******.COM>
Subject: Question concerning movement
Date: Sun, 20 Jul 1997 02:51:50 +0000
Hmmm...

I have always thought that reflex enhancements, among other things,
allow one to, well, run like hell. This was mainly due to the story
in the SR2, where Nameless states that "movin' through a downtown
crowd at 70 kph isn't the smart thing to do". Also, when I saw that
initiative and reflex enhancements really do matter (unlike CP2020,
which is one of the reasons why I prefer SR to CP...), and that they
give additional actions, I thought: "That figures. With reflex
enhancement, I can have 2 or more combat phases a turn instead of the
normal one, so I can take two running actions and run at twice the
human rate...".
But recently, when translating the available Actions into Polish for
those unfortunate co-players of mine who don't know the language of
Shakespeare, I've found this little sentence in the "Movement"
section of "Combat" chapter:
"Characters who have multiple Actions may run only in one of those
Combat Phases, but it does not matter which."

Does this make sense?

Nope. (Run walk walk, walk run walk, walk walk run... Kinda stupid,
isn't it?)

So, what do you think about it?


Mike (Leszek Karlik) - trrkt@******.com; http://www.wlkp.top.pl/~bear/mike
FL/GN Leszek/Raptor II/ISD Vanguard, (ISM) {IWATS-IIC} JH(Sith)/House Scholae Palatinae
(Emperor's Hammer)
If the French won't buy our lamb we won't use their letters.

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