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Mailing List Logs for ShadowRN

From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Viral diseases
Date: Tue, 22 Jul 1997 07:17:33 -0600
Spike wrote:
|
| |It would make much more sense to have the disease give a small amount
| |of damage (Light or maybe Moderate) every couple of days, the Power Level
| |getting higher for every new resistance test against it. That way the
| |virus has a time to spread and infect other people.
|
| Another thing to cry out for in SRIII perhaps?
| Sensible disease rules....

Here ya go :) BTW, if I got some terms wrong would someone please
correct me. And this is off the top of my head so feel free to edit
it to read better.

Diseases have four ratings: power of the disease, damage level (stun
or physical), onset time, and recovery time (time is in seconds,
minutes, hours, or days). VITAS would be 10D1h/30d. When a
character is initially exposed to a disease they roll their Body vs
the power of the disease. Every two successes reduces the damage
level. After the final damage is decided the character takes 1 point
of damage per the onset time (in the case of VITAS it would be 1
point per 1 hour) until the decided damage level is reached (if a
character was exposed to VITAS and rolled 2 successes on his
resistance test, then he would take 1 point of damage every hour
until he had received a Serious wound). Then the character makes
another Body test vs the Power of the disease (if he's still alive).
Divide the base recovery time by the number of success rolled to
determine the actual recovery time (the same character rolls no
successes, so it's going to take the full 30 days to recover).
Damage from the disease is healed over the course of the recovery
time (since the character took 6 boxes of damage, he would recover 1
point per 5 days (30/6)).

Medical treatment can provide bonuses to both the onset and recovery
tests.

If a character botches the onset test the damage level is increased
by one. If a character botches the recovery test the damage level is
increased by one and recovery time is doubled.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."

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