From: | "Paul J. Adam" <shadowrn@********.DEMON.CO.UK> |
---|---|
Subject: | Re: Long Range Game Designs [was: Re: We Don't Need No |
Date: | Fri, 18 Jul 1997 20:17:13 +0100 |
boston.deshaw.com>, "Fisher, Victor" <Victor-Fisher@******.COM> writes
>Top Cat ranted, standing upon podium, beating chest:
>> Design the campaign, work with the players to get the characters to
>>mesh,
>>then go from there... formula for a perfect campaign.
>>
>>To which Kohl replys:
>> Okay! First off, I've got to say, TopCat, you bring a whole new meaning
>>to GM fasism!
>> Design the campaign, design out the characters, dictate who goes and
>>knows where and what? Why don't you just play all the PCs and NPCs yourself?
>> The whole point of the game is to allow the players to run a character
>>they LIKE to run, WITHIN REASON. NOT dictate to them what they can and cannot
>>have or do!
I tend towards TopCat's position here. I don't think he hands out
character sheets and says "play this or else": if I were joining his
game I guess I'd describe what I wanted to play, and then he and I would
negotiate how to achieve it.
Bob seems to favour small guns: fine, we'll discuss that. Maybe in my
last game SMGs were fairly common: but playing with TopCat they're heavy
artillery and all my PC needs is a pistol or a Defiance T-250.
I don't see that as fascism, I see it as a GM helping his players to
enjoy the campaign better.
--
There are four kinds of homicide: felonious, excusable, justifiable and
praiseworthy...
Paul J. Adam paul@********.demon.co.uk