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Mailing List Logs for ShadowRN

From: Bull <chaos@*****.COM>
Subject: Re: Hallucinogens in SR
Date: Wed, 23 Jul 1997 19:27:37 -0400
At 06:12 PM 7/23/97 -0500, Joshua T Brown wrote these timeless words:
>Here's a question to throw out to the list and watch get ripped to
>shreds....
>(I've always viewed starting a new thread around here as the Email
>equivalent to throwing a bloody steak into a pit filled with underfed
>rottweilers...<smirk>)
>
>Any ideas on the game mechanics/effects for the use of hallucinogens in
>SR? Peyote, LSD, Shrooms... How hard might they be to acquire? How might
>they affect Magicians, especially shamans? (Keeping in mind the native
>belief in peyote as a method of inducing visions and becoming closer to
>the spirits) What nasty side affects might certain hallucinogens have
>since the Awakening? There's lots of evil Gm fodder here....
>
Well, if their Indian Shamans, they just have a good old time popping
shrooms and stuff, and it definately helps them have "vision quests" :]

Other characters I'd be more inclined to make them roleplay and deal with
addiction, depending on how serious it was and how I was feeling a t the
time...

>Welp, off to finish catching up on my unread mails.... I'm down to under
>900 now....
><smirk>
><throws in the bloody steak>
>CATCH!
>
Hey now, thanks!

Of course, considering my impending Wendigo-ism (??:)), I LIKE Bloody
Meat... gee, DA, Dvixen, Spike, Gurth... You're all starting to look
tasty...

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.