From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: The Wild Die and Ammo (Was Re: the uac dilemma) |
Date: | Tue, 22 Jul 1997 12:07:31 +0100 |
> The effects are varied in SW, depending on the GM, but basically rolling a
> 1 is BAD, and rolling 6 is GOOD. Since SW doesn't use an open ended d6, I
> always used a 6 on the wild die as an open ended 6
Unless I'm severely mistaken, the wild die _is_ open-ended in the SW
RPG...
> Now, I've been thinking of instituting something similar for SR, though I'm
> not sure exactly what a 6 result could be since there already are open
> ended sixes... Howeverm a 1 could definately mean something like out of
> ammo, or a gun jam...;]
Maybe you should get one of those D6s that have a skull (or whatever)
instead of a 1. That way players won't have to ask "Which die is it again
that I shouldn't roll a 1 on...?" :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Rudely awakened by the telephone.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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