From: | "Simon T. Sailer" <Simon.Sailer@****.AC.AT> |
---|---|
Subject: | Re: the uac dilemma (minor insect spirit spoilers!) |
Date: | Thu, 24 Jul 1997 08:37:23 +0100 |
> and B) If a Sammy DOESN'T put most of his Attribute points into Body,
> Quickenss and Intelligence, he's lunch meat in a pgysical fight.
>
> Sammies are not designed to take out mages, they're designed to deal with
> mudnae threats...
Imho, they are designed to fight. To fight whichever opposition,
magical, spirits, mundanes, vehicles, critters, whatever.
> The teams Wizard is there to deal with magical threats...
>
> Rarely will you find a Sammy with a starting WP of more than 3, if that.
> It's not really part of the character type.
different games, different characters, but as I see the sammi, all of
the attributes are part of the character type. Sammies are in
extremely good physical and psychical shape... and are a bit weak
with the skills. with other characters, it's the other way round.
"strong, stupid samurai" and "intelligent, weak decker" is totally
against the way I see shadowrun. Sr has the most flexible character
generation system I know.
> Of course, this isn't true for EVERY sammy, but... How many 6's can you
> have in a character, unless you're talking a high level character, in which
> case it's a whole different ballgame anyways, and he should be fighting
> something bigger than a force 4 bug spirit :]
*Grin* of course you can't have too many attributes at level 6 at the
beginning, but willpower and body have first priority as far as I am
concerned. The cyber and bioware will take care of the other
attributes.
> Bull