From: | Bull <chaos@*****.COM> |
---|---|
Subject: | Re: the uac dilemma |
Date: | Mon, 21 Jul 1997 04:44:18 -0400 |
>Hi!
>Did you ever notice that in shadowrun unarmed combat the fight is
>over after 5 seconds... the one who scores the first hit wins the
>fight since with the higher target number due to the injury, the
>other one stands no chance... so what does the smart player? through
>anything he has... all the pools, combat and karma, into the first
>attack... then he either has won or lost... its all over after the
>first combat turn. Really makes me sick...
>In order to develope a cool fistfight that lasts for a few minutes, I
>have to break the rules several times.
>Does anyone out there know a solution/does anyone share the same
>experiences? If not, why not?
>
Roleplay out combat, making the players tell exactly what they're doing,
and determine the outcome that way... That's probably the only way to do
it without completely coming up with a new set of combat rules...
Also, I have strentched out the "Combat Round" more than the 3-5 seconds
that are supposed to elapse. tehre are simply too many things that happen
in the normal turn, and I still imagine my fight scenes as cinimatic in
nature. Lots of bullets flying that never hit anyone, and hand to hand
combat that involves a lot of attacks and parries before anyone hits. That
sort of thing... So I stretch each round out to anywhere from 10 seconds
to 30 seconds, dependiong on how much happens in a single turn.
Also, I don;t keep track of ammo, and don;t make my players do that either,
except in extreme situations... Thus going for the John Woo Automatic
Reloads in less than a second...;]
Bull-who-plays-fast-and-loose-with-rules-quite-often-for-the-sake-of-trhe-story
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]
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