From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: [Sorta OT] A new game and advice -Reply |
Date: | Tue, 22 Jul 1997 19:21:51 +0100 |
> Experienced role players treat pre-generated characters like toe-fungus,
> but for a game of people new to rpgs, they can help a lot. The players
> don't need to learn character generation rules (which you only use once,
> anyway)
That's easy enough to get around: the GM has the book and explains to the
players what they should do. In AD&D, that would start with "Roll three
dice six times, and write each result after a stat, starting at the top."
Hand them the book if there's something they need to look at, like which
skills they can pick or which equipment they want to buy, but apart from
that the GM can handle the rules side of things. It's worked for me for
years, and a bonus is that you see what they're doing, so it's unlikely
they'll misinterpret the rules and it gets really hard for them to create
munchkin characters.
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Rudely awakened by the telephone.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------