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Mailing List Logs for ShadowRN

From: Chris Maxfield <cmaxfiel@****.ORG.AU>
Subject: Re: the uac dilemma
Date: Wed, 23 Jul 1997 01:15:39 +1000
At 10:19 21/07/97 +0100, Simon T. Sailer wrote:
>Hi!
>Did you ever notice that in shadowrun unarmed combat the fight is
>over after 5 seconds... the one who scores the first hit wins the
>fight since with the higher target number due to the injury, the
>other one stands no chance... so what does the smart player? through
>anything he has... all the pools, combat and karma, into the first
>attack... then he either has won or lost... its all over after the
>first combat turn. Really makes me sick...
>In order to develope a cool fistfight that lasts for a few minutes, I
>have to break the rules several times.
>Does anyone out there know a solution/does anyone share the same
>experiences? If not, why not?
>
Nope. You see, both characters enter the melee combat with full combat
pools (unless one is surprised). Character A wins initiate and goes on 15,
the second, character B, goes on 13. So A attacks on 15 and B counter
attacks. They both have their skills and their full pools and so the best
man wins this attack.

The clock counts down to 13. Now B, who lost initiative, goes on 13 and
joy-oh-joy has his combat pool refreshed. He attacks A with all of his
refreshed combat pool dice. A only has combat pool dice, if any, he did not
use on 15. Needless to say, A is screwed. This only happens on the first
turn of melee combat.

Lesson: if you win initiative on the first turn of melee combat, hold your
action until the same phase as your opponent.

Chris

_______________________________________________________________
Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.

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